Resident Evil 4,5,6 Coming to PS4 and Xbox One

More re-releases.

242 Comments
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Capcom is re-releasing Resident Evil 4, Resident Evil 5, and Resident Evil 6 on PlayStation 4 and Xbox One. The company announced today that all three games are coming to the new consoles, beginning with Resident Evil 6 on March. Each game will cost $20 / €20 / £16.

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Resident Evil 6's re-release will come with all previously released add-on content, including costumes and more. Resident Evil 5's release is slated for summer 2016, with Resident Evil 4 coming this fall.

Capcom also announced that physical disc versions will be available in the Americas, though no further details were provided. The publisher did not say if the new versions of any of the games will be updated with better graphics or if they will be standard ports.

2016 marks the 20th anniversary of the Resident Evil franchise, as the first game debuted in 1996 in Japan. The Pokemon franchise also celebrates its 20th birthday this year.

Capcom is making a habit of re-releasing classic Resident Evil games. The publisher has already released new versions of Resident Evil and Resident Evil 0, while a Resident Evil 2 remake is also on the way.

In May 2015, Capcom said it was encouraged by the success of Resident Evil HD remastered version so much so that HD remasters and re-releases would become a key area of growth for the company.

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Bubba_666

The Gamecube version was/is the best for RE4, not sure how well it has aged though. Hope they do it justice. 5 is just around 7 years old, still looks great. 1080p, 60fps I would guess. I'll takem'. Also remaster Bioshock 1 and Infinite. 2 was meh.

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RyviusARC

The PC remaster mod will destroy this.

http://www.re4hd.com/

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GabrielX-X

@RyviusARC: yeah I'm with you, why buy re4 with that stupid faulty port with missing shader effects from GC? The modders did fix it and they do realy awsome work with textures! Dont buy Re4 if the port is same shit!

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gottago42

60% of the current-gen console's game library are remasters lol

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bluebird08

It would be awesome if the RES4 ps4 version woul be remastered at 1080P 60FPS.

Avatar image for gottago42
gottago42

@bluebird08: Both the PS4 and Xbox can easily run that game at 1080p 60fps hopefully they'll do it

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bigbadcrawford

It would be cool to own them all in a resident evil mega collection

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sev2010

Can someone please tell how many times they intend to remaster RE4?! I played the remastered version on last gen consoles!

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Uangry

F*ck new games lets play the same games forever. Can't wait for the ps5 versions!

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Ninjalawpsn

I'd much rather them re-release the Onimusha series honestly.

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sev2010

@Ninjalawpsn: That's something everybody is carving and waiting for.

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slickwilly06

People should really just buy a PC and finally put these re-releases to bed. Way too many company resources are going into putting out old games on new consoles. New games are in the minority this gen and it really needs to stop.

Avatar image for sev2010
sev2010

@slickwilly06: What does buying a PC have to do with stopping the industry from re-releasing old games?

Avatar image for slickwilly06
slickwilly06

@sev2010: Because on PC there are no "console generations". Once you have a game in your library, it scales to your desktop resolution, hence giving you a new remaster every time you upgrade your monitor resolution.

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sev2010

@slickwilly06: Now I see. I'd buy a big ass rig, if I had enough money.

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MetaMods

@slickwilly06: As PC Gamer I don't want re-release all the games, I want new game

Avatar image for RSM-HQ
RSM-HQ

@slickwilly06: re-releases are a thing on P.C. as well. How many versions of D00M do we have?

A lot more than Resi4 on Personal Computers alone.

& on that subject the P.C. has had three versions of Resident Evil 4. Resident Evil 4/ Resident Evil 4 HD/ Resident Evil Ultimate HD.

Avatar image for slickwilly06
slickwilly06

@RSM-HQ: Yes and the main reason for that is because they are ports of the console games. If they didn't plan on intending making their profits from consoles, why would they bother reselling a game when most PC gamers already have it in their library? I understand there are re-releases of old games on PC, but I think the problem is the exploitation of this "HD" era and trying to bring every game to the new console generation. This wouldn't be nearly as bad if consoles could just take your digital library and upscale the resolution based on your new console hardware specs (Like PC), buuuuuuut that would cost the developers millions of dollars in rerelease sales so it will never happen.

Avatar image for RSM-HQ
RSM-HQ

@slickwilly06: All true but I've never been against re-releases/ ports/ or remasters for the most part. Without them I'd have never played games like D00M because the game is over 10 years my elder lol.

