See Brutal New Gameplay for Dark Souls 3's First DLC
Ashes of Ariandel comes out on October 25.
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Ahead of its release in October, Bandai Namco today released new gameplay footage for Dark Souls III's Ashes of Ariandel expansion.
The video is titled "Divert Thine Eyes." It shows off a snowy world and a lot of the franchise's trademark brutal combat. A good portion of the trailer is dedicated to a battle with a hulking, battle axe-wielding enemy who looks very powerful. Another sequence shows a nightmarish, crawling creature that the player is able to vanquish using fire. Be sure to stick through until the end, as the video wraps up with a brief glimpse at what appears to be a massive, stone-wielding boss.
"Players will find themselves steeped in a brand new environment filled with terrifying new enemies, challenges, and exciting lore to expand the overarching Dark Souls III storyline," Bandai Namco explained last month when it announced Ashes of Ariandel.
The Ashes of Ariandel expansion also includes new weapons, armor sets, and magic elements. For more on the DLC, check out GameSpot's video feature.
Due out on October 25, Ashes of Ariandel is the first of two DLC expansions planned for Dark Souls III and costs $15 on PS4, Xbox One, and PC. You can also pick up the game's season pass for $25. The second expansion is expected in early 2017. Check out some Ashes of Ariandel screenshots in the gallery below.
Dark Souls creator Hidetaka Miyazaki has confirmed From Software has started development on a new property, and the studio has no intention of following Dark Souls III up with another sequel.
"There's absolutely no plan right now for any sequels, spin-offs, or tie-ins," he said. "But I can’t say for certain the possibility is 0% ... What is certain for now is, to me personally Dark Souls is over. So rather than make another sequel, I think it's time we take a step to a new direction."
He repeated this in an interview published today by Kotaku.
"For me, Dark Souls III is the end," he said. "But that doesn't mean the end for Dark Souls. If someone other than myself, like another staff member, wants to make a Dark Souls, then I don't want to deny others from making future installments."
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