Q&A: Rockin' out with Rock Band

Harmonix's Alex Rigopulos and EA Partners' David DeMartini talk about Rock Band and why neighborhood parties will soon be centered around a PS3 or Xbox 360.

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Gamers and music fans alike have been eagerly awaiting the details of Harmonix Music System's next project. Today, the development team behind Guitar Hero announced Rock Band, a PlayStation 3 and Xbox 360 game that expands on the formula of its monster hit by adding drumming and singing.

With MTV onboard as a partner, Harmonix was able to sign deals with the major forces in the music publishing industry and has access to the master recordings of music from popular artists. Electronics Arts is also involved and will use its global reach to help distribute the game.

GameSpot had a chance to chat with Harmonix CEO Alex Rigopulos and EA Partners vice president David DeMartini to get more details on this ambitious project.

GameSpot: Alex, please explain Rock Band in your own words.

2005's megahit Guitar Hero.
2005's megahit Guitar Hero.

Alex Rigopulos: Sure. I guess what I would say about it is that Guitar Hero is a game that we made with a tiny budget and a fraction of a year to build it. And we're fortunate enough now to be in a position as part of MTV, where basically we're being given the creative freedom and the resources to really make the huge game that we've wanted to make for years, which is Rock Band.

It's essentially taking the core play premise of Guitar Hero but just expanding it hugely along every axis. We're building it out into a complete band experience, with guitar and bass and drums and singing, including very deep and expansive online game play. Huge recording artists are going to be in the game, including original multitrack master recordings in a lot of cases, which has been amazing.

We've also really just amped out the graphical impact on the next-gen consoles in a way that we're just very fired up about, because we think that this game is going to--in some ways--just fundamentally alter the way that people who play it experience music.

GS: There are going to be three peripherals with the game. How will they ship? Will there be different SKUs?

AR: We haven't made final decisions yet about the SKU configuration.

GS: But there will be three distinctly different peripherals, correct?

AR: Yes, there will be a guitar controller for playing the guitar and the bass parts, a drum peripheral for playing the drum parts, and a microphone for singing.

GS: Can you go into more detail about the drum peripheral?

AR: I guess I can just say that it's a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument.

GS: Obviously there is going to be a lot of downloadable content, right?

Alex Rigopulos speaking at the 2007 D.I.C.E. Summit.
Alex Rigopulos speaking at the 2007 D.I.C.E. Summit.

AR: Indeed. This is an area where we have very ambitious plans. Because for us, this game really blurs the line between gaming and music, and music-making. And we view Rock Band not just as a game, but as kind of a platform for consuming and experiencing music. So in addition to the music that ships with the game, we have very big plans for building out a huge library of online expansion content.

GS: Is any of that going to be free? Lots of musicians are living paycheck to paycheck.

AR: I expect it's very likely that there will be.

GS: The players onscreen...how will they be represented? Will they have avatars, or will there be camera support?

AR: We're not really ready to dive much more into gameplay details at this point in time.

GS: Fair enough. Because you're bringing together a drummer, bass player, guitarist, and such, is there going to be a way for people to search for bandmates online?

AR: Absolutely. The whole experience is actually about reaching out to other people and forming a band together in that kind of collaborative experience of working with a group of people to form a band--to rise from obscurity into stardom and fame, and to go through that experience together.

So yes, [Rock Band will feature the] kind of community features that allow people to connect. You can play the game with a group of people in your living room if you want, but with next-gen consoles, we're really excited to allow a group of people--potentially a guitarist in Germany, a bassist in Texas, a drummer in New York, and a singer in Tokyo--all get together and form a band and compete on the world stage against other bands.

GS: Will gamers be able to do their own original stuff?

AR: I cannot really talk about that at this time.

GS: Were there any other reasons why you decided to make it strictly PS3 or Xbox 360? Is it mainly the online capabilities of those two consoles?

AR: Well, the PS3 and the 360 are the two platforms that we're prepared to talk about right now. But they're technologically the leading-edge platforms, and we're pushing so many boundaries with this game from a design and technology standpoint that those are the platforms that we felt we had to lead off with.

GS: Is there a possibility that it could reach other platforms?

AR: Certainly. We're considering a lot of options, but we're not ready to make any specific announcements about that at this point.

GS: You are obviously attracted to MTV because they were able to help you secure these really good deals with the labels.

AR: Yeah, they have longstanding, deep relationships with the music industry, and it's been incredible working with MTV to forge these new relationships with the record companies. All of the major record companies are onboard with this project: Universal, Warner, Sony, BMI, Hollywood, even. Basically, every major label group that is significant is onboard and opening up their vaults of original masters to us for this game, which is really exciting for us.

It's also exciting for us because the record companies have by and large not been able to really benefit financially from the video game industry over the last decade, and we're offering them an opportunity to participate in a meaningful way in the video game business by offering their content to people to experience on a deeper level.