With that stated re-releases are a thing on all systems and P.C. is no exception. However they do not milk it as badly as consoles; due to as you already stated :)

Though, I'd really like a new purchase release of Dungeon Keeper 2 on P.C. War of the OverWorld just doesn't cut it and don't get me started on the Mobile PTW game :/

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Jag-T1000

I have 5 & 6 on disk for the 360. Can I just pop it in my xbox one and play?

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sev2010

@Jag-T1000: To be able to play them on your X1, the tittles should have already been added to the Backwards Compatibility games' library on Xblive. If so, you just need to insert the disk and then download the game's file from the library.

Hope this answers your question.

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bigbadcrawford

@sev2010: I love me some big juicey tittles lol

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sev2010

@bigbadcrawford: I don't get the joke man

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MetaMods

@Jag-T1000: If you have 360 system (like me) just pop in and play anytime you want

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Jag-T1000

@MetaMods: thank you dude, I would of never thought of that. You did not answer my question though.

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MetaMods

@Jag-T1000: well what question play on Xbox One? that will be Microsoft and Capcom I wouldn't know the answer. But if I am money grabber (like Capcom) I would tell MS no and make people who wants play on X1 to purcahse one more time for more revenue

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SuperKlyph

Sweet, now we can own RE4 on PS2, PS3, and PS4!

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MJV1989

As someone who's first RE was 4, I'd consider getting it again and 5 also if it (most likely) runs better than on last gen systems (that slowdown and screen tearing, man)... I just hope that the PS4 controllers are more durable as the RE games destroyed my X360 controllers (wiggle the sticks!)... The HD remake of the original was great too, since I hadn't played it back in the day... Are they going to remake all the old ones, because I'd like to play them?

I don't get all of the hate for RE5 as it is actually a very good action shooter, but of course it sucks as a "horror game"... If you compare RE5 and 6, it's pretty clear that 5 is a very well made and polished game, while 6 is an unfair, annoying trainwreck and a big mess...

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lostn

In May 2015, Capcom said it was encouraged by the success of Resident Evil HD remastered version so much so that HD remasters and re-releases would become a key area of growth for the company.

Read: We dont have the money to spend making new games so we'll just milk the existing games at a low cost to us.

I've considered getting this, but RE4 will not look as good as the fan HD retexture project. RE5 I have no intention of playing again, and RE6 I've beaten 7 times with 7 different characters. Since I can't import my progress and unlocks to it, I don't feel like playing all over again from scratch.

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MetaMods

@lostn: not sure but they didn't said its going be HD

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Keitha313

Oh my god what a rip-off!

$20 for each game are you serious?

They should be selling the entire collection of 4 to 6 for $20-25 at MOST these are old games after all!

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macaque12

RE4 again?! And I know I'll re-buy it for the 4th time in the future

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RaveNRolla

Everybody sure loves to bash re6. I wonder how many people in the comments actually played it. No, it wasn't survival horror, re4 wasn't either, still everybody loves it. It's still an excellent shooter, with about 4x as much content as any other shooter being released nowadays and re6 was build for coop (just like 5) so you can play the whole story with a friend and personally i'm a huge fan of coop games. re6 also had some interesting new features, like the crossover feature.

I think it's funny that a quality game like re6 can just be totally reduced to trash by a few reviews and thousands of mindless gamers who bought their season pass for the hate-train, but i guess that's the world we live in. And a game like mass effect 2, - which story is as follows: search for allies, find allies, do final mission, done - gets praised by everyone like it's the best rpg ever.

Now i wouldn't go as far as calling re6 one of my favourite games, but it's still a very good game. And that comes from someone who is a big fan of all oldschool re-titles. While the old re-games all tickled that sense of overcoming the odds by yourself by intelligently managing your resources (although i find that people are exaggerating a lot about this, because i finish all the old re-games on the hardest difficulties with plenty of magnum bullets and grenade rounds left), the newer games simply concentrated on skills, like playing together, planning the most survivable routes through rooms, how to defeat certain bosses and it's still very much about inventory management, just like the old games.

Oh well, i could write endlessly about this. The fact is this: the only reason re6 was officially received as "crap" is because of the expectations everyone had for it, because of its name.

If you like third-person shooters and like horror elements you will very much like re6.

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yeah_28

@RaveNRolla: I beat all campaigns after about 30 hours and I think its one of the worst AAA games I've ever played easily, and very objectively, not talking about my taste much.

