Quantum Break's Resolution Is a Complicated Issue, Says Dev
Remedy Entertainment explains advanced techniques used to achieve Quantum Break's resolution.
Quantum Break developer Remedy Entertainment has released a statement addressing the game's resolution, and the discussion around it. The game was expected to run at 1920x1080 (1080p), but evidence has indicated it doesn't properly reach this.
Speaking to Inquisitr, the studio explained that its dev implemented a number of technical tricks to achieve 1080p, which makes "talking about resolution, as it is traditionally understood, complicated."
According to the statement, the game uses 720p as its foundation and then applies temporal reconstruction. This means previous frames are incorporated into following ones to create a sharper image.
"Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look," Remedy explains.
"However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
The developer went on to say the studio has always placed a greater focus on delivering a "compelling gaming experience with superior artistic quality," over hitting technical milestones, and believes it has achieved its goal.
"Since the start of Quantum Break's development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We're confident that we have achieved this, and can’t wait to hear what fans think."
Digital Foundry, which has extensively tested the game, said that Quantum Break, even at its reported 720p resolution, still remains "visually impressive, stunning in many areas."
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