SimCity-Inspired Cities: Skylines Hits Another Sales Milestone

The world-builder has now shifted more than 500,000 copies since its release last week.

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PC metropolis construction game Cities: Skylines, developed by Finnish studio Colossal Order and inspired by EA's SimCity series, has reached another sales milestone. The game, released on March 10, has now sold more than 500,000 copies.

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It moved 250,000 copies in its first 24 hours, making it publisher Paradox Interactive's fastest-selling game yet. On Monday, however, the company said the single-player game has now doubled that figure.

"Looks like we broke the 500k barrier," it wrote on Twitter. "HUGE thanks to every single Chirpy who has supported us so far! <3"

“Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city-building genre," Paradox chief executive Fredrik Wester said last week about the initial 250,000 sales milestone.

In GameSpot's 8/10 Cities: Skylines review, real-life mayor Brett Todd wrote: "Right now, there is no better way to take a peek at life as a mayor without filing your papers to run for office in the real world."

In other news about Cities: Skylines, a former Maxis employee who worked on 2013's SimCity and was out of a job after Maxis Emeryville shut down, has launched a Patreon seeking funding to create buildings for Paradox's game. More information about Bryan Shannon and his crowdfunding campaign is available on Patreon.

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