I can understand how someone can have fun with the game, thats not the point, the point is that that fun can be easily offered or surpassed by 95% of all other games, which means the game is mediocre at best.

The only thing more or less worthwhile it has, is the coop, but even that's a doubtful choice if you instead buy dead space 3 for example.

The good old argument that RE6 gets trashed because its not survival horror is a classic gospel that has been introduced, but it was never true. By far and large reviews and people have criticized RE6 because its a terrible game by any means, in any genre; thats why RE4 instead is actually praised, despite being almost a total opposite to survival horror.

Also: yes, ME2 tends to be over rated/praised.

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noones-my-name

@RaveNRolla: Im a huge resi fan,since the ps1 days (yes im old!). I actually thought resi 6 was great fun,not as good as 4 but to be honest that would take some beating.

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Mogan

@RaveNRolla: I like shooters, and I really liked RE4, and RE5 in co-op, but I played through RE6 and thought it sucked. : \

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RSM-HQ

@RaveNRolla: I have the Platinum in Resi 6 and the campaigns are a mixed bag. The games one redeeming feature was Merc mode. The only campaign that was enjoyable to replay was Adas, the rest (though had some great moments) feel like a hassle due to quicktime events, bad pacing and characters.

Resident Evil 6 however took more risks than Resi5, so for that I commend the team for trying new things. However when compared to the series history of quality I can see why the fanbase turned on Resi6.

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Mogan

@RSM-HQ: For sure. I like the Capcom actually tried to do some new stuff with RE6. The scope and breadth of content in that game is really impressive ... or it would have been if more of it had been good. The new Mercs mode in RE6 took some real getting used to for me, but after I figured it out I think Capcom made some pretty smart changes to it (even if I liked the level design in RE5 more). But those campaigns? Man. I had zero fun playing through the main three.

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RSM-HQ

@Mogan: I actually fully agree, the only reason I kinda liked one of the 3 campaigns (Leons) is because I played the whole thing in coop, with a close friend. Even have some good memories of the Cathedral area.

Resident Evil 6 can be a some-what fun experience. But with The Evil Within available, you'd have to be in need for some coop to re-pick up Resi 5 or 6.

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lostn

@RaveNRolla: I agree RE6 was unfairly panned. Everything people hated about it, RE5 was also guilty of, but that game got a pass for it somehow. Out of the 4-6 trilogy, RE6 had the best controls. RE4 had the worst controls. There was no strafing in RE4, and you had to turn using the left stick which felt very awkward. RE5 added strafing but it was very slow. RE6 controlled like a real shooter.

The amount of content in RE6 is rare for a game like this. RE6 is actually the longest main line RE ever released. The best part is you can play it online with a partner, and during certain stages you can get grouped up with another pair of players doing a different campaign in the cross over parts.

Then there's the very fun Agent Hunt mode where you can control zombies and kill other players. They won't know that you are controlling them.

I hope some of these elements of RE6 return for RE7.

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yeah_28

@lostn: "Everything people hated about it, RE5 was also guilty of," lol come on, not even you believe this one, or you just didn't even thought about it for two secs. Thats why I won't give you an opposing argument, but if you really meant that seriously then let me know, and I'll tell you all the new bad things RE6 introduced.

RE5 got a pass, because it was very close to RE4, but with coop, better graphics, more connection to the RE canon, etc., despite its unremarkable setting, worse weapon progression, and a few other things.

RE6 is a disaster overall, I totally agree that it has better controls than RE4, im no fanboy nor hater, but you have to look at the whole context: First and foremost, controls arent everything in a game, a lot else can still be terrible, and second, enemies, maps, general gameplay balance, and other elements, are not the same as they were in RE4, get where I'm going?
RE6 controls are better, but they aren't enough to face the terrible game design and balance that it has. RE4 is much more constrained and tank like, but thats not such a problem because of the surrounding design of its gameplay, just like incredible tank like controls aren't such a problem in REmake (though they are a bit slow for my taste)

Amount of content, awesome scripted scenes, coop, all that RE6 rocks, its great in those aspects, but quality comes first I'd argue, and it missed the mark.

People seem to love RE6 as an excuse to complain about bs that was already in RE4 and 5, thats totally true, but at the same time its also true that RE6 does a ton of things very badly, where before they weren't as bad, or even were good.

