Sonic Movie: Sega Europe President Thinks That Trying To Control Paramount Is "The Wrong Approach."

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Now Playing: Sonic The Hedgehog - Official Movie Trailer

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When it comes to adaptations of video games, president of Sega Europe Gary Dale believes that the studio should be allowed to create movies without a lot of intervention from the game publisher.

Speaking to gamesindustry.biz during E3, Dale spoke about the upcoming movie based on Sega's famous blue blur, saying that the film is a collaborative process, and that making the best version of the film possible means acknowledging that each team involved has unique skills. "Obviously we have a very deep knowledge of the character and the brand. [Paramount] has a very deep knowledge of how to make movies. The trick is just to bring those two skillsets together to make the best film we can."

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Back in May, the Sonic the Hedgehog movie was delayed until February 2020 to give the filmmakers more time to work on Sonic's design, which was met with ridicule when the first trailer debuted. Dale spoke to this too, asserting his trust in Paramount. "To be fair, Paramount has been open to listening to feedback from the community around Sonic, which of course has got such a tremendously loyal fanbase with people with very specific views of who Sonic is, how Sonic should behave, how Sonic should look."

Dale stated that trying to control Paramount, and to try and assert their own vision too much, "would be the wrong approach", even if Paramount needs to "take into account (their) views on Sonic" to craft the ideal Sonic movie. "I look at the success of game franchises in film and it's very mixed," he says. "The idea that games makers can control the process and create great movies... I don't know if that's true or not."

It's been a decent year for video game adaptations on the big screen, with Detective Pikachu earning solid reviews and lots of money, while this week's The Angry Birds Movie 2 is currently reviewing better than any previous game based on a movie.

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Pupchu

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I think i can speak for everyone that we all look forward to this award-winning motion picture. This ooze quality all over it.

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lion2447

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Edited By lion2447

They may want to be hands-off for the movie, but that doesn't mean they should let the studios do whatever they want with the IP. There should be some oversight in the production. Otherwise you end up with Sonic looking like the monkey kid from Jumanji.

"...loyal fanbase with people with very specific views of who Sonic is..."

The fans don't have the specific views of Sonic, the company and original creators have those views, which have been the same since Sonic's inception. Right back since the first Sonic game, the character has looked mostly the same. There have been only minor revisions to Sonic to fit between 2D and 3D games.

And if they were really trying to be faithful to the Sonic character, how did they screw up his hands? Sonic doesn't have white paws with fur, he wears white gloves.

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uninspiredcup

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i.e. we like getting money and don't give a shit...

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Willy105

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Sega in general takes the wrong approach.

That's why Nintendo has a game system that is a massive hit nowadays and Sega does not.

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nintendoboy16

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I have a bad feeling that this movie is going to spawn a new video game movie curse, with the first one having died with Detective Pikachu and Angry Birds 2. Well, we can assure one thing, video game movies are now in a better position than live action movies based on anime/manga licenses.

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sladakrobot

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Doesnt make any difference in my eyes how Sonic looks in that movie...imo,that movies' success depends on how Jim Carrey does

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Barighm

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Edited By Barighm

@sladakrobot: I don't doubt that Jim Carrey can do Robotnik justice. He fits. I'm more concerned about the movie's plot essentially being a Wily E. Coyote cartoon.

But Sonic entries are so all over the place I really shouldn't be caring that much.

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Thanatos2k

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But anyone making a movie who doesn't care about video games will never make a good video game movie. And round and round we go.

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Barighm

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@Thanatos2k: Yeah, but you go too far to the other side of the spectrum and you get people who try to do too much or play it too safe to appease fans (Warcraft, The Force Unleashed). The best approach is probably somewhere in the middle: someone who respects the property enough to make an effort to do the franchise justice, but not so much that they are unwilling to make changes where necessary.

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Thanatos2k

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@Barighm: Yeah well step 1 is you have to write a good story within the context of the universe that anyone would enjoy. Step 2 is peppering in references that fans will appreciate. Warcraft went too far in that they included too much core stuff that only fans would understand.

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zodiacsword

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From what little I’ve seen of the Monster Hunter movie, Capcom needs to put in more creative input. The sounds, the animation, and even basic general knowledge of the monsters is all wrong. Rathalos does not have Tigrex’s roar and Gore Magala doesn’t have eyes. Clear examples of the game developers needing to step in and correct the mistakes of the film makers.

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Barighm

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Edited By Barighm

@zodiacsword: It's the same people who did the RE movies. They don't care about getting it right. They just want to put on a good show. Sort of.

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WESTBLADE

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@zodiacsword: Sorry, but Capcom are bunch of pussies. Look at MvC: Infinite. Disney basically told them what characters they can put in to go well with the Marvel movie universe... That's why UMvC3 is so superior.

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gamingdevil800

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@WESTBLADE: tbf Disney sound pretty awful to work with when it comes to video games in general. Like they wouldn't green light star wars or marvel for kingdom hearts plus it was pure bureaucracy for Square to get the Disney ip's it has into Kingdom Hearts. No dismemberment in Jedi Fallen Order and by the sound of things they didn't like the idea of customising the look of characters in battlefront 2 (but that was probably EA exaggerating a bit though).

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WESTBLADE

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Edited By WESTBLADE

@gamingdevil800: Nah, look at Resident Evil movies, what a bunch of crap. Now look at Capcom's CGI movies (Damnation, Degeneration, Vendetta). Day and night difference.

Point is, they are just sellouts and don't care about whom they sell their rights for live action and how it turns out (i know MH movie is already crap and don't even have to use my crystal ball; just know it's the same director like RE movies...)

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Brettsky128

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"I look at the success of game franchises in film and it's very mixed"

And what's true of most/all Hollywood video game movies? A completely hands off approach from the game developers. I don't know, if something keeps failing over and over again, maybe try something different?

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JustTheTip

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While I don’t think game companies should be in charge of controlling things such as the cinematography or directing of movies, they should definitely get control over how their characters look. I don’t know if Sega had any input on the original design of Sonic for this movie.

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Poodger

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Sega is good at making video games?

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i_am_me-Killer

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@Poodger: and: Paramount is good at making movies?