Rainbow Six Siege Microtransaction Model and Post-Launch DLC Detailed

New maps, Operators, and modes will be available; R6 currency purchased with real world cash for use on exclusive items.

97 Comments

Ubisoft has detailed its post-launch plans for Rainbow Six Siege and explained how microtransactions will fit into the game.

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While maps and modes will be available for free, as previously announced, new characters and weapon skins will require 'Renown' to purchase. Players can accumulate Renown by playing the game, but can boost this further by using real-world cash. Meanwhile, R6 Credits (bought with real money) can also be used to purchase premium weapon skins.

"Nearly everything you do in Rainbow Six Siege will net you Renown, including winning or losing matches, kills, assists, reviving teammates, playing ranked matches, watching tutorials or completing Daily Challenges," Ubisoft explained.

"Killing teammates will negatively impact your Renown, however, so watch your fire. The developers estimate most players will earn around 1,000 Renown for each hour of gameplay."

R6 credits are used to purchase "a number of premium weapon skins" that cannot be attained through any other means. These are described as "purely cosmetic" and "won’t affect gameplay."

Ubisoft explains further: "R6 Credits are an optional premium currency that will be available at launch in packs of 600, 1200, 2670, 4920 or 7560. A pack of 600 R6 Credits will cost $4.99 USD, with larger bundles offering more Credits per dollar."

Characters--known in the game as 'operators'--will be available post-launch for 25,000 Renown each. This has been equated to roughly 25 hours of play. Alternatively they can be unlocked for 600 R6 credits, which is $4.99.

According to Ubisoft, Siege will be updated in 2016 with four content expansions. Each expansion will introduce one new map and two operators, armed with a unique gadget, as well as new primary and secondary weapons.

A roadmap of post-launch content for Rainbow Six Siege has been released. Take a look below.

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Siege was originally slated to launch in October, but it was recently delayed to December 1 for PC, Xbox One, and PlayStation 4.

Ubisoft has high hopes for Siege, as the publisher said back in May that the game has the potential to become the company's best-selling FPS ever, surpassing Far Cry 4. At the time, Ubisoft CEO Yves Guillemot said the game's replayability "will be key to the game's success."

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Avatar image for samahir01
samahir01

So much greed.you need to pay for base game,then season pass and then these microtransactions.thats why i sm still sticking with titanfall. I play games for fun .not as a sidejob and never will . Never ever bought a microtransaction myself and you should do the same. Give coal to these greedy developers.

Avatar image for jackhague
JackHague

People need to stop fucking buying microtransactions. If no one buys them then game devs will stop putting them in every game.

Avatar image for surppo
surppo

@jackhague: then they would just charge more for the game, it cost more money to make games now plain n simple.

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78395484

No thanks, I'd rather play Lockdown, R63, Vegas or Vegas2.

Avatar image for ltjohnnyrico
LTJohnnyRico

@78395484: Vegas and Vegas 2 ... Play the old Rainbow Games .. Siege is way better than Vegas !!

Avatar image for muzza93
muzza93

@78395484: They're old af

Avatar image for Teebown24
Teebown24

this game was so promising, but the whole Pay-To-Win potential for this R6 credits system may have just killed it.

Avatar image for surppo
surppo

@Teebown24: its not pay to win, I've unlocked all the operators in two days. By the time the first operators drop I should have enough xp to get all the operators. This game is pretty much the best multiplayer fps right now.

Avatar image for ltjohnnyrico
LTJohnnyRico

@Teebown24: Pay to Win ?? You can't pay to be a good player !!!

Avatar image for muzza93
muzza93

@Teebown24: Pay to win? They are used for cosmetic purchases. Doesn't affect gameplay

Avatar image for Teebown24
Teebown24

the issue is not skill. sure, skill can overcome the operators unique abilities. but the fact that they included the option to buy operators for real money means that people with the means and the will to buy them gain an advantage over those who cant. and operators are not cosmetic. each operator has unique stats and kit, which changes they way a player can approach any given situation. for example, a team with a Thermite can breach reinforced walls, multiple operators carry shields, of which one has a flashbang effect special feature. one operator can detect electrical devices through walls. one has poison gas grenades. one has a trophy device, which destroys incoming grenades. so you cant tell me operators are "cosmetic purchases"

Avatar image for RedChuckz
RedChuckz

I can't wait for this game to come out. It has to be the best tactical shooter ever. It's been awhile since I been excited for a VS FPS game. All these people complaining about micro transactions it really doesn't impact your game at all. Its extra skins or to unlock operators faster. Just by playing the beta this game felt balanced. Its pretty much one shot or two at most and you're dead. December 1st can't come any sooner.