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lostn

@yeah_28: lol come on, not even you believe this one, or you just didn't even thought about it for two secs. Thats why I won't give you an opposing argument, but if you really meant that seriously then let me know, and I'll tell you all the new bad things RE6 introduced.

I am serious. Let's hear it.

RE5 got a pass, because it was very close to RE4, but with coop, better graphics, more connection to the RE canon, etc., despite its unremarkable setting, worse weapon progression, and a few other things.

What RE5 did that made it worse than both RE4 and RE6 is the partner AI was just shitty. Sheva would pick up junk she doesn't need. You had to manage her inventory constantly. She would also pick up items she'd never use, such as eggs. And I can't make her use them either even if it would have healed her. And worst of all, she would pick up ammo just to give to me that I don't even want! Neither her nor I are equipped with handguns, so we have no need for handgun ammo.. what does she do? She picks up the handgun ammo that I ignore, and gives it to me! So now I have to go into my own inventory and get rid of it, as well as get rid of junk from her inventory. That's two people's inventories I have to manage with 9 spaces each. At least RE4 had a much bigger inventory. RE6 I don't even worry because inventory works differently, and guns don't take up space so I can equip anything and pick up any ammo type I want since all of them are useable.

First and foremost, controls arent everything in a game

They're not everything, but they're super important. If a game is otherwise good but has bad controls, I'm not even going to bother playing it.

People seem to love RE6 as an excuse to complain about bs that was already in RE4 and 5

Let's be real.. nobody.. nobody loves RE6. Everyone universally hates it. I don't know where you're seeing this love from. I just don't think it's as bad as RE5. It's a much longer game, and does a lot of things RE4 and RE5 didn't have. Such as the cross overs, not needing to worry about AI inventory, even less inventory management (you can carry all of your guns on you). The tablet system is way better than previous games. In previous games, green herb = small heal, 2 green = medium heal, green + red or 3 greens = full heal. You can only use whatever you have on hand, and if you're trying to reduce inventory, you're going to mix the herbs ASAP, leaving all of your herbs being full heals or first aid sprays.

RE6 let you get rid of the herbs immediately and convert them into tablets? Want to heal up just 10% without using up a full heal herb? Now you can. You can take them one tablet at a time, so you only use the amount you need, and there's no wastage. Previously, I'd have to wait until I was dangerously low on health before I use a full heal, otherwise it's a waste of a full heal. Now I just tap the tablet button a few times as needed.

AI is way better in RE6. They can't die or run out of ammo, so I don't need to manage their reserves, they don't pick up stuff that I want for myself, and I no longer have to worry about rescuing them when they're low on health. I don't have to worry about them at all, and I can just focus on killing zombies without managing some idiot AI.

Another thing better done in RE6 is melee, which is far more advanced than just a punch or a kick. You also have more moves such as dives and shooting while on the floor. Some of these moves are very advanced and you wouldn't even know you can do them unless you've read an advanced moves guide.

That's why I think RE6 is better than RE5.

but at the same time its also true that RE6 does a ton of things very badly, where before they weren't as bad, or even were good.

The only thing I know of that's different is the Michael Bay style set pieces. It tried to clone Call of Duty / Gears of War. Otherwise the gameplay is the same as RE5. Except Sheva was thick as shit and needed constant micromanagement.

The game has made a lot of mechanical improvements. What people don't like is the CoDification of the game and it outweighs the improvements in people's minds. It's a straight up action/shooter game, but really, was RE5 any different?

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yeah_28

@lostn: Alright, but first the other points.

I totally agree with what you say on RE5's inventory and Sheva, another two arguments that add to what I said and others. However look at those people who played RE5 in coop, some good times they had.

In general RE5 vs RE4 is a mixed bag, depending what you care about, some things I liked more, some things less, but I think we can pretty much agree that it wasnt just overall worse or better in comparison; and considering how much RE4 was loved, it was natural RE5 would get a pass.

"They're not everything, but they're super important."

Controls are super important, a fair point, I was trying to explain that there can be a situation were even with good controls, if everything else around them sucks, that'd probably be a worse game than one with average controls but all else ok or good. RE4 had clunky tanky unresponsive controls, but it wasnt outright terrible, and the game around those was designed to work well with them.

"nobody loves RE6"

Yeah, about the love thing, sorry this was a misunderstanding, I meant that people hate RE6 so much, that they use it to now hate on RE4 and 5, when before they didnt complain as much about those. They love to hate it and use it to hate the previous games.

