Some Big Destiny 2 Gameplay Changes Discussed By Bungie

Bungie is planning some significant changes to how Destiny 2 plays.


A day after announcing its plans to update and improve the Destiny 2 experience over time with numerous updates, developer Bungie is back today with some specifics about how the game's "sandbox" is changing. In Bungie's latest weekly blog post, design lead Josh Hamrick talked about what players can expect in the upcoming "Go Fast Update," which is the first of many coming to Destiny 2.

Hamrick explained that Bungie's goal with the new update is to "provide individual players with more hero moments" by way of boosting their total speed and mobility, particularly in Crucible. Additionally, Supers are changing, while the "frequency and impact" of the "most worthy power weapons" is increasing.

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Below is a rundown of changes that Bungie is currently testing internally. Hamrick cautioned that, while "the outlook is good" for these to be released, through the process of testing it might be determined that they won't ever be released publicly. They are all pretty notable, including things like Power ammo dropping when you die, faster Super recharges, faster Power ammo respawn timers, and various changes to weapons, among many other things.

Additionally, the Shoulder Charge ability is undergoing some serious changes in that Bungie is completely reverting it to work as it did before a previous update tweaked it. "Shoulder Charge's movement utility was perceived as more valuable than its damage utility, which made it feel bad to actually hit someone with Shoulder Charge. The movement was effectively a 'free' dodge," Hamrick said.

"The goal of the untargeted distance nerf was to discourage using the ability as a movement mode by making it only effective when using it against enemies," Hamrick added. "In retrospect, we think this change was a mistake and we've heard you all say the same."

Finally, Hamrick said a change is coming for Snipers so that they don't "flinch" as hard when taking hits, especially with Power weapons. "We have dug into this and found that somewhere along the way towards shipping Destiny 2, we acquired a bug that is preventing us from being able to successfully tune this to the values that we would all like," Hamrick said. "While the current batch of changes we are playtesting go a long way to bringing snipers back to where they should be, this bug will still prevent them from feeling perfect."

The bug that Hamrick mentioned requires some "deep changes," and the developer cautioned that it could take "a while" to clear out this issue. You can see a full list of changes for the "Go Fast Update" below, while this Bungie post has even more details.

Destiny 2 "Go Fast Update" Notes:

  • All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them more unique and faster.
  • The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is higher.
  • The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
  • Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
  • Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:
    • Faster Attack Animations.
    • Faster Dodge Animations.
    • Increased range of all attacks.
  • Supers recharge faster for everyone!
  • We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
    • A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.
  • We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:
    • Player respawn times for all Quickplay modes have been decreased.
    • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
    • Power Ammo respawn timers in Survival have been reduced ~40%.
    • Power Ammo respawn timers in Countdown have been reduced ~25%.
    • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
    • Enemy players now drop their power ammo on death.
      • The dropped brick is available to anyone until picked up or 30 seconds have passed.

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