Rise of Nations coming in April

Microsoft officially confirms that Brian Reynolds' historical real-time strategy game is scheduled for release on April 22.


Microsoft Game Studios has announced that Rise of Nations is scheduled to be in North American stores on April 22 and will ship worldwide in May.

Developed by Big Huge Games, the studio founded by former Firaxis designer Brian Reynolds, Rise of Nations features real-time conflicts with an epic scale uncommon in RTS games. In the game, players found and develop cities, expand borders, research through many levels of technology, and deploy large numbers of troops in real-time battles. While a match can take place rather quickly, in a matter of minutes rather than hours, the technological levels represent 6,000 years of human history. Military units include slingers, musketeers, tanks, and nuclear missiles.

In addition to fast-paced multiplayer games and skirmishes, Rise of Nations will offer a "conquer the world" campaign. Not story-based like the campaigns in many RTS games, Rise of Nations' single-player component lets players conquer the world map one territory at a time, and holding territories gives special bonuses, including tributes, special resources, or additional powers.

For more details, check out our previous coverage of Rise of Nations.

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