"It's a much longer game, and does a lot of things RE4 and RE5 didn't have."

Correct, I agree, however, longer isn't always better, it can go either way, for me RE6 was too long for how bad and repetitive its gameplay was; if you liked it then its a fair point, no problem.

- Cross overs you mean different famous RE chars meeting each other? if so I liked it.

- Not needing to worry about AI inventory. I agree, its an improvement, although RE shouldn't even have partners in the first place (for horror) so its more like a fix for something already bad from RE5. RE4 was better with occasional Ashley imo.

- Less inventory management, new health mechanics. Here I disagree strongly, inventory management is one of the most interesting things in all survival horror REs, and having herbs occupying space and needing you to make sacrifices was key part of the fun. In the good days of RE the inventory was another challenge to be solved, another puzzle to overcome for survival, not some streamlined service that lets you have everything you want whenever you want it like a spoiled king.

RE4 was already dumbed down a bit in this aspect, RE5 limited the inventory but that wasn't ideal because the other aspects of the design weren't accommodated to embrace it well, and RE6 just eliminated any remains of it. If you don't like resource management and challenges thats fine, but understand its purely your taste; most RE fans loved this aspect, and RE6 is the worst one about it. At best, I'd say RE6 is as bad as RE5 in this aspect, just in a different way, but its a stretch.

The inconvenience you describe with herbs and low health and all that, its all part of the fun, at least if you like survival horror or RE0-CVX. Having to wait to take more advantage of herbs increases tension and risk, and you can quit whenever you want and heal yourself, but at a price....; thats the idea. The low risk low reward vs high risk high reward design of game decisions is one of the most proven and effective philosophies in all genres, just like torso shot vs headshot, safe shotgun blast from afar using more ammo vs risky shotgun up close for less ammo, and countless others.

Partner AI is indeed way better, its objectively true.

The new moves and melee are ok, they work, but in my experience aren't worth the effort, and I beat all campaigns in hard. In any case though that doesn't matter, it can be seen as better so I'll agree with you.

"The only thing I know of that's different is the Michael Bay style set pieces....What people don't like is the CoDification of the game and it outweighs the improvements in people's minds."

Well, I've read every critic review in metacritic for RE6, as well as countless opinions from players of course, in all kinds of forums, including world record RE players and speedrunners.

The thing people hate the most about RE6 that they didn't hate as much from RE5, are precisely the mechanics, so here go:

- Insane amounts of enemies, and not just "normal" dudes like in RE5, we're talking running, flying, shooting, RPGs,, all at the same time in one section, as well as repeating themselves in many sections for extra tiredness. This could be less bad, had the controls be amazing, and the camera perfect, but they aren't, they just can't keep up. Its funny cause to me the game wasnt hard, but I could tell it still was frustrating.

- Constant sequences, set-pieces, long animations, and everything else that takes away control from you, sometimes even when the game keeps running, That's ridiculous for a 2012 game, getting killed in a movie where my char is talking to others cause enemies still attack, and of course they were infinite so no clearing them all first. And the amount of cinematics is tremendous, sometimes it feels like you can't even progress for 5 mins without getting a gameplay interruption

- Over-reliance on AI partners. Yes the AI improved, but my god it didnt improve to the point you can put dozens of sections where the AI has to fight itself against hordes of unlimited enemies locking it into long animations of getting hurt one time after another while you can't even help or do anything about it. Forced coop was a pain in RE5 already, this fixed the basic AI problems, but also added a whole new range of crap.

- Disastrous QTEs use and unfair deaths. Trial and error, great for games where trying is easy and fast and fun, bad for games like this that make you repeat a ton of long tedious checkpoints over one nearly-impossible to avoid death caused by surprise which after it has happened, you didnt really learn anything or how to play better or think. The Leon campaign is the worst one about this. In this game you don't get better with QTEs, you just know them before hand or don't, and of course, in neither case they are fun or entertaining. RE4 had this a bit, RE5 had some too, but this is a million times worse, in fact there is a song about it on youtube.

- Camera switching insta-death sequences. Mostly on Jake's campaign, I shouldn't need to explain why these are terrible.

- Reduced strategy and choice by taking away weapon upgrades, and instead having a superfluous skill system. Again, self explanatory, with the added bonus that because now you can carry almost all guns at any time, the guns are meant to be ammo holders more than truly different alternatives for different uses.

