Rise of the Tomb Raider PS4 Release Date Confirmed, Has PlayStation VR Support

New version of game will be available on Xbox One and PC too.

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Square Enix has announced Rise of the Tomb Raider will launch on PlayStation 4 on October 11 in a new 20 Year Celebration edition. This version of the game will feature "a completely new story chapter entitled Blood Ties."

In addition to this, it will have new co-op Endurance gameplay, PlayStation VR support for the new Blood Ties chapter, all previously released DLC, extra outfits, weapons, and Expedition Cards. A limited edition art book will also be included.

All this content will be available for free to Xbox One and PC to players that own the season pass. This, however, won't include VR support. The season pass will be updated to include this content going forward.

A season pass does not exist for PS4 as all the extra content is included in the new version of the game.

Click image to view in full screen
Click image to view in full screen

"[Crystal Dynamics] is celebrating with all Tomb Raider fans, thanking them for being on Lara's 20 year journey with us," said Scot Amos, co-head of the studio. "The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.

"Blood Ties, a new premium DLC, beckons players to explore Croft Manor in a new story mode; then defend it against a zombie invasion in Lara's Nightmare. When Lara's uncle contests ownership of the Manor, Lara must explore the estate to find proof that she is the rightful heir, or lose her birthright and father's secrets for good.

"Players can then test their zombie-killing skills in the replayable Lara's Nightmare mode: a haunted Croft Manor where players have new challenges and must rid the Manor of an evil presence."

According to a press release, the PlayStation VR support lets players "unlock the mysteries of Croft Manor in first-person, while the new co-op Endurance mode lets fans team-up in the wilderness.

"Two players must team up to survive the harsh elements by day, as well as lethal threats from enemies by night. Fire takes fuel, food restores health, and every resource must be hunted, collected, or crafted. Battle to the top of the leaderboards, as others try to beat your longest survival run."

To celebrate the history of Tomb Raider, a re-envisoned version of the cold-weather outfit and the Hailstorm pistol Lara used in Tomb Raider 3 will be available in the mode. A classic Lara card pack will let players play as various iterations of the character from over the years, including the original Lara model that started it all in 1996.

Finally, the game will have a new Extreme Survivor difficulty: "This new difficulty level takes the toughness of Survivor and ratchets it up several notches starting with all checkpoints being stripped out of the game. The only way to save the game is forage enough resources to light campfires."

Take a look at the infographic below to see everything included in the Rise of the Tomb Raider 20 Year Celebration release.

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xxdavidxcx87

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Sorry crystal dynamics, you sold PlayStation out for money, the company that made you, no thanks

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sladey

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@xxdavidxcx87: Tomb Raider has never been a Playstation only game. It's always been a multiplat ever since the very first Tomb Raider

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Xirtahm

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Edited By Xirtahm

@sladey: Ahh, to picture the memorable days of walking through the game section in a Best Buy store back in 1996.

"PLAYSTATION EXCLUSIVE!!!"

... "but sir... There's a copy over here in the PC section in a funny trapezoid-shaped box..."

"SHUT UP!!" D:<

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suicidesn0wman

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@Xirtahm: I remember those boxes, I still have a copy of Thief 1 in that box, looks weird on the shelf.

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Xirtahm

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@xxdavidxcx87: I love seeing people like you pout and throw fits over petty little things like this. It's your loss. :)

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ZmanBarzel

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@xxdavidxcx87: I find it rather adorable that someone still believes the concept of "loyalty" has any place in business. "The company that made you"? Over 23 years, Crystal Dynamics has produced just three PlayStation-exclusive titles.

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xxdavidxcx87

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@zmanbarzel: core as they were known as before are best known for the original tomb raider, which was hugely popular due to its sales on the PlayStation 1, it's also down to poor decision making, PlayStation exclusive I could understand, but not xbox, the pc version has already sold more than 3x the Xbox one.

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deactivated-5afeea4d8be41

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@xxdavidxcx87: No that was poor reporting. The PC version sold 3x the amount of digital downloads as the Xbox one version. Add in physical though and they likely sold about the same. I'd wager the game is sitting on about 3.5-4 million copies+ now. That's my guess anyway.

http://www.gamezone.com/news/rise-of-the-tomb-raider-sells-3x-more-digital-units-on-pc-than-xbox-one-3434166

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DEVILTAZ35

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@graffitiheart: I still have my original pc disc , works great.

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ZmanBarzel

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@xxdavidxcx87: "core as they were known as before are best known for the original tomb raider, which was hugely popular due to its sales on the PlayStation 1"

And Core is out of business. Perhaps the two are related.

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ConsoleHaven

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@xxdavidxcx87: You're missing out. I just replayed the game and it holds its own against newer releases. Companies don't release any information about deals struck with companies like Microsoft, but you can bet it was crucial to the game being made at all. Square was quite public about its disappointment over sales of the original reboot and Crystal Dynamics probably had to find extra backing or change their vision for the game. It's the only logical reason for limiting the sales potential of their product. Try not to hold a grudge is all I'm saying. The game is phenomenal.

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sladey

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@consolehaven: I read before it came out that it wouldn't have happened unless MS hadn't funded it. It's ok for the likes of SFV etc but not if it's Xbox that does it

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ConsoleHaven

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Edited By ConsoleHaven

@sladey: Many PS4 owners abandoned the Xbox brand following the PS4 E3 reveal and were very vocal about MS' decisions surrounding the X1, so, that crowd is definitely there. I totally understand the frustration, but the possible boycott to come will not have the consequences gamers intend and will be another, albeit small, nail in the coffin of big budget AAA titles. All debating aside, the public outcry really shows how beloved the series had suddenly become. Square should have banked on the sequel being a day one purchase for a lot of fans and backed their devs just one more time. I would expect breaking the agreement with Microsoft after the fact would have been a literal catastrophe at that point in time.

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