Dave DeMartini: To a large extent, Alex is creating a platform from which the music labels can launch things or even just get distribution and span generations with various titles. This is the ultimate family collaboration game, because you have the ability for people of a variety of ages to play the game simultaneously, and people of a variety of skill levels get the opportunity to play the game simultaneously.

GS: Say you play a song and really like it. Will there be a way to buy it right there from the game?

AR: Well, again, we'll have lots to say about that down the road a little bit.

DD: That sounds like a really good idea, though.

GS: EA is going to be distributing the title and obviously has a huge reach globally. Will there be region-specific playlists, or can someone in the US rock out to some hardcore Japanese punk?

DD: Alex is making all the key creative decisions with regard to content going into the products, and we're just trying to be a supportive partner with regards to suggestions and other things. Certainly content that is specific to different regions of the world is incredibly important, and I certainly think Harmonix recognizes that.

AR: For us, music games are at least as much about the music as they are about the game...It's critical that when we go into international territories, we're working with local artists in those [areas] who have the greatest meaning and impact for the audiences in those regions.

GS: Back to the labels and the catalogs. Do you know how much of their catalog they're offering you?

AR: Essentially we have a very broad blanket relationship with all the major label groups, so at this point we're working with artists on an individual basis to get them involved in the game.

DD: I also think Alex is moving in a direction of trying to get away from a one-off track and giving the game player the opportunity to look at a recording artist's entire catalog of songs and potentially allow you to play the entire catalog rather than a specific song.

AR: Absolutely true.

GS: How did the music publishers react to your proposition for the deal?

AR: At this point we're opening up Rock Band as a platform for music entertainment in making both the record labels and the music publishers major partners in that financially. So for them it's actually an incredible opportunity to really benefit from gamers' fanaticism about the interactive entertainment by delivering their content to gamers in a way that they're thrilled to consume.

David DeMartini announces that Harmonix has teamed up with EA Partners at GDC 2007.
David DeMartini announces that Harmonix has teamed up with EA Partners at GDC 2007.

DD: It's an interesting evolution in the industry, which MTV and Harmonix have largely been a part of. Prior to MTV, people listened to music. Then with MTV, people were watching music. And now Alex has basically defined a space in gaming where people are interacting with music in an entirely new way.

So, experience with music has evolved over these three revolutions, and I think it's made people's enjoyment of music move to that next level. People who don't have any musical skills at all--ergo me--have an opportunity to be a rock star, and that's something I'm never going to experience with "a real instrument" in my hands. But to have that ability to have that experience...I mean, to a large extent, Alex and the team are bringing a certain rock-band life experience to people who would have never otherwise experienced it.

GS: Rock Band is clearly ripe for some sort of talent contest or maybe even a reality show. Anything in the pipeline like that for MTV?

AR: It's certainly the case that these are some ideas that we're thinking very actively about right now.

GS: And any chance to expand Rock Band into other genres, like maybe hip-hop or dance music?

AR: Well, certainly. For us, this is just at the very front of what will be a major transformation in music entertainment. I really believe that four or five years from now, this kind of active participation in music-making is going to be how people expect to experience the music that they love. So, certainly, Rock Band is a huge first step in that direction. But the sky is the limit in terms of the span of genres we eventually intend to reach with this.

DD: Just from what we've seen in the demos that Alex and his team have put on, it is going to be the ultimate party experience. I could see Rock Band parties forming in a neighborhood near you, where people just get out there to entertain their friends and just love the music and interact with the music that they love.

GS: Alex, I saw your speech at the D.I.C.E. Summit, and you went about a dozen years in the industry before your first big hit with Guitar Hero. Do you feel any sort of pressure for your follow-up?

AR: There's always pressure. I think the prevailing sentiment is just a sense of excitement about everything having finally come together for music games in the US.

We've been working at this for more than a decade and finally now to have the resources and the creative freedom to be making exactly the game that we want to make. [It's great] to not be limited by resources, to have a partner like MTV supporting us, have a partner like EA who is literally unparalleled in the world at what they do in marketing and distribution of games. To have all the major record companies supporting us and offering up their content to us, honestly, I and the rest of the creative team here just feel incredibly privileged and excited to be able to just be swinging for the fences with such an ambitious project that we really think can fundamentally transform music entertainment.

Excitement is the prevailing sentiment.

GS: Thank you very much, Alex and David.

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klanten1

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well I'll be waiting fore it to come out!! I really want to know how it's going to look!.........

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DoctorFu

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DarkSaber2k said: Didn't find any mention of Activisions lawsuit regarding stolen intellectual property involving these guys. That's a scary thought: Spending a year perfecting your own original musical work just to hear it on the radio note for note a month later. Is there a way to license your digital sounds? How will each band member get a cut of the profit if they decide to sell it mainstream? Is it even possible to sell your music if it was created in a game? This is all of course assuming you'll be able to make your own music. Hopefully this game's guitar controller will be more creative that the Guitar Hero controller (ie. vertical frets). You know it would be nice if they allowed you to hook up a real guitar!