- The old close camera angle and controls aren't enough. Related to the first point, if demand increases because there are more enemies and they are more capable, the player needs to have increased capabilities as well, RE6 does that but falls very very short. RE6 as such manages to have better controls than RE5, and at the same time have worse balance and gameplay than 5. Everything is connected.

- Infinite enemies, but not infinite ammo, the game doesnt bother to indicate when enemies are unlimited and when not.

- Too many long locking animations. takes away control, leaves you vulnerable without chance to do anything, its very repetitive and long, etc.

- Extremely linear environments offer little to no choice and tight locations hinder gameplay and combat.

- Pacing and level design is a disaster, RE6 has no concept of pauses, breathing room, no gameplay other than furious combat and furious stick-wiggling and button mashing. Even in Leon's which is supposed to be "slow" with suspense, its a combat fest filled with interruptions just one or two corridors before the next set piece and flying zombies.

- Monotonous environments that look different but function exactly the same, repetitive combat sections and objectives to progress.

And there's so much more, please god don't make me continue, you have way more reviews and opinions you could ever ask for out there. This is a fun game, and you can get used to its bad things to eventually stop caring much about them, but it doesnt make them go away.

Even if you love it, this entire discussion was based on seeing if RE6 really is just as bad as RE5 or better, but definitely not worse in any way; well, it definitely is, and if to you the overall is better than RE5 thats fine, but where RE6 screws up, is not only where RE5 screwed up before, and that was the whole point of why it got a different reception.

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lostn

@yeah_28: Wow, you've written quite the essay. I'll try to be brief.

In general RE5 vs RE4 is a mixed bag, depending what you care about, some things I liked more, some things less, but I think we can pretty much agree that it wasnt just overall worse or better in comparison

I thought RE5 was worse in most ways. It was better in graphics and controls. I do not like that the map rotates instead of always being oriented in one direction. In the previous game, when you turn, the map stays static but the arrow indicating your direction moves. Now when you turn your arrows stays static but the map moves. I did not like this, especially when following a guide that told me where all the secrets are. I had to orient myself so that the in game map matches the guide's. RE5 didn't do anything else better than RE4. The game was also very short after the new standard set by RE4. I think I beat it in 5 hours, which would put it on par with RE3 or one playthrough of RE2. RE6 would then set a new record in length.

Here I disagree strongly, inventory management is one of the most interesting things in all survival horror REs, and having herbs occupying space and needing you to make sacrifices was key part of the fun.

I think we can both agree that RE5 and RE6 are no longer considered survival horror games, therefore the staples of the old survival horror games don't really have a place here. It would be like adding inventory management to Uncharted. It can be argued that one of the big reasons people dislike RE6 (and 5) is the new direction away from survival horror and into shooter territory. This can be seen as sacrilege by some, and understandably so. But I didn't enjoy inv management even when it was a horror series.

The inconvenience you describe with herbs and low health and all that, its all part of the fun, at least if you like survival horror or RE0-CVX. Having to wait to take more advantage of herbs increases tension and risk, and you can quit whenever you want and heal yourself, but at a price....;

You can call it fun if you want, but if the system is designed so that you waste items, I don't think it's that great design. Playing through the old games, I accumulated so many mixed herbs and sprays that my storage box was full of them. The game threw more at you than you needed, so it's questionable whether the difficulty was intended. In the older games, if you died, there were no checkpoints, so you were back to your last save. RE4-6 changed all this and dumbed it down for a new audience. For the same reason as simplifying herbs, I think Capcom made a decision to make it easier for a wider audience to get into. You can debate the merits of that if you want, but the reasoning for both changes are toward the same goal.

The low risk low reward vs high risk high reward design of game decisions is one of the most proven and effective philosophies in all genres

Risk vs reward went out the window when they made frequent checkpoints. If you die it's no big deal anymore. You just respawn not too far back, like in any shooter. So they no longer needed to keep that element of the old games.

Well, I've read every critic review in metacritic for RE6, as well as countless opinions from players of course, in all kinds of forums, including world record RE players and speedrunners.

Most of the criticisms you noted were the result of CoDifying the series.

- Infinite enemies, but not infinite ammo, the game doesnt bother to indicate when enemies are unlimited and when not.

Ammo was so plentiful in this game, it may as well be practically infinite (Except Magnum ammo).

- Disastrous QTEs use and unfair deaths.

