Rainbow Six Siege Update 4.3 Now Live On PC Test Servers, Full Patch Notes Revealed

The latest Rainbow Six Siege patch does a number of things, including increasing the cancelation timer in Ranked mode.

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Ubisoft has dropped a new update for Rainbow Six Siege on the PC test servers that adjusts Ranked and tweaks operators, among other things. The full patch notes for Y5S4.3 are outlined below.

The leading features of this latest update center around tweaking the game's many operators. Ash's Breaching Round explosive has had its area of effect reduced to two meters, down from 3.5 meters previously. Buck's shotgun ammo capacity has been increased from 26 to 31. Meanwhile, a number of other operators--including Ela, Kali, Lesion, Lion, and three others--have had certain pieces of equipment removed, like the angled grip from Melusi's MP5.

The patch also makes a small but notable tweak to Ranked: increasing the cancelation time. Now, disconnected players will have more time to rejoin matches. Furthermore, certain exploits that let players end the first round before it started, which effectively prevented the other team from canceling the match, have been fixed.

Elsewhere in the update are bug fixes and gameplay improvements. This includes addressing multiple collision issues, ironing out user experience problems, fixing complications with maps like Clubhouse and Skyscraper, and implementing more operator adjustments.

Ubisoft provides a number of explanations for most of the fixes in the Designer's Notes, which go into detail about the changes found in Rainbow Six Siege's Y5S4.3 patch.

Rainbow Six Siege Y5S4.3 Patch Notes

Balancing

  • Ash
    • Reduced Breaching Round explosive damage range to 2 meters (from 3.5 meters).
  • Buck
    • Increased shotgun's total ammo to 30+1 (from 26).
    • Added Hard Breach Charge (Removed Claymore).
  • Echo
    • Reduced Yokai drone jump cooldown to 2s (from 3s).
    • Reduced drone time-out failing to stick to the ceiling to 0.5s (from 2s).
    • Reduced Sonic Burst cooldown to 16s (from 20s).
  • Ela
    • Removed resistance to Concussion effects.
    • Removed "extra" mine while in DBNO.
  • Kali
    • Removed 1-shot-DNBO from CSRX300.
      • CSRX300 now has base damage of 122 for 25 meters.
      • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters.
      • Damage to the limbs has not changed.
  • Lesion
    • Removed 1.5x scope from the T-5.
  • Lion
    • Added Claymore (Removed Hard Breach Charge).
  • Melusi
    • Removed Angled Grip from the MP5.
  • Mira
    • Removed 1.5x scope from the Vector .45 ACP.
  • Zofia
    • Removed resistance to Concussion effects.
    • Removed Withstand.
    • Reduced impact grenade explosive damage range to 2m (was 3m).
  • Ballistic Shields
    • Removed (set to 0) the camera penalization during the Guard Break animation.
  • Hard Breach Charges
    • Reduced activation time to 5s (from 6s).
  • Recoil (Console Only)
    • Improved recoil:
      • ARX
      • Spear 208
      • C8
      • Para
      • M1014
      • TCSG12