Avatar image for jackhague
JackHague

@RedChuckz: OK let day on day one a clan of 20 people who always play together buy all the unlocks, how is anyone not spending money going to beat them? It does effect the game and that is evaluated weeny I don't even look at games with microtransactions. It's a greedy tactic that ruins games for people who only want to pay for a game once.

Avatar image for RedChuckz
RedChuckz

@jackhague: They will beat them easily if someone is good at FPS games. You get renown points by just watching the tutorial videos which you can purchase couple of operators right at the start of the game. Even if you used recruits as your class until you do rack up enough points to buy a operator they still use the same weapons they might not just have special "weapons/items" that are exclusive to the operator. If you're bad player you're just a bad player it's no pay to win. If you played the beta you would understand how the game is set and works. Guessing by your comment you haven't even played it. Also everyone pays for the game once you can unlock everything by just playing the game if you don't want to spend cash to just buy a weapon faster. It like GTA Online with sharkcards.

Avatar image for Ezioprez9709
Ezioprez9709

Remember the good old days when you had to unlock special things in a game? Remember the time when you grinded for days on, oh I don't know, LEGO Star Wars: The original Trilogy to try and collect all the characters for days on end?

Remember when to access hidden things in a game, you had to input a code instead of purchasing it with money? (The THPS and GTA series were great at doing this). How about when you were able to play a game without worrying about it being tampered with thanks to updates?

Remember when games were solely based around enjoyment? Now, it's all corporate. Millions of dollars are being poured into games such as Destiny and Call of Duty, but Activision and EA and other companies decide to charge that little bit extra for things that should be free. Gaming has been really big since, I'd say, the mid 90s, but it really is a shame that the likes of DLC is being added into games nowadays, and it has been since 2005/6.

As for the game that this article is about, however, is a different story...

Avatar image for jackhague
JackHague

@Ezioprez9709: I mostly agree with you. Right of the bat let's cleat something up. DLC that adds hours of game play is a good thing. Secondly the gaming industry was always about making money, the difference is back in the day a company had to make good games of they wanted to be successful. These days they just release unfinished pieces of garbage. The bad thing is microtransactions that unlock equipment or add "cosmetic" things.

Avatar image for Ezioprez9709
Ezioprez9709

@jackhague: Exactly, DLC that is cheap and lasts for a long time is worth buying, and so are some texture packs for Minecraft and so on.

Microtransactions that allow you to speed up the process of a certain action (The Sims Social and Warframe) are not needed. If you're being asked to spend up to $10 of real money just to upgrade a weapon (Blacklight: Retribution) is stupidity at its finest.

The absolute worst culprit is the FIFA games. Buying FUT packs that cost 7500 FIFA coins just to get some players is fine, because you can earn those coins by actually playing the damn game, but people spend up to, and I wish I was joking here, £1000 on virtual players. Earning them? Great. Buying them? No thanks.

Expansions, on the other hand, are worth buying depending on what they offer.

Avatar image for Burning_Cactus
Burning_Cactus

That isn't too bad. At least you have a chance to get them without paying regardless of how long it takes. Why even get the game if playing it for 25 hours is ridiculous?

Avatar image for RedChuckz
RedChuckz

@Burning_Cactus: I deff agree. It's not like its exclusive content to the people who buy in game currency with real world cash. I plan on playing this game a lot so this won't be a problem. People just like to complain and moan about everything these days. Plus you get free DLC thanks to the people who buy these cash packs. I don't see nothing wrong with it. As long as it's not pay2win I really don't care. These are the same people who complain about shark cards on GTA5.

Avatar image for LonelyStep
LonelyStep

So I just went to Ubisoft's own website to read about this announcement: http://blog.ubi.com/rainbow-six-siege-post-launch-maps-operators-modes/

It's mostly the same, but I want to point out something that is a major difference between it and what is seemingly reported here.

