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Rift: Storm Legion is Revealed

With the first Rift expansion, Trion Worlds sets out to prove that bigger really is better.

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Let’s say you are the developer of a massive online role-playing game, and you want to give the players everything they want, and even more. What do you do?

You make your world even more massive.

And so popular MMOG Rift is to soon become even broader: developer Trion Worlds is crafting a full expansion, called Rift: Storm Legion. Just how vast will the world of Telara become upon the expansion’s release? We chatted with Executive Producer Scott Hartsman, who told us that the team is going all out in terms of virtual real estate. Storm Legion comes with not just one, but two entire continents; all told, Rift will more than triple in size. And of course, with new space comes new content.

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Of these two continents, Dusken is the more fearsome. It’s a dark place, where death figures prominently in the world and the story; the themes are closer to horror than anything Rift has explored in the past. This is as it should be: it’s here that you follow the story of Regulos, the dragon god that hails from the plane of death. The other continent, Brevane, isn’t so obviously terrifying, though it’s no less vital. It’s on this continent, in The Eternal City, that Telaran civilization developed, though the warring factions that reside there aren’t necessarily always civilized.

Rift will more than triple in size.

Both continents are to feature epic story content, and Trion Worlds continues to move away from the exclamation point as the primary means of delivering quests. The instant adventures that began with patch 1.6.1 shall continue into the new lands, so at any moment, you can press a few keys and be instantly transported to an action-heavy zone where a number of objectives and tremendous battles await. Rift’s story shall be told through such adventures, as well as new world and zone events.

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Storm Legion also brings with it a new city to call home: Tempest Bay, a bastion for both Guardians and The Defiant. The expansion also brings with it a brand new soul for each calling, though Hartsman was frustratingly (and charmingly) mum on just what these souls may be. Of course, souls are the cornerstone of character advancement in Rift, and Hartsman was at least forthcoming about the the team’s philosophy regarding souls: make them fun and interesting, give players new mechanics to use, create enjoyable new combinations that didn’t exist before, and synergize with souls and callings that needed a bit of a boost.

Like so many expansions, Rift: Storm Legion is about more, more, and even more. There’s a new level cap (60, up 10 levels), new dungeons, new raids (2, to be exact), and a new Chronicle (that is, a challenging, story-driven instance). There are individual stories to be told in each of these content types, though they culminate in Storm Legion’s primary narrative arc, which involves Crucia, the Queen of Storms, and the legions she hopes to bring to Telara through the mysterious Infinity Gate.

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Of course, zone events continue to be a core element of Rift’s popularity. These will be leveled up to suit Storm Legion’s new areas and level cap. More importantly, a new creature--the colossus--will attempt to ravage the land. Facing such a beast will be an exciting prospect: it’s a hundred times more massive than an individual player. It climbs bridges, knocks down walls, and interacts with the world in ways Hartsman says no MMOG has yet accomplished. We haven’t seen any such legendary battle yet, but the wait is short: Trion Worlds will be showing off colossus battles next week at E3 2012.

Rift: Storm Legion is about more, more, and even more.

Other additions relate more to Rift’s social aspects than to its battles. Capes are coming, for instance, along with player areas called dimensions that function somewhat like player housing in other MMOGs. Let’s say you rested at a Telaran inn that overlooked a shimmering waterfall. How great would it be to claim that inn for you and your guildmates? What if there was a parallel universe, where you could decorate it and furnish your inn just as you wanted? That is precisely what dimensions will offer: a way to own your very own corner of a very big game.

More mounts. More tradeskills. More pets. Trion Worlds intends to give players what they wanted in an expansion and then some. The team has certainly proven that they know how to steal away dozens upon dozens of your precious hours. Should they have their way, Rift: Storm Legion will steal away many more. Expect to lose more sleep in fall of 2012.

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mmmitchy

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Edited By mmmitchy

Rift was really fun up until you hit level cap, then it was basically "wat do?". Hopefully they've learned more about end-game since then.

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malachre

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Edited By malachre

@mmmitchy Rift has ton's of end game. No idea what you are talking about. There is an entire zone designed only for end game content. There are major rifts, raid rifts, dungeons, slivers, raids, and chronicles. There are instant adventures over three zones and there are warfronts. There are also the epic storyline quests such as the water saga and ember island which offer high tier gear as rewards. I'm pretty sure you have no idea what endgame means.