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SPHYNXA

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--"Sephiroth99000 "2 wiimotes for drums" Do you have any idea how hard it would be to even play a game that had some kind of virtual drum set that you would hit with wiimotes? People seem to think the Wii runs on magic. It has specific things that it can do and that is just not one of them."-- ---------------------------------------------------------- << LINK REMOVED >> You have been owned...

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luke_wj

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Make a deal with Roadrunner records and then i'll be happy. XD

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drangel_jam

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WOW! I hope they pull it off as flawlessly as possible.

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play_old_games

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I must have this game. Period.

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Sephiroth99000

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"2 wiimotes for drums" Do you have any idea how hard it would be to even play a game that had some kind of virtual drum set that you would hit with wiimotes? People seem to think the Wii runs on magic. It has specific things that it can do and that is just not one of them.

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DarkSaber2k

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Didn't find any mention of Activisions lawsuit regarding stolen intellectual property involving these guys.

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Webnet10

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Mtv has been working with GH from the beginning but now hopefully the users will teach MTV a lesson based on what they are playing and what they are listening to. This game should be a huge leap ahead of the GH franchise and it could probably overtake it in the years to come. I know that I am gonna be play more Rock Band than GH if I can play online with my friends.

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Sephiroth99000

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Oh, man, I can't wait! This sounds totally great. Maybe I won't have to pay $110 to import a drummania set after all. All that stuff about reality shows and this being a "revolution" in music is total bull, but it still sounds like this game is gonna be ten kinds of awesome.

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frodnekcod

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i have a feeling that this will be pretty much one of the greatest games ever. itll probably get like over 9.5 from GS

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gamesfreak4ever

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i dont think they know why guitar hero was great .all they are going to do is ruin the seres for guitar hero

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Drt888

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Hmmm, sounds good but i just hope they dont go all MTV on us with the stupidity and "in your face" action like MTV. I hope they keep it like the GH and GH2.

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gamer4life95

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it's just something to buy for guitar hero and the setup is probably gonna cost bout 90.00 - 100.00 bucks

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SPHYNXA

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I doubt that any Guitar Hero guitar peripherals are going to work on this game. First of all, neither Guitar Hero games are compatible on the PS3, thus there is no working guitar peripheral for that platform. Secondly, Harmonix does not own the rights to Guitar Hero anymore, although they created it... it would be extremely odd to allow those guitars to work on their new game.

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phaqutomb

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you figure if Time crisis 4 with the light gun for the PS3 is 89.99 at game stop i can just imagine how much this is going to cost

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jsloane

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wow.... hope this game turns out as amazing as it sounds. must get GH2 at least so I have one peripheral already. Maybe the cover band I sang for can reunite now before I move back home... ONLINE wOOt!!!

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SPHYNXA

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Of course it's not an April Fool's joke. That was yesterday... you can't play jokes a day late. Also, every gaming site has reported on this today as it was announced late last Friday that Harmonix, EA and MTV would be announcing their new music-based game in a teleconference early this morning.

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Namicar88

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I wonder how big the drum set will be, cause ppl have to get it from the store to their homes easaly and not in a truck, let alone fit in their gameing area

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stfolife

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yay?

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The_MrB

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Wait... this isn't an April Fool's joke? Wow. (Apparently USA Today reported on this game too).

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ahyumifan

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that sounds goddamn cool. but seems like we have to pay for our drum now... and possibly mic.

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ChubbyBiddy

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Kick ass, another reason for me to get a PS3! I can see so many songs that I would want to do with a whole electronic band. What's also cool, is that if you get a group of people who do pretty good, you can play at parties and high school's. Now thats something I want to see happen. lol \m/

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BARRICADE_28

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They better let me use my Guitar Hero controller(s) for this, because i'm not spending $50+ for another guitar controller....plus drums & mic. This is an awesome idea for a game, but its going to be very expensive!

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The1stFishBone

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hmmmmmmmmm i'm gonna stick with the real deal, actual instruments and real people. Although the drum part could be really good practice.

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carlogz

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SPHYNXA. They already made a game with drums (called drum mania i think) check it out on youtube.

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Lonelynight

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I couldn't care less

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SPHYNXA

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So how this will work is that the retail game will not include a peripheral. Upon purchasing, you will also have to choose which "starter" peripheral you want to purchase: guitar, drum or mic. For anyone who is saying no one would be a drummer or a singer, I say you're crazy. First of all, have you heard of SingStar? It's a huge hit. Secondly, drums have not been done before in a game, so who's to say it won't be a big hit either. Looking at this game as a whole, it's definitly a combination of Guitar Hero and SingStar. It's definitly poised to take over the world.

