Remember When We Discovered A Secret Move That Changed Gaming?

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Despite being a relatively new medium, the history of video games is punctuated with fascinating cultural events, captivating stories, and landmark moments. As well as being historically significant, each of these often creates a ripple effect that goes on to redefine the medium in some regard. Most will know the basic details--the whos, whats, and whens--of it all, but it's rare to hear about how it affected people.

Remember When is a new video series about just that. It's a show about rediscovering landmark moments in video games and exploring their histories, but also delving into the impact they had on the people that were there and experienced them first-hand.

Episode 1 is all about the Hadouken, a secret move that has become fundamental to the design of games within the genre, and games as a whole. Equally important, however, is how it galvanized a passionate gaming community that lives on today, stronger and more connected than ever.

The Hadouken became a cultural touchstone and, for the guests featured in the episode, had a hand in defining their real lives in meaningful ways. Joining host Kurt Indovina are special guests John Choi and Sajam. The former is a legendary Street Fighter player known for his mastery of the fireball. Choi became a dominant force in the Street Fighter competitive scene, and his mastery of Hadoukens, Tiger Shots, and other projectiles was a key factor in this. Sajam, meanwhile, is a commentator that is skilled in both playing and analyzing fighting games. More importantly, he has witnessed the Hadouken's evolution over the generations.

Also lending their expertise and perspective to the episode are various members of the GameSpot and Giant Bomb team, who have in one way or another been profoundly impacted by Street Fighter and its most iconic special move. Watch the premiere episode of Remember When above, and look out for new episodes on GameSpot's YouTube channel.

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amillionhp

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Edited By amillionhp

I havent watched this video yet (i'll check it out today during my lunch break) but i think its worth noting Ryu and Ken's Hadouken was ripped off from Goku's Kamehameha. It must have been as i'm pretty sure Dragonball predates Streetfighter. Now that said, of course as a kid my first exposure was Streetfighter, and yes i was running around school and playgrounds "hadoukening" all the other kids repeatedly.

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xHOJUx

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Edited By xHOJUx

@amillionhp: I think you're missing the point, it wasn't the fact that Ryu was shooting a fireball from his hands, it was the fact that it was a hidden series of inputs that made it possible. The birth of the "special move" if you will. With no internet or instruction manuals people were left to figure out these inputs on their own or through word of mouth.

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IanNottinghamX

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Edited By IanNottinghamX

The thing is so many people only ever experienced games from home consoles. I learned alot about Street Fighter series in the arcades before they went to home consoles. When I was a Kid the Arcades were an amazing experience. It was a place where people went down with their quarters and put up or shut up with skills. Theres simply nothing close that exists anymore. People now can safely talk all kinds of shit online with the safetly of the internet. Back in the Arcades you couldnt talk this kind of shit because you would get a black eye for being stupid and everyone would laugh because theyd know you deserved it and the universe would be in balance LOL. The biggest problem with games is the social aspect(weather positive or negative) is gone. And dont explain to me about forums or reddits or even party chats on game consoles because none of that is comparable. I miss the idea of being so skilled at a game all it took was 1 quarter and your skills to be on top. But I guess those days are long gone. But. If true innovation is to be done in this gaming industry the direction they need to go is to bring back the social aspect of games.

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OldDadGamer

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OldDadGamer  Moderator

Excellent, excellent video. Brought back many memories, taught me something, and made me think about a new perspective. You guys know your games, and y'all are at your best when you talk about them in this kind of depth. Looking forward to the next in the series, and, hopefully, more series like this.

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RaveNRolla

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Ha, i wanted to praise the elegance of clickbait in the title (meaning it looks very much like clickbait to begin with, but still sounds interesting enough so i had to click on it anyway, which doesn't happen often). Turns out it's an actual article with content. Can't watch the video (no sound), but it sounds actually interesting.

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Atzenkiller

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I don't get it. What's "secret" about it and who "discovered" it? The first guy to ever play the SF games without using a manual? Clickbait titles at their best.

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OldDadGamer

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OldDadGamer  Moderator

@Atzenkiller: Arcades didn't have manuals. That was sort of the point. Once you figured out that you could do these things in arcade games, there as always that time where you were trying to figure out how to do what you KNEW the characters could do, talking to your friends to see if they figured it out, etc. This was true even if you didn't know what on earth the character could actually do.

Still remember when I first heard "GET OVER HERE." Bowladrome, with my friend Tim. And that was so cool.

And no, that cabinet did not have a manual. That's the point of the video, man.

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uninspiredcup

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uninspiredcup  Online

Very good, more of this please.

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Heidern98

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I have been highly critical of gamespot as of late, but I truly think this video was excellent. I am an OG FGC member, who basically knew everything that was said, however, it was really nice to hear comments from popular FGC members. A comprehensive video on the history and meaning of hadoken has never really been done, and I think this vid is perfect in that regard. While he might be a slight cheeseball (said with love), I like and respect the author of this video. Good stuff.

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Xylymphydyte

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This is an ad. You may not have noticed, but your brain did. *pink mottled play-dough blob*

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locke90

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hadouken wasnt a secret move it was a special move with the directions on how to do it in the bloody manual of street fighter 2.

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uninspiredcup

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uninspiredcup  Online

@locke90: I think you're misinterpreting the meaning. Secret, as in, secret to success, game-changer for genre. Practically all fighting games stem from Ryu's design in one form or another.

Fireballs existed in games prior, including Street Fighter, but they were generally poo.

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EvilTyger

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@locke90 said:

hadouken wasnt a secret move it was a special move with the directions on how to do it in the bloody manual of street fighter 2.

Street Fighter 1 was an arcade machine with no manual (and really lousy controls)

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