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I_Am_Furious

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Edited By I_Am_Furious

@mmmitchy Are you serial? That's kind of the opposite. There's a lot of fun stuff up to the level cap, and then suddenly a whole new world opens up: Instant adventuring across three massive zones, a new leveling system, solo dungeons, massive raids, smaller 10 man raids, hardcore and even more hardcore dungeons, more pvp, etc.

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abadgirl84

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Edited By abadgirl84

@mmmitchy u sure u played Rift?i mean there are the invasions..u cant miss those,and if u follow the quests and maps properly..u hit 50 and have 2 untouched.There;s that new embers island,notoriety to farm,achivs,pvp,dungeons,raids and did i say invasions?

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NuDimon

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Edited By NuDimon

@mmmitchy Rift had a lot of end-game content for raiders at least... Not sure what you consider end-game to be tho. Please elaborate. :)

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rodrover

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Edited By rodrover

One person saying something is far from the true, and maybe do some raids and pvp and fishing? @mmmitchy

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Kartana

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Edited By Kartana

@rodrover it's a gear grind at max level. that's why I quit.

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reiha81

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Edited By reiha81

@verianine I have done my research, and a real persistent mmo adds and evolves the game content through patches and expansions. They also allow you to keep your toons and level them up in the new expansions. That is usually how a real persistent mmo does it. GW1 and GW2 are mmos but each game expansion is separate and they do not let you level or continue to play your toons in the new expansions.

" Can I play my original Guild Wars character in Guild Wars 2?

Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character.

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements."

I got that from http://www.guildwars2.com/en/the-game/game-faq/

Persistent mmos will make you buy the previous expansions in order to play the current expansion. GW2 will not be like that. It is a unique and independent mmo, where each expansion, GW1, GW2, GW3, etc, will be completely independent from one another.

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verianine

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Edited By verianine

@reiha81 You and SDSkarface should probably do some research before labeling GW2 as non-persistent. It's an entirely different game from GW1, and is in fact just as persistent as WoW or RIFT. The developers will be constantly updating the game and working on expansion packs, etc.

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wexorian

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Edited By wexorian

@Kartana It's nto out and it will be Gear grind as always for PVe and pvp Too manny hopes for gw Be carefull it will be disapointment :)))

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malachre

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Edited By malachre

@Kartana Not the sole reason I play. no. Like I said I'm not a raider or a pvper. But I like getting gear as a reward for all the stuff I do accomplish. I couldn't see playing long if i never felt like I accomplished anything. I hope gw2 is huuuge and has plenty to explore because it doesn't sound like you'll have much to do outside of pvp.

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Kartana

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Edited By Kartana

@malachre well, if the gear (grind or no grind) is the reason you play, then GW2 obviously is not the game for you. I'm glad they removed it.

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malachre

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Edited By malachre

@Kartana So I can see your argument about not wanting to raid. You don't like it. A lot of people actually do like it. I like it. I just cant do it anymore since I've got kids. But If I had free time I would love to raid. I like pushing my characters abilities, working with a group, the bonding experience, and the rewards. If the game has high level gear you are not required to go for it. If the game has no high level gear that doesn't mean it's better, it has less options. I like having options. In rift i can get dungeon gear, i can quest out gear, i can get inscribed gear. Really if they took away all the options there wouldn't be much incentive for me to keep playing.

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Kartana

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Edited By Kartana

@malachre If you have cancer you don't say 'oh great my body hasmore now'... you still try to remove the tumor!

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Kartana

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Edited By Kartana

@SDSkarface This is not true.

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reiha81

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Edited By reiha81

@Kartana And what do you do in wow? don't you grind gear at max level and just do dailies or pvp. if you are not raiding, what else is there. at least rift gives you more options to do at cap level. GW1 and GW2 is not a persistent mmo like rift or wow. rift releases new content and updates more often than any other game.

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SDSkarface

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Edited By SDSkarface

@Kartana Guild wars 2 isnt a persistent world MMO, neither was GW1. its an arena game.

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malachre

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Edited By malachre

@Kartana Jut because gw2 has no raiding doesn't mean it has anything other mmos don't. In fact it means it has less.

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Kartana

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Edited By Kartana

@colt_a Guild Wars 2

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colt_a

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Edited By colt_a

@Kartana Name a PvE based MMO that isn't a gear grind at max level. I dare you.

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