Rockstar: Wii U, PC versions of GTAV 'up for consideration'
Cofounder Dan Houser doesn't rule out open-world action game for Nintendo's new console or PC platform; no Kinect or PS Move support planned.
First 17 Minutes Of Famicom Detective Club: The Girl Who Stands Behind Gameplay First 16 Minutes Of Famicom Detective Club: The Missing Heir Gameplay Dying Light 2 - Ask Me Anything (Episode 2) 21 MORE Things You STILL Didn't Know In Zelda Breath Of The Wild Mass Effect Legendary Edition Review In Progress Discussion Mass Effect - Legendary vs Original Graphics Comparison | Characters, Eden Prime, Citadel GS News Update: New Fortnite Battle Pass Detailed GS News Update: Star Wars: Battlefront 2 Underperforms, Microtransactions Coming Back GS News Update: Metal Gear Survive Requires Constant Internet Connection, Has Microtransactions Battlefield: Bad Company 3 Rumors Surface - GS News Roundup Red Dead Redemption 2 Mission Discovered In GTA Online?! - GS News Roundup PUBG Xbox One Performance Issues - GS News Roundup
Rockstar Games recently confirmed its much-anticipated open-world game Grand Theft Auto V will ship during spring 2013 for Xbox 360 and PlayStation 3, with no mention of other platforms. That has not changed, but Rockstar Games cofounder Dan Houser told IGN that Wii U and PC versions have not been ruled out.
"Everything else is up for consideration," Houser said. That's all I can give you. The main thing is we are not… we are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market. If that's on Apple we put something on Apple. Wherever it might be. I think that's the fun in what we do. We see ourselves as a content company that uses technology. We don't make it; we use it to make the most fun stuff."
Houser also addressed why GTAV will not support motion-control technologies from Microsoft and Sony. He said, with regards to mini-games, that using Kinect or PlayStation Move could make the overall experience feel disjointed.
"One of the things we're doing now, just to talk about mini-games, is making sure when you go into the mini-games and when you come out of them it feels very seamless," he said. "It feels like part of the whole experience. If you were suddenly go, 'This bit's Move, that bit's not, this bit's Kinect, that bit's not,' it would feel very disjointed to us. That would be detrimental to the overall experience in exchange for a bullet point on the back of the box. That's not very appealing to us."
For more on GTAV, check out GameSpot's video breakdown of the game's second trailer (below), as well as all previous coverage.
First 17 Minutes Of Famicom Detective Club: The Girl Who Stands Behind Gameplay First 16 Minutes Of Famicom Detective Club: The Missing Heir Gameplay Dying Light 2 - Ask Me Anything (Episode 2) 21 MORE Things You STILL Didn't Know In Zelda Breath Of The Wild Mass Effect Legendary Edition Review In Progress Discussion Mass Effect - Legendary vs Original Graphics Comparison | Characters, Eden Prime, Citadel Anji Mito Combos And Gameplay - Guilty Gear Strive Beta #2 Total War: Warhammer 3 Has The Best Battles Yet Mass Effect Legendary Edition New Character Creator Options Gameplay Mass Effect Legendary Edition: First 40 Minutes Of Gameplay 28 Minutes of Days Gone PC Gameplay Hood: Outlaws & Legends Video Review
GameSpot may get a commission from retail offers.