Rust Dev Announces Riftlight, A Twin Stick Shooter With RPG Elements
Facepunch Studios’ Riftlight is still in the very early stages of development, but what’s there looks good.
In a post to the company’s website, Facepunch developer Adam Woolridge explained that in addition to traditional twin stick shooter gameplay you see in games like Geometry Wars or Renegade Ops, Riftlight will have loot, character levels, abilities, and talent trees.
You’ll be able to choose from three different classes, tentatively called Ranged, Caster, and Melee. The Ranged class will play like a traditional shooter with abilities that allow you to avoid damage and increase fire power. The Caster class will be more vulnerable, but able to use powerful area of effect attacks. Finally, the Melee class will have a close range energy beam that gets bigger the more damage you deal with it, and shrinks down as you stop attacking.
Riftlight will also feature cooperative play, and Woolridge hopes you’ll want to replay it to get better loot, and take on random missions with random level layouts.
He says that the game is still very early in development, but you can read a lot more about what is currently working and what he plans to add to the game here. It sounds like a good premise, and the art that he’s published so far looks colorful and interesting.