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Riot Games Building Its Own Network for League of Legends

Plan to create network should result in improved ping, packet loss, and stability for League of Legends players.

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Riot Games has announced an update concerning plans to create a dedicated network for League of Legends players. Named "Phase 2 of the Roadmap," the project aims to address ping issues for League of Legends players across the United States and Canada.

The post explains: "Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street." A user on Reddit has broken down the explanation in a helpful post, which can be read here.

Riot's announcement also encourages users who have been experiencing any issues since November last year (presumably when the changes begun) to report details to them. According to Riot, as the network is rolled out players in the North America region can experience various improvements, including "less ping time, less network packet loss, and more stable connections (less disconnects)."

This time last year, League of Legends boasted 27 million players on a daily basis, with peak times clocking 7.5 million concurrent users. Riot Games wrapped up their annual League of Legends Championship series event in October last year, which peaked with a viewership of 27 million.

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