This part I don't get. This was a way worse issue in RE4, the most highly regarded of the series. My death count at the end was more than 50, and 80% of those were from failed QTE segments. That's because I played it in HD in 60 fps where they botched the QTEs. At double the framerate you had half as much time to mash the button, or press the button(s) in time when prompted, making it very hard. I don't enjoy QTEs either, but RE4 is the worst offender in the series. Most of RE6's QTEs were quite easy (on Normal).

In this game you don't get better with QTEs, you just know them before hand or don't, and of course, in neither case they are fun or entertaining. RE4 had this a bit, RE5 had some too, but this is a million times worse, in fact there is a song about it on youtube.

My experience is the complete reverse of yours. RE4 HD had hard QTEs, RE6 had easy QTEs. I will admit I never played the GC or PS2 versions of the game however.

- Reduced strategy and choice by taking away weapon upgrades, and instead having a superfluous skill system. Again, self explanatory, with the added bonus that because now you can carry almost all guns at any time, the guns are meant to be ammo holders more than truly different alternatives for different uses.

Bad for a survival horror game, good for a shooter. If you play the game expecting a survival horror, then yes I can see why you don't like these changes. I accepted the game for what it was.. a third person shooter. It's a dumb action game. You play it to kill large numbers of enemies, like in CoD, Uncharted, or Gears.

I think most of your (and other's) dislike of the game is an extension of the game getting further and further away from classic SH and into shooter territory. The specific points you make are a direct result of shooter gameplay, and that wasn't what you wanted from RE, which is fine. I didn't mind it, and I think RE6 is a better shooter than RE5 due to refined shooter mechanics.

For me the new changes that I see as improvements (herbs, controls, AI, multiple campaigns from different perspectives, cross overs, reduced inv management) outweigh the downsides. Some will see it as a travesty that they turned RE into a shooter, and that is their prerogative, but if assessing RE6 as a shooter, it's no worse than RE5. If you think it is, you probably just don't like shooters, because your gripes, are quite common in shooters. For example infinitely respawning enemies in CoD until you reach the next checkpoint. Most shooters have no inventory management at all, but you seem to like inventory management, so I can only chalk it down to your lament for the death of the survival horror genre.

Even if you love it, this entire discussion was based on seeing if RE6 really is just as bad as RE5 or better, but definitely not worse in any way; well, it definitely is, and if to you the overall is better than RE5 thats fine, but where RE6 screws up, is not only where RE5 screwed up before, and that was the whole point of why it got a different reception.

The things you consider RE6 to be worse than RE5 at are things I consider it to be better at, so we'll have to disagree on that. I don't love RE6, I just hate RE5 for being a frustrating 5 hour game where I had to babysit Sheva (I did not have anyone to play coop with because I didn't have Xbox Live Gold). I'll just reiterate that, RE6 is not a better RE than RE5 necessarily, but it's a better shooter in my opinion. If it's not going to be survival horror anymore, it should ditch all the SH staples, which RE6 did more of than RE5. People totally have the right to hate on the game if they didn't want a shooter, and I'll always respect that. My priorities are just different (controls and AI are #1) so I liked it more.

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yeah_28

@lostn: Sorry for the wall of text, just trying to be clear :P

"I thought RE5 was worse in most ways."

Agreed, but its very personal, I didnt like it either (RE4 superior), and yet I've met many people who don't like 4's story, the setting, the big accumulation of items, lower enemy variety, etc., and all those are valid criticism. Time makes things different as well, I wonder what reception would RE5 have gotten if it came out at RE4's time instead, first.

"I think we can both agree that RE5 and RE6 are no longer considered survival horror games, therefore the staples of the old survival horror games don't really have a place here."

True, however, RE6 has way less, even than Uncharted or COD; point is that's one thing RE6 brought to the table that wasn't there already, and you can understand it can be negative for some.

Herb discussion:

The system is designed to make you waste them if you dont have the balls to play until you reach Danger, hence the challenge, the bet you might make or not. It wasnt well balanced, but it was assumed most players would some times wait to use health items, and some times not, like with hunters who can 1 hit kill you if in yellow Caution. You can say the game gave you more than needed, but now that you finished it and know it; during the first playthrough you didnt know, and thus the dilemma of healing fast or waiting was real. RE6 again minimized this even more, to the point there's absolutely nothing to think or consider. That can be seen as a big difference with RE5, and if you dont like it, its another new bad thing RE6 added/worsened.