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ThePhilatron

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I'm jumpin on the hype bandwaggon

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ausfrot

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just wow

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Sir_Crocidile

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Wow, this sounds like one heck of a game. GAH 3 different peripherals. . .my poor wallet. . . Oh well, I can't deny the fact that being able to play all aspects of the generic rock band will be awesome. Internet play is also a great idea. How about a full symphony now for those of us into power metal? (kidding of course)

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Digniax

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Can't wait to play some Queen.

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alienfreaks04

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is there a release date yet? or even a month or year release announced?

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CaptainLunchbox

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.... why not just form a real band?

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Mystoksor

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Of course I know they'd make some improvements gahaz, I'm just kind of questioning how much it would be. From my experience, if they make new gameplay elements, generally the older ones go stale. I can't really speak for harmonix, but since people shelled out their money to buy guitar hero a second time (not to dis gh2) I'd think that just adding the new elements of online combined with singer and drum aspects would pretty much make up for not expanding on guitar/bass, not to say I'd approve of that myself or anything

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gahaz

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and h they cannot cancel out the controller they have now, we all would like to see somethin more complex, but the AVERAGE consumer will get pissed, and the game will not move as well.

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zsc4

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Seem a decent thought, I can't wait and I hope they make it good...especially the drumming aspect. :)

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gahaz

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and myst, of course if they did not update the guitar and the present one is usable the online scen would be full of guitar players? Most ppl would be willing to shell 60 for the game alone then 96 for a peripheal they don't know if they like. I know the folks here talkin prob are, my self included, but we are not the majority.

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Yodelyfish

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id say april fools...but its a bit late for that. Wii would be perfect. Seeing that remotes are drum sticks....and they have a mic coming out for it. Its perfect. 2 wiimotes for drums...one for mic...other for guitar.

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gahaz

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there is an imbalance is most games online, but if for example, you play battlefield and everyone is a sniper but 3 guys, the game is still fun. This is not so in a game of this type. If there are 400 guitar players online and 6 drummers and 4 singers, then ur screwed. and if the GH guitar controller works with it, not alot of people are gonna spend an extra 30 bux to get another periphial they will only mildly use. I love the idea of a "drum hero" or a "lead singer star" but maybe they should make those titles then bring them together, then ppl could slowly get to a point of having the periphials and an idea if they wanna use them. If u go buy a copy with the drum cont, and u hate it and stink at it, u r out of luck.

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Mideye88

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Im expecting a fairly different kind of guitar. Cant wait!!!!

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Mystoksor

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@greystone227: I'm wondering that too myself. I'm kind of hoping the ps2/360 controllers will be un-usable since I'd really want them to add more to the guitar aspect as well, otherwise the online scene being full of guitarists just wouldn't happen IMO.

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fuman3

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I hope they make the drum instrument "lefty" friendly. Im a lefty drummer so i hope you can switch it around. Guitar hero i had to do a jimmy hendrix and turn the guitar upside down.lol

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Rumstocker

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this sounds like a pretty solid idea, but in order to take full advantage of the game you will have to throw down a lot of money... as long as they keep releasing games, I'll probably buy in

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greystone227

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For everyone who is concerned about being able to find drummers and singers online, I'm sure they'll put in a mode or option where you can play without a whole crew. Otherwise, I agree, the game would be pretty limited. However, what I want to know is how similar this game will be to Guitar Hero. Will you be able to use the 360's guitar that comes with Guitar Hero to play this game, or will the controller for Rock Band be different? I'm leaning towards that you won't be able to, or else they probably would have mentioned that you could.

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necro1lavey3

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@ kavadias1981 ... what? What do you mean "gamers like you"? If you're saying that you're not musically inclined, and don't play in a band, so this game isn't marketed to you, you're way off, man. I'm completely inept when it comes to music, but Guitar Hero is wickedly fun to me! Rock Band is supposed to be targeted at people with no musical inclination, hence David DeMartini saying: "People who don't have any musical skills at all--ergo me--have an opportunity to be a rock star". Now, if you meant something completely different, sorry ^^

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Mystoksor

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I don't think it will be a total "guitar fest" but I can definitely see some imbalance. That's true for all games, however, anyone who's played an online game knows finding groups means looking for archetypes only a minority play. But most people will agree online gaming is a major element in today's gaming and harmonix is just trying to get a slice of this. Personally, I see a lot of people doing the drumming and singing, if only because they're the new elements (unless they do some huge overhaul to the guitar) so IMO the truly difficult thing to find will be a bassist.

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MrSickVisionz

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Sounds fun.

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thevoidkid

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They should go for wii, you know, for the peripherals =P

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spidey008

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Sounds like fun. I used to play in a band and it was loads of fun.