Resident Evil 3 Lockpick Guide: Every Location And Reward

Jill Valentine is a cat burglar-turned-cop in the Resident Evil universe, and her lockpicks make her a master of unlocking--here's where to find every lock she can pop.

Comments

A lot of things in the Raccoon City of Resident Evil 3 Remake are locked--lockers, safes, weapon boxes, and gun cases--and all of them hold useful items that could help you survive the T-Virus outbreak and fight off the Nemesis. You'll get the Lockpick as part of the main story, but it's easy to miss many of the actual locks and the weapons, upgrades, pickups or collectibles inside.

We can help, though--here's a complete rundown of where to find the Lockpick and every single lock you can pick as you fight to escape Raccoon City.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Resident Evil 3 Video Review

If you need more Resident Evil 3 content, we've got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We've also got a complete list of Resident Evil 3 safes and their combinations, a guide to finding every Hip Pouch, a full rundown of weapon upgrades and where to find them, and a guide to finding the jewels for the Kite Road Railway Monument puzzle..

Where To Get The Lockpick

You'll run across lots of padlocks (marked as Simple Locks on your map) before you get the means to unlock them. The Lockpick will come to you as part of the story; you can track it down in the Power Station in the Downtown portion of Resident Evil 3, toward the beginning of the game. Find it in a case held by a dead body.

Downtown Lockpick Locks

Power Substation - Door, Locker

You need to pick the lock to get into the Substation's maze-like area and reset the breakers, as part of the story. There's also a locker on the first floor of the Power Substation near its entrance, which contains handgun ammo.

Garage - Locker

Pick the lock on the locker in the side-room of the garage to get a first aid spray.

Toy Uncle Shop - Door

Opening the Toy Uncle Shop gets you a jewel you need for the Kite Bros. Railway Monument in the subway.
Opening the Toy Uncle Shop gets you a jewel you need for the Kite Bros. Railway Monument in the subway.

Picking the lock on this door gets you a Charlie Doll bobblehead, the Your Charlie Doll file, and a Fancy Box, which contains a Blue Jewel used in the Kite Bros Monument puzzle in the Subway Station.

Donut Shop - Locker

A locker with a padlock is found next to the Donut Shop safe room; it contains a hand grenade.

Kite Bros Subway Office - Locker, Case

The room where you find the shotgun contains a locker you can lockpick to get a first aid spray. There's a locked case in the control room, to the right of the control panel, which contains shotgun shells.

Subway Station - Case

Look for the case at the top of the stairs as you leave the Subway entrance. Inside are shotgun shells.

Sewer Lab - Case

You'll only find one padlock to pick in the sewers beneath Downtown.
You'll only find one padlock to pick in the sewers beneath Downtown.

There are two lockers in the back of the Lab room. The one with the padlock contains Explosive A, for crafting grenade launcher ammo.

House Behind The Gun Shop - Case

After going through the alley beside Gun Shop Kendo, you'll enter a house with some stairs leading upward beside the front door. This is an optional stop, but you'll find a padlocked case at the top that contains explosive rounds for your grenade launcher.

Spencer Memorial Hospital Lockpick Locks

Reception - Door

You'll need to open this door to advance to the Underground Storage area; it's the first lock you hit, but the last one you want to unlock in the hospital.

Hall Outside Courtyard - Case

On the first floor of the hospital, when you first approach the Courtyard from Reception, hang a left and go around the corner to find a locked case that contains MAG ammo.

Emergency Entrance - Locker

The locker in the Emergency Entrance won't be accessible until after zombies break the window; then you'll have to fight a Hunter to get to it.
The locker in the Emergency Entrance won't be accessible until after zombies break the window; then you'll have to fight a Hunter to get to it.

You'll have seen zombies trying to break down the glass here several times before the locker becomes accessible, and then you'll need to kill a Hunter to get to it upon your return. It houses handgun ammo.

Staff Room - Locker

Look for the locker around the corner to the left as you enter the Staff Room. It contains shotgun ammo.

Linen Room - Locker

This locker is located in the back of the room, between the various shelves. Open it to get MAG ammo.

How To Unlock The RE: Master Of Unlocking Record, Achievement, Or Trophy

If you check the Records menu in Resident Evil 3 Remake, you'll find the RE: Master of Unlocking objective, which tasks you to "unlock all safes, lockers, strongboxes, and pickable locks." There are 20 locks in total to complete the objective, 15 of which are pickable locks listed here. To complete the Record objective, you'll need to open three safes and two dial locks. Use our Resident Evil 3 Remake Safes guide to find them all.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are no comments about this story