GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Sakurai Explains How Sora Ended Up In Smash Bros.

As you can imagine, getting the Kingdom Hearts protagonist into Nintendo's Smash Bros. was no easy feat.

5 Comments

When Sora was introduced as the final playable fighter for the Switch's Smash Bros. Ultimate, fans were amazed that such a collaboration had been able to happen between Nintendo, Disney, and Square Enix. Now, Smash Bros. creator Sakurai has explained in a Weekly Famitsu column how the deal was made, as reported by Kotaku.

"As I think some can imagine, the barriers for Sora entering the battle were quite high," Sakurai acknowledged in his column. "Even though players' expectations were great, I honestly thought it was impossible."

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Super Smash Bros. Ultimate Sora Reveal Trailer

The saga began with Sora becoming the most requested character in Smash Ultimate's Fighter Ballot--which Nintendo didn't reveal at the time, as the team thought it would be basically impossible to get the Kingdom Hearts character into Smash. The concept only started to look a little more likely after Sakurai met a Disney representative by chance at an awards night, who said they would like to see Sora join the battle.

This meeting was followed by official negotiations, which had to involve Disney, Square Enix, and Nintendo, all of whom had a say in how Sora would be depicted in Smash Bros. "Supervision from both Disney and Square Enix is required for anything that Sora does," Sakurai explained. "It did feel like the various hurdles were high, and in reality, there were various rules in place for development to go forward."

"The first Sora model that the Smash team sent to Disney/Square Enix was very high quality and there weren’t a lot of issues," Sakurai joked, as translated by Kody Nokolo on Twitter. "Just kidding. It was quite difficult." He mentioned that adapting Sora's Kingdom Hearts combat style to work with the more fast-paced fighter gameplay in Smash Bros. was especially difficult, but that he thinks they succeeded in the end.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 5 comments about this story