"The 20 operators included at launch can be unlocked relatively quickly with Renown – the first one you unlock in each counter-terrorist unit costs 500 Renown, the second is 1,000, and so on. Operators added after launch will be available for 25,000 Renown each, reflective of around 25 hours of gameplay... Alternately, new operators can be unlocked for 600 R6 Credits ($4.99 USD)."

Tamoor Hussain conveniently failed to mention that the 25,000 does not apply to the operators at launch. Re-reading this article I see where he technically only says that he is talking about post-launch operators, but it still seems like shifty reporting.

Personally I still take issue with Ubisoft's business model, but I wanted to present you with the ACTUAL facts.

Avatar image for Dem0nGam3r
Dem0nGam3r

@LonelyStep: I misunderstood big time, I can't believe the writer here left that vital piece of info out, that changes everything. Very misleading article to say the least. Thanks for clearing that up though!

I still think 25+ hours is pretty absurd to unlock operators, though. I know there are a lot of people that play games like CS:GO for 1000+ hours for instance, but the most I've played anything on Steam is like 250+ hours. I guess filthy casuals like me will just get left behind when the new operators come out. :P

Still kind of sucks, just a hell of a lot less than I thought it did.

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Azernus

@LonelyStep: Thank you. I was just about to post this. I like how Gamespot decided to leave this information out.

Avatar image for kezriak
kezriak

I KNEW IT I KNEW IT I KNEW IT. DAMNIT UBISOFT! If I didn't get this game with my gtx 970 I would be 2 years clean of their crap, honestly this company has gone to hell.

Avatar image for Spartan-1657
Spartan-1657

25 hours of play to be able to purchase ONE character?! Or 5 bucks if you spend real money

That's insane!

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i-rock-socks

Sweet, another game shoehorned in micro transactions. I'm sure this will only make the game better.

Avatar image for Dem0nGam3r
Dem0nGam3r

Cosmetic MT's aren't too offensive to me, but the operators in this game aren't just for show, they're vital for playing an important role on your team because they have exclusive gadgets and weapons that "recruit" class doesn't have access to. Ubisoft has made it so hard to unlock them that players are practically forced to pay for them. 25 hours per character is NOT reasonable to unlock characters in a FULL-PRICED game. That's absurd, even if it is just for "post-release" operators.

Avatar image for OwningXylophone
OwningXylophone

@Dem0nGam3r: No you have this sooooo wrong. The 25000 renown operators are the "post launch" ones (ie DLC), the launch operators are only 500/1000/etc... Basically, you can play the game lots and get the DLC operators for free or splash the real cash on them. GS have done a really shoddy job on this article:-

"The 20 operators included at launch can be unlocked relatively quickly with Renown – the first one you unlock in each counter-terrorist unit costs 500 Renown, the second is 1,000, and so on. Operators added after launch will be available for 25,000 Renown each, reflective of around 25 hours of gameplay. Data collected by the development team suggests that FPS players tend to spend around 8-10 hours per week playing their favorite game, meaning it should take between two and three weeks of regular play to unlock a post-launch operator. Alternately, new operators can be unlocked for 600 R6 Credits ($4.99 USD)."

Avatar image for Dem0nGam3r
Dem0nGam3r

@OwningXylophone: Yeah I know that now, someone above pointed it out. Very misleading article. This post was longer before and I was ragging on Ubisoft but I deleted most of it once I found out the writer left out that very important detail.

As I edited my comment here earlier to say, I still think it's silly that they expect players to play 25 hours per character, even if the 25k cost is only for the "post-release" operators later on. But thank god they at least aren't locking the core ones like Thermite etc. behind that massive grind/paywall.

Sloppy article.

Avatar image for LonelyStep
LonelyStep

For all the people say "who cares, it's just cosmetic?" I would suggest you don't understand Rainbow Six. Sure, the weapon skins are just cosmetic, but NOT the operators. Each operator is designed around a different strategic approach to the situation. They have different speed, armor, weaponry, and special abilities. Different maps cater to different operators, meaning you really need to have a variety in your arsenal to get the most out of the experience. This is all compounded by the fact that in multiplayer only one of each operator can be in play, so you really want at least a couple in each play style to ensure you'll get to use one that fits. What I hope I've made clear here is the game IS the operators, and putting them behind a pay wall is pay-to-win.

