Quantic Dream Intends To Become A Multiplatform Developer And "Boutique Publisher"

Beyond PlayStation.

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Quantic Dream has never been a first-party studio, despite its deep association with the PlayStation brand ever since the release of Heavy Rain in 2010. With recent PC ports for the aforementioned title, plus Beyond: Two Souls and the upcoming release of Detroit: Become Human, the French developer is looking to break away from Sony's platform to develop and publish games for other systems.

Earlier this year, NetEase Games, the gaming division of Chinese internet giant NetEase, acquired a minority stake in Quantic Dream--hot on the heels of investing $100 million into Bungie to create non-Destiny games. While David Cage and Guillaume de Foundaumiere maintain control of the studio, the money invested by NetEase will go to "support the studio's vision of becoming a global, multi-franchise entertainment company, and to develop advanced technologies and games for the future."

The fruits of this labour have already been seen with the PC ports for Heavy Rain and Beyond: Two Souls arriving on the Epic Games Store, with Detroit: Become Human releasing later this year. Now, in a recent interview with DualShockers, studio head David Cage has detailed the company's intentions to break away from PlayStation exclusivity to "work on different platforms and reach players all around the world".

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"After having worked exclusively with PlayStation for 12 years, we thought it was the right time for us to put our money where our mouth is," Cage revealed. "We also felt that the landscape would change in the coming years, with the emergence of new platforms, 5G and Cloud Play."

Not content to simply release its own games on other platforms, Cage also shared Quantic Dreams' aspirations to become a "boutique publisher" over the next few years, working as an independent publisher by "backing few titles and championing originality and high quality, while providing tech and industrial support." This came to fruition through the studio's investment from NetEase, with Cage explaining that the Chinese giant "understood the ambition we had for the studio. We felt there were some very interesting strategic synergies between our companies."

As for the transition into becoming a publisher, Cage goes on to say that Quantic Dream "felt there was room for a new publisher that would have an 'ethical' approach, offering fair deals and not taking ownership of IP." So far the studio is "really pleased with the result" of its work on the PC ports for Epic Games Store. As the company's first foray into publishing, Cage revealed that he's "very pleased with Heavy Rain's current figures, which align with our expectations."

With new platforms like Xbox Scarlett, PlayStation 5, and Google Stadia on the horizon, Cage has made it clear that Quantic Dream is not "exclusive to any platform anymore. So yes, unless there are some specific exclusivity deals on a title-by-title basis, all our games will be released on all platforms at launch."

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ScreamingSatori

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I don't buy their games because of all the QTEs, although I did enjoy their first game, Omikron. If they did an Omikron remake or sequel with NO QTEs, I'd definitely buy that.

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elkoldo

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Well their games are shit anyway. Who cares.

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Tidus1012

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Edited By Tidus1012

Sounds like a terrible move for me.

Xbox players only care about fps games and Nintendo players only care about their exclusives (Mario, Zelda, FH, Smash). Quantic Dream games sales on this consoles would be awful.

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Chizaqui

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@Tidus1012: idk, I have both the PS and Xbox, in addition to my PC. I prefer the Xbox controller to the PS controller, and anytime a company makes this statement (and to be fair, I love QD) it's pretty exciting to me.

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Pedro

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@Tidus1012: How is it a terrible move? Even if less people buy the game on the other two platforms, how does this negatively affect the game or the studio?

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j3DiKNiGHtDAVE

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@Pedro: Ahhh you beat me to pointing out his/her stupidity. Lol

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uninspiredcup

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That wasn't pretentious at all.

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videogameninja

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Probably a smart move in terms of gaining more capital while getting their work out there in front of more eyeballs.

The only thing that gives me a bit of pause is that being known somewhat as a 1st party developer for Sony kind of made their games stand out as ‘Hey! This is something you can only get on PS4” and as such there was a certain level of quality and excitement attached with it. There have been many titles that have benefited from this kind of exclusivity and a part of me worries that by Quantic dream just becoming yet another 3rd part studio one of the things that made them stand out will now be gone.

Without that moniker of being an exclusive developer Quantic Dream may actually go backwards from where they currently are. I hope not.

Still, you have to take risks to make it big so good luck to the studio moving forward.

-BIT OF A GAMBLE NINJA APPROVED-

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ValedictorianXD

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@videogameninja:

Developers going backwards when they release games multiplatform?

Minecraft, Tetris, GTAV, Elder Scrolls V, Diablo 3, and Dark Souls all say hi.

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xxmavr1kxx

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@videogameninja: So are you suggesting there is a chance people wont buy New games from them because they are not exclusive to Playstation? What kind of childish thinking is that?

I dont know what is worse. Buying it because it is a Playstation exclusive, or Not buying it because its a multiplatform.

If the game is good, it should sell, no matter where you can purchase it.

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gamingdevil800

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Edited By gamingdevil800

@xxmavr1kxx: I get what he's trying to say Insomniac decided to distant themselves from Sony for a bit and made Sunset Overdrive which performed poorly then their next two games back on PS4 ended up being their best selling games in the companies history. His point is that Sony right now is a marketing power house even Days Gone which is a 6 or 7/10 game sold really really well. Another comparison is Bungie leaving Microsoft, Destiny has been a PR disaster since Day One with Destiny 2 under performing as a result.

Like look at Man Of Medan Vs Until Dawn, Supermassive Games had to leave the Guerilla Games engine behind and it shows in the facial animations.

They are trying to achieve more sales through multi platform but at the same time there aren't many publishers out there as good to work with as Sony who will let you do what you want + give you the marketing you need.

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xxmavr1kxx

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@gamingdevil800: Specifically not buying a game because it is multiplatform is a childish reason. Buying a game because it just so happens to be an exclusive is childish.

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gamingdevil800

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@xxmavr1kxx: Way to ignore my whole point. I'd still buy their games but Net Ease ain't exactly a name that makes people want to cheer.

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xxmavr1kxx

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@gamingdevil800: No, I was reinforcing my original point which you replied to talking about opinions on why, or how some select other Devs went multiplatform.

That had nothing to do with my point.

Which I will say again. Buying a game only because it is exclusive is childish. Not buying a game because you are mad it went multiplatform is childish.

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GoodOldUncleSam

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@gamingdevil800:

Sunset Overdrive performed poorly because the Xbox One performed poorly.

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BarcaAzul

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Heavy rain at the time was innovative and interesting. However the pretentious idiot has put me off the following games since.

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Chubby170

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@barcaazul: You should play Detroit. Its great!

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BarcaAzul

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@chubby170:

I've got it through plus and will get round to it soon

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June-GS

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"...become a 'boutique publisher'..." -- Hey don't get me wrong here, I've always liked Quantic Dream and the work they've done over the years, especially now that they're becoming multiplatform. But when I read that line above? I accidentally sprayed my mouthful of coffee at our cat's face.

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