Q&A: Rockin' out with Rock Band

Harmonix's Alex Rigopulos and EA Partners' David DeMartini talk about Rock Band and why neighborhood parties will soon be centered around a PS3 or Xbox 360.

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Gamers and music fans alike have been eagerly awaiting the details of Harmonix Music System's next project. Today, the development team behind Guitar Hero announced Rock Band, a PlayStation 3 and Xbox 360 game that expands on the formula of its monster hit by adding drumming and singing.

With MTV onboard as a partner, Harmonix was able to sign deals with the major forces in the music publishing industry and has access to the master recordings of music from popular artists. Electronics Arts is also involved and will use its global reach to help distribute the game.

GameSpot had a chance to chat with Harmonix CEO Alex Rigopulos and EA Partners vice president David DeMartini to get more details on this ambitious project.

GameSpot: Alex, please explain Rock Band in your own words.

2005's megahit Guitar Hero.
2005's megahit Guitar Hero.

Alex Rigopulos: Sure. I guess what I would say about it is that Guitar Hero is a game that we made with a tiny budget and a fraction of a year to build it. And we're fortunate enough now to be in a position as part of MTV, where basically we're being given the creative freedom and the resources to really make the huge game that we've wanted to make for years, which is Rock Band.

It's essentially taking the core play premise of Guitar Hero but just expanding it hugely along every axis. We're building it out into a complete band experience, with guitar and bass and drums and singing, including very deep and expansive online game play. Huge recording artists are going to be in the game, including original multitrack master recordings in a lot of cases, which has been amazing.

We've also really just amped out the graphical impact on the next-gen consoles in a way that we're just very fired up about, because we think that this game is going to--in some ways--just fundamentally alter the way that people who play it experience music.

GS: There are going to be three peripherals with the game. How will they ship? Will there be different SKUs?

AR: We haven't made final decisions yet about the SKU configuration.

GS: But there will be three distinctly different peripherals, correct?

AR: Yes, there will be a guitar controller for playing the guitar and the bass parts, a drum peripheral for playing the drum parts, and a microphone for singing.

GS: Can you go into more detail about the drum peripheral?

AR: I guess I can just say that it's a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument.

GS: Obviously there is going to be a lot of downloadable content, right?

Alex Rigopulos speaking at the 2007 D.I.C.E. Summit.
Alex Rigopulos speaking at the 2007 D.I.C.E. Summit.

AR: Indeed. This is an area where we have very ambitious plans. Because for us, this game really blurs the line between gaming and music, and music-making. And we view Rock Band not just as a game, but as kind of a platform for consuming and experiencing music. So in addition to the music that ships with the game, we have very big plans for building out a huge library of online expansion content.

GS: Is any of that going to be free? Lots of musicians are living paycheck to paycheck.

AR: I expect it's very likely that there will be.

GS: The players onscreen...how will they be represented? Will they have avatars, or will there be camera support?

AR: We're not really ready to dive much more into gameplay details at this point in time.

GS: Fair enough. Because you're bringing together a drummer, bass player, guitarist, and such, is there going to be a way for people to search for bandmates online?

AR: Absolutely. The whole experience is actually about reaching out to other people and forming a band together in that kind of collaborative experience of working with a group of people to form a band--to rise from obscurity into stardom and fame, and to go through that experience together.

So yes, [Rock Band will feature the] kind of community features that allow people to connect. You can play the game with a group of people in your living room if you want, but with next-gen consoles, we're really excited to allow a group of people--potentially a guitarist in Germany, a bassist in Texas, a drummer in New York, and a singer in Tokyo--all get together and form a band and compete on the world stage against other bands.

GS: Will gamers be able to do their own original stuff?

AR: I cannot really talk about that at this time.

GS: Were there any other reasons why you decided to make it strictly PS3 or Xbox 360? Is it mainly the online capabilities of those two consoles?

AR: Well, the PS3 and the 360 are the two platforms that we're prepared to talk about right now. But they're technologically the leading-edge platforms, and we're pushing so many boundaries with this game from a design and technology standpoint that those are the platforms that we felt we had to lead off with.

GS: Is there a possibility that it could reach other platforms?

AR: Certainly. We're considering a lot of options, but we're not ready to make any specific announcements about that at this point.

GS: You are obviously attracted to MTV because they were able to help you secure these really good deals with the labels.

AR: Yeah, they have longstanding, deep relationships with the music industry, and it's been incredible working with MTV to forge these new relationships with the record companies. All of the major record companies are onboard with this project: Universal, Warner, Sony, BMI, Hollywood, even. Basically, every major label group that is significant is onboard and opening up their vaults of original masters to us for this game, which is really exciting for us.

It's also exciting for us because the record companies have by and large not been able to really benefit financially from the video game industry over the last decade, and we're offering them an opportunity to participate in a meaningful way in the video game business by offering their content to people to experience on a deeper level.

Dave DeMartini: To a large extent, Alex is creating a platform from which the music labels can launch things or even just get distribution and span generations with various titles. This is the ultimate family collaboration game, because you have the ability for people of a variety of ages to play the game simultaneously, and people of a variety of skill levels get the opportunity to play the game simultaneously.

GS: Say you play a song and really like it. Will there be a way to buy it right there from the game?

AR: Well, again, we'll have lots to say about that down the road a little bit.

DD: That sounds like a really good idea, though.

GS: EA is going to be distributing the title and obviously has a huge reach globally. Will there be region-specific playlists, or can someone in the US rock out to some hardcore Japanese punk?

DD: Alex is making all the key creative decisions with regard to content going into the products, and we're just trying to be a supportive partner with regards to suggestions and other things. Certainly content that is specific to different regions of the world is incredibly