ReCore Review Roundup

The reviews are in.

133 Comments

ReCore, the next game from Mega Man and Dead Rising designer Keiji Inafune, comes out September 13 for Xbox One and PC. Ahead of that, reviews for the shooter-adventure game have started to show up online.

We've collected a series of review scores and editor opinions to help you decide if ReCore is worth your time and money. It's not a full-price game, as it's offered for $40. Microsoft's Aaron Greenberg said previously that the lower price point is due to in part to the fact that it's a new IP.

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ReCore's release is also notable because it is the first Xbox Play Anywhere title. This means that you can buy the game digitally on Xbox One and get the Windows 10 PC version free or vice versa.

If you're thinking about picking up ReCore on PC, here are the system requirements. ReCore was developed by Armature Studio, which itself was founded by former Metroid Prime developers, in collaboration with Inafune's own Comcept.

Go to GameSpot sister site Metacritic for more on the critical reaction to ReCore.

  • Game: ReCore
  • Developer: Armature Studio, Comcept
  • Platforms: Xbox One, PC
  • Release Date: September 13
  • Price: $40

GameSpot -- 6/10

"ReCore's missteps are a real shame, because it can be quite charming otherwise. It has the heart of a PS2 or Gamecube-era platformer, with its floating lifebars, bright laser beams that fill the screen like a Dreamcast shoot-'em-up, and glowing gems that bounce around. Amongst all the slick, modern day video game productions, it stands out as an endearing throwback." -- Tamoor Hussain [Full review]

Polygon -- 6.5/10

"A boring collect-a-thon and empty open world drag down ReCore's strong fundamentals. ReCore isn't a disaster, as much as the bizarre structure and hoops it made me jump through left a bad taste in my mouth. At its heart, there's a game with some good ideas and great spins on action-game conceits that don't see a lot of play this console generation. When it's working, ReCore is a game that feels evocative of a different era of action games. But in its final half, Comcept and Armature let collect-a-thon structure and a poorly realized open world drag the whole thing back down to earth." Arthur Gies [Full review]

Destructoid -- 4/10

"ReCore is a prime example of what happens when a game is built upon a solid foundation but is marred by bad design. For a while, that foundation holds steady. Then, it starts to show some cracks. Eventually, it all crumbles." -- Brett Makedonski [Full review]

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GamesRadar -- 2/5

"Somewhere in ReCore is a good game. Joule and her companions are instantly likable. Far Eden's tale is an intriguing one. Thanks to her agility and rocket boots, Joule is a satisfying character to control. The game's core (apologies for using a pun I'd avoided this whole review) is solid. It's just too bad that the frame supporting it isn't." -- Sam Prell [Full review]

PC World -- 2.5/5

"ReCore is a chore. A needless chore, with gates so artificial it ruins what's otherwise a lovingly crafted universe. Go here, fetch a random collectible--that's not enough nowadays, and especially not when the game doesn't even bother to dress it up with a hint of motive. Couple that with the lengthy load times and the overall lack of polish, and I'm going to have to recommend avoiding this one." -- Hayden Dingman [Full review]

Windows Central -- 4/5

"Despite its imperfections, ReCore is exactly the type of game I want Microsoft Studios to take seriously. ReCore leans on some beloved gameplay conventions while injecting injected some of its own, gloriously unique and fulfilling elements. The RPG layer provides boatloads of additional gameplay and the setting, story and characters are just something I want to see more of." -- Jez Corden [Full review]

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