Tweaks and Improvements

  • Game Health
    • Ranked Match Cancelation
      • Timer has been extended to allow disconnected players more time to rejoin a match in progress.
      • Fixing known abuses occurring when players end the first round prematurely, preventing the opposing team from canceling the match.
  • Bug Fixes
    • Gameplay
      • FIXED – Disabling Hostage in matchmaking preferences prevents users from matchmaking into a Road to S.I. match.
      • FIXED – Players are having loadouts reset after playing an Event.
  • Level Design
    • FIXED – Various LOD issues present on Bank and Stadium maps.
    • FIXED – Zero's ARGUS Camera can pass through an indestructible floor at EXT Construction Site on Clubhouse map.
    • FIXED – Shooting the bottles and spinning a player character around quickly in a specific location at 1F Pantry can cause FPS drops for everyone in the match on the Skyscraper map.
    • FIXED – Multiple collision issues present across various maps.
    • FIXED – Exploitable line of sight present in gaps visible across various maps.
    • FIXED – Desk panels in INT Office on Skyscraper map are not currently breakable.
    • FIXED – Various gadget deployment and clipping issues present across maps.
    • FIXED – The light source on the south-west wall of 2F Penthouse can be seen on the bottom of the north-east wall in the 2F VIP Lounge on the Penthouse map.
    • FIXED – Unnecessary vault prompts are currently present on the exterior garage roof near EXT Garage of Kafe Dostoyevsky map and on a police truck at the main entrance of the Coastline map.
    • FIXED – A container in 1F Bedroom on Skyscraper map appears positioned off of the ground.
    • FIXED – Defenders that stay in the doorway at 1F Back Stairs will be detected by Attackers and receive a "You are detected" message on the Villa map.
    • FIXED – Breach Charges will sometimes not destroy the floor in the 2F Master Bathroom on the Villa map.
    • FIXED – The defuser can get stuck in 2F Front Office on Consulate map after destroying the floor or if it's dropped between the electrical generator and metal pole in EXT West Spawn on Stadium map.
    • FIXED – Players can go out of bounds after climbing the ventilation units and dropping near EXT Ventilation Stairs or when fast rappelling down a particular tree on the Skyscraper map.
    • FIXED – Grills above the AC unit on the 3rd floor in the Cigar Room on the Kafe Dostoyevsky map are unable to be pinged.
    • FIXED – Attackers can be knocked back by Oryx's Remah Dash through the bulletproof transparent glass in the 1F Main Lobby on the Stadium map.
    • FIXED – Bullets can penetrate through the blue barrel located at 4F Tractor Storage on the Hereford Base map.
    • FIXED – Under specific circumstances, Operators can float above the ground in EXT Main Entrance on the Bank map.
    • FIXED – The Secure Area objective clips with nearby furniture in Kids Room on Hereford Base map.
    • FIXED – Operators can spawn with their back to the house at EXT Side Street on the House map.
  • Operators
    • FIXED – Maestro's Evil Eye turret used in quick succession is occasionally causing issues with gameplay.
    • FIXED – The Bailiff .410's crosshair elements are clipping while the Operator is crouching or prone.
    • FIXED – Improper hand animation is visible after Caveira activates Silent Step and performs a melee attack.
    • FIXED – Sprinting with Warden does not leave footsteps for Jackal's EyeNox.
    • FIXED – Zofia has additional resistance to her concussion projectile and Ela's GRZMOT Mine in Road to S.I. 2021 sessions.
    • FIXED – Melee butting with Tachanka's Shumikha Launcher causes both hands to clip into the grenade launcher.
    • FIXED – Maestro's Evil Eye can be deployed midair by placing it on Goyo's Volcan Shield and then removing the Volcan Shield.
    • FIXED – Tachanka's DP-27 LMG will only destroy one layer of destructible walls that have multiple layers.
    • FIXED – Audio sounds muffled when deploying a secondary Hard Breach Charge while crouching on barricades.
  • User Experience
    • FIXED – Weapons customized during the Operator Selection Phase are not visually updated in the menu.
    • FIXED – The "Cosplay Guide: Operation Void Edge" Reward is currently displaying a placeholder image in the Ubisoft Connect launcher.
    • FIXED – A pop-up will appear after each game session when the player returns to the main menu.
    • FIXED – Minor visual issues are present in relation to the "Road to S.I. 2021" event.
    • FIXED – Risen Headgear syringe glows intensively.
    • FIXED – Welcome pop-up message for users is not always displaying consistent messaging.
    • FIXED – The hands-on Mute's Swamp Trek uniform has a visual issue while holding a weapon.
    • FIXED – Inviting players to a Custom Online Game creates a Squad instead of adding players to the Custom Online Lobby.
    • FIXED – Several Renown Booster packs are missing the R6 Credits button in the purchase confirmation side panel.
    • FIXED – Players are reporting that despite winning a match, it is counting as a loss and the player can be de-Ranked.
    • FIXED – If a player leaves a Road to S.I. session, the Dynamic Play button from the Player Hub will instead initiate a new search for the event.
    • FIXED – During the MVP screen on the Stadium map, minor flickering and visual issues are present.
    • FIXED – The playlist name is missing when a player attempts to reconnect to a previous match.
    • FIXED – When hovering on 1F, the icons of the Operators, objective markers, and bomb sites are visible from 2F as a Caster on the Stadium map.
    • FIXED – The Ubisoft Connect weekly challenges are not updated from "Terrorist Hunt" to the current title of "Training Grounds."
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