"Risk vs reward went out the window when they made frequent checkpoints. If you die it's no big deal anymore. You just respawn not too far back, like in any shooter."

This is not true, especially considering the amount of extermination sections and QTEs segments with cutscenes that can't be skipped and so on. Thats why RE6 is so terrible here, in RE6 there is risk vs reward, except that the risk isn't just dying and playing again, its doing boring mindless things again. RE6 makes dying a big deal by being even more repetitive. Also this is directly related to the insane number of insta-death moments and trial and error that weren't in RE5.

"Most of the criticisms you noted were the result of CoDifying the series."

Not true, several reviews stated very clearly and explicitly that they weren't just criticizing an action game, but one that's very badly designed even when compared to it's predecessors. In others where it wasn't mentioned, reviewers talking in the comments section also explained that as well, or in podcasts and so on. Kevin Van Ord for example, since we are in Gamespot, said many times RE6 got a 4.5 because it was a plain bad game.

"Ammo was so plentiful in this game, it may as well be practically infinite (Except Magnum ammo)."

True, and yet plentiful is less than infinite, which can easily make you waste ammo for nothing only to lack it in later sections. Maybe if I'd beat the game in easy instead of hard this would've been less of a problem, but it was.

QTE's


Well, you admitted your RE4 problems were because of a bad port causing technical and balance problems. The Gamecube and PS2 versions worked fine, were well tuned, and while their QTEs still suck, they are very few, far in between, and the game is short. RE6 is a QTE party, and while I played in hard which was DEFINITELY NOT A GOOD IDEA lol, its not just about dying; there are so many they interrupt you constantly, you can't skip cutscenes or set pieces, they make you waste time even if you never die. They increase in number, density, complexity, risks, time, etc. Let me be clear, many of the QTEs I hated to death in RE6, were easy, so thats not the only factor.

"RE6 is a dumb shooter and can't be judged as something else" argument.

I didnt expect this to be SH at all, and I came to embrace it with the lowest expectations I could have, as dumb as it could be. So to you, meaningful decisions, upgrades that do something, weapons that serve to vary the gameplay and keeps things fresh, are all things shooters shouldn't have? I play many FPSs and some TPSs, and all the successful and highly re playable ones have these things working well. Perhaps Uncharted doesnt have them, but that doesn't surprise me much, as the gameplay of that franchise is hardly worth mentioning, and not because it isnt survival horror.

"For me the new changes that I see as improvements (herbs, controls, AI, multiple campaigns from different perspectives, cross overs, reduced inv management) outweigh the downsides"

Great !!!, that wasn't the point anyway, the point is that RE6 has downsides that are different from those in RE5, hence the heart of our discussion: did everything people tend to hate about RE6 appeared in RE5 before?
I assure you as much as I can that I love pure shooters and I'd like RE6 if it was good. Survival Horror in RE has been dead to me since 2004 and I accepted it back then. Light inventory management is in several shooters, like gears of war for example, COD (you can only carry 2 firearms), etc.

"The things you consider RE6 to be worse than RE5 at are things I consider it to be better at, so we'll have to disagree on that."

Sure though thats interesting, cause then it means you understand there is a difference in those aspects, from RE5 to RE6, whether good or bad, and if there is a difference, they weren't there in RE5 already or in the same way, meaning if someone doesnt like them in RE6 there's no logic as for why then they should also not like RE5, which is my point from the very beginning. People did not in fact trashed RE6 only for things that were in RE5 already.

Anyway I can only congratulate you for enjoying the game more than me as it is an advantage, and thanks for defending your points, it rarely happens online.











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KidCitrus

@lostn: I love all Resident Evils except for 6. The movement just doesn't feel good at all. They need to go back to survival horror gameplay with a 3rd person perspective ala 4,5 and 6

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lostn

@kidcitrus: The movement was the best in RE6. No longer need to turn. It controls like a modern shooter. RE4 and RE5 you still need to turn. RE4 has no side stepping. Re5 has side stepping, but it's slow, because he is literally stepping to the side. In RE6, when you move to the side, they turn and run, not take one step sideways and then another step. RE6 basically controls like a Dead Space or Uncharted game.

I would go as far as to say RE6 is the only game in the series that has GOOD movement controls. And that includes 1-6 and CV.

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RSM-HQ

@kidcitrus: Personally I thought the movement was pretty good on Resident Evil 6, the camera however was pretty awful even after the (fix patch).