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Rainbow Six Siege's Operation Shadow Legacy Update Is Live Now

Sam Fisher and a bunch of other changes have come to the shooter in a giant stealth update.

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Rainbow Six Siege fans, rejoice! A huge update was released for the game ahead of Thursday's Ubisoft Forward stream, which shared the news that Operation Shadow Legacy is now live for players now, as some players on Reddit discovered early. With the news now official, an updated set of Shadow Legacy patch notes have been released, which you can see below.

All this sneaking around is probably to honor Splinter Cell's stealth expert Sam Fisher, who's been added to Siege with this update, though his operator alias is "Zero." His operator loadout comes with a new set of gadgets to try out, including spy cameras with offensive lasers. While it's not a new Splinter Cell, at least Fisher isn't staying on the bench for another round of Ubisoft announcements.

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Now Playing: Rainbow Six: Siege Review (2020)

Fisher isn't the only change included with the 14 GB update, however. Some operators will be given the old Holo back, and others will be receiving the new one as a way to gather more info, according to patch notes. Rainbow Six's ping system has also been revamped, allowing you to alert your teammates to hazards and gadgets both in-person, or as a drone. And changes have been made to the game's scopes, although you shouldn't expect all operators to get 1x scopes, as some have called for. Ubisoft says, "We are currently exploring our options and will share more when we have a better solution."

An actual announcement for Operation Shadow Legacy will probably happen during Ubisoft Forward, so be on the lookout for that, alongside info on other highly anticipated titles like Assassin's Creed Valhalla, Immortals Feynx Rising, and Roller Champions.

Rainbow Six Siege: Operation Shadow Legacy Patch Notes (Addendum)

UPDATES

PING 2.0

We’re currently evaluating the feedback that we’ve received on Ping 2.0 over the course of the Test Server. So far, we've observed that the benefits of the new ping system are more heavily weighted towards more casual players, but we also understand the potential drawbacks raised by high-tier players about the new ping system. With this in mind, we would like to spend some more time gathering data and feedback on the live servers. We'll continue closely monitoring the impact of Ping 2.0 while it's on live while we we take a closer look at our options to try and will do our best to incorporate feedback to make the new Ping 2.0 an enjoyable experience and useful tool for players of all backgrounds.

OPTICS

1X SCOPE OPTIONS AND AVAILABILITY

We have heard player feedback on the availability of options for 1x scopes on operators. While making the 1x scopes available for all the operators is something that we have considered, there are a number of design limitations that prevent us from making it a possibility at this time. We are currently exploring our options and will share more when we have a better solution.

SCOPE ADDITIONS

  • 1.5x on Mozzie's P10 Roni
  • 1.5x on Alibi's ACS12
  • 2.0x on Maestro's ACS12
  • 2.5x on Hibana's Type-89

HOLO

Based on feedback over the course of the TS, we’ve given the old Holo back to some operators, while swapping the new Holo to others to gather more data and feedback. This change should give players more agency when choosing between using the new Holo vs. other alternatives. This will also only impact DEF operators with 1x zoom scopes. We'll be closely studying and monitoring the performance of the two Holos and player feedback on the live servers as well.

  • Re-added old Nato Holo in place of the new MH1 Holo for: Wamai (AUG A2), Oryx (Mp5), Pulse (Ump 45)
  • Added new Nato Holo to replace old Holo for: Castle (Ump45), Doc (Mp5), Echo (Mp5SD)

NOMAD

Gave Nomad more options on her scopes to make them feel and look a bit better.

  • ARX: Removed 1.5x, Added 2.0x
  • AK: Removed 2.0x, Added 1.5x and 2.5x

ADS SENSITIVITY

The sensitivity slider now goes up to 200. Don’t forget that when you patch into the new season, your old sensitivity settings will automatically be converted into the new system.

If you want to calculate your own conversions, check out our sensitivity guide.

BOMB REMODEL

Addition of panels to the bomb model in order to fix issues with pixel peeks.

PLAYER BEHAVIOR

MMR CHANGES FOR ANTI-BOOSTING

To discourage boosting and de-ranking, players can no longer drop below 1000 MMR, and players cannot gain more than 150 MMR from any game.

VOTE-TO-KICK REMOVAL (LATER IN THE SEASON)

Early in the season, we will be removing the vote-to-kick feature from Quick Match. We've been monitoring the use of vote-to-kick for the last seasons and have confirmed that it is indeed a highly abused feature used as a disruption tool and that it is considered by most to be a pain point in this playlist. Considering that it brings more tension to Quick Match, we decided to turn it off.

IN-GAME REPORT NOTIFICATIONS

You will now receive in-game notifications after a player you reported is sanctioned. These will replace the ‘Thank you’ emails that used to be sent out in this scenario. We are replacing the emails with notifications to be more transparent about our sanction process. It also allows us to keep sanction communication in-game, making it easier for users to get updates while they play.

OTHER UPDATES

  • Added raiser to the 1.5x Scope to alleviate the issue of the visible iron sight/front pins when in ADS.
  • Iana's Holograms will no longer trigger metal detectors.
  • New naming convention for shields. All shields will now display 'SHIELD' as their weapon type. (ex: Le Roc Shield, G-52 Tactical Shield, CCE Shield).
  • Reduced the size of the 1.5x Scope
  • Reduced the size of the reticule for the MH1 Holo Sight
  • Minor visual tweaks to Zero's scope icons for aesthetics.
  • Updated reticle structure for Kali's CSRX300 and Capitao's Crossbow
  • Updated reticle when entering gadget mode for Kali.
  • Vault prompt consistency after meleeing a barricade (See Vault Detection changes). Previously you could sometimes vault barricades after 1 melee. Barricades will now require at least 2 melee hits before the vault prompt will appear.

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