Sony Will Show "Lots More" of LittleBigPlanet Dev's Dreams at Paris Games Week
PlayStation exec Shuhei Yoshida also explains a little more of what the game is.
Shuhei Yoshida, president of Sony's Worldwide Studios, has provided provided a little more information on Dreams, the next game from LittleBigPlanet developer Media Molecule.
The PlayStation 4 title shown during Sony's E3 press conference and pitched as a connected world of user creations. For many, however, the short-and-sweet gameplay demo created a number of unanswered questions.
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Speaking during the GameSpot x Kinda Funny E3 stream, Yoshida provided a little more clarity on what Dreams is, describing as "a next-gen creation platform" that is "much more flexible" than LittleBigPlanet.
"In LittleBigPlanet you pretty much made new levels of an action game," he explained. "With Dreams, you don't have to make a game. You can make a game, but if you're a painter, you can just create beautiful, painterly looking drawings. Or you can just animate the character. Or you can [remix] other people's creations."
Yoshida indicated that Media Molecule's goal with Dreams is to empower people to create and express themselves using easy-to-use tools.
"The basic concept is to make creation more intuitive, and putting that in the hands of people who aren't trained to use the complex 3D packages. But make the artistic person feel like they're creating art as if they're doing it in real life.
"We are envisioning artists or musicians will contribute something they're really good at, and share it with lots of people. It's a community of creators where anyone can take anyone's creations and mash-ups to create even grander projects, including games."
According to the Sony exec, Dreams' appearance during the PlayStation conference was a tease to get people thinking about the project ahead of more thorough demo at Paris Games Week.
"It's a huge project," he said. "You can slice and dice the project in many different angles. It's huge in terms of potential for what it can do."
"For people to understand what it is, it's going to take time to digest. We decided we can't throw everything in at the same time. So we strategised to use this E3 to pique interest in people; to show pretty graphics, real-time creation, flexibility to animate, add music, and get people thinking about what it is.
"At Paris Game Show we're going to show a lot more of its scope."
Media Molecule co-founder Alex Evans appeared on stage at Sony's E3 press conference to reveal the Dreams, presenting it as a canvas for expression which attempts to recreate the sensation of lucid dreaming.
Evans said the feeling of moving through surreal, wonderful worlds built by other players would be the main focus of the game. Players will be able to create, share, and explore a huge connected network of dreams. The studio calls this web of user-created surreal worlds the "Dreamverse."