Avatar image for muzza93
muzza93

@LonelyStep: Actually YOU don't understand rainbow 6. 25,000 is the price foe the DLC operators. The standard ones are around 500 to 1000 points. Then later on when the DLC operators are released, they will cost 25,000. But you should have a few points banked up by then

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ArcaneLight

@muzza93: Dude, what are you talking about? I'm just saying they don't understand that operators are NOT just cosmetic. As such, a 25,000-renown operator that you can just buy for $5 is a non-cosmetic transaction.

Avatar image for calstatebadboy
calstatebadboy

Cancelled my preorder the hell with this cash grab. I lost my respect for ubi soft. You sick. Getting fallout 4 and just cause 3

Avatar image for muzza93
muzza93

@calstatebadboy: Its not that bad.

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guitargladiator

25 hours per operator? seems a bit much. trying to get you to spend $5

Avatar image for JediMasterJ42
JediMasterJ42

Im confused about the buying new operators thing - it say's they will cost 25k renown... is that for the NEW operators that are released with the new maps? Or straight from the get go? Because in the Beta the operators cost btwn 500 - 1000 renown. Which made sense. But like someone said below, fck playing for 25 hours just to unlock one operator who has a high chance of being chosen by another player before the round starts; sticking you with a Recruit again.

Avatar image for LonelyStep
LonelyStep

@JediMasterJ42: It is the latter, the same that it was in the Beta. The 25,000 ONLY applies to operators released post-launch. Tamoor conveniently forgot to include that in his article. You can read about it here: http://blog.ubi.com/rainbow-six-siege-post-launch-maps-operators-modes/

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BigBadBully

Although not ideal, I like the fact that maps will be free. Wish games like call of duty and battlefield followed this model. I just want the maps and modes, could care less about little johnny down the street paying money for new operators and etc.. I'll be happy with the base game and grinding.

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ShinraE5

How many of you who are blasting this bought halo 5 or are buying Uncharted 4? I'm honestly curious...

Avatar image for Spartan-1657
Spartan-1657

@shinrae5: These models aren't even closely related at all. This game is charging and making you grind as if it's a F2P game, not a full price one.

25 HOURS for ONE operator?! That's ridiculous!!!!!

Halo 5 and UC4 aren't even in the same realm as this piece of shit. THIS is pay2win. You can pay $5 for the operators that come with better gear, stats, gadgets, etc or you can grind 25 hours (without buying ANYTHING else) for one LOL.

I was so stoked for this game but I'm not even gonna be buying this used now! No thanks!

Avatar image for Richardthe3rd
Richardthe3rd

You lost me at Ubisoft.

You angered me at "pay2win microtransactions" in a full priced game.

NOPE.

Avatar image for gokartmozart89
gokartmozart89

@Richardthe3rd: I'm no fan of micro transactions, but what are you talking about? Did you read the article? These are cosmetic items. How are they pay to win?

Avatar image for Spartan-1657
Spartan-1657

@gokartmozart89: Did you read it? 5 bucks for an operator if you don't feel like spending 25 hours to unlock another. Ya right. These operators come with better everything too.

So while you and your buddies keep losing matches to people who paid for their operators, just remember that they said "it's not pay to win"

For the record, I have absolutely no problem with microtransactions being in place if they are ONLY for cosmetic items. But giving paying customers a major advantage like better weapons, armour, gadgets and shit, is something I'll never be a part of and never support.

If this was a free game, then fine. But this is a full-priced one with the model of an actual F2P game.

Avatar image for gokartmozart89
gokartmozart89

@Spartan-1657: I guess I tuned out by that point. I didn't like the beta so I wasn't planning on buying it anyway.

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Sushiglutton

Eight Operators = 200h of grinding. No thanks Ubi hahaha

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Setzera

It's amazing how my one rule about avoiding games with any microtransactions is saving me sooo much money this year. Thanks Ubisoft! :D

Currently, I have absolutely zero things to buy in the entire Q4 of 2015 and currently all of 2016.. The only exception will be Splintercell Blacklist if it makes Xbox's BC list.

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alaannn

@Setzera: fallout 4 doesnt have them

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Evil_Sidekick

I don't care for this game, but if i did.....used would be the way to go.

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alucardswrath

Literally just cancelled my pre-order

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The_Mystery_Box

They really bastardized Rainbow Six this game makes me want to puke.

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