Skyrim Remaster Will Work With Basically All Old Mods
Bethesda confirms today that old mods won't be rendered unusable by the update to Skyrim.
Bethesda announced a remaster of Skyrim at E3 2016 for PC, PS4, and Xbox One, and revealed how it's been updated and improved upon from the original. But many people have wondered what this remaster will mean for the PC version of the game, which can already undergo significant improvements with mods. Specifically, there has been concern that this version will break mod compatibility. Bethesda's VP of marketing, Pete Hines, recently put to rest any worry that old PC mods will be left behind.
On Twitter, Hines explained that the remaster on PC will still work with older mods for the original game. When asked, he replied, "Basically, yes," suggesting that while certain mods might not be compatible, in general it won't be a problem.
In addition, Hines also clarified what this remaster will entail exactly on PC--since, after all, it can already be overhauled with mods. He relayed from game director Todd Howard that the PC version will be 64-bit, saves will transfer from the original game, and it'll have a separate mod creation kit. As a result of it being 64-bit, mods that use Skyrim's 32-bit Script Extender will have to be tweaked to run on a new 64-bit version of the extender.
The Elder Scrolls V: Skyrim Special Edition launches on October 28 for PS4, Xbox One, and PC. It'll support mods on console, too, although these will have similar copyright and nudity restrictions as Fallout 4 mods on console.
Keep an eye on GameSpot for more news coming out of E3 2016.
GameSpot may get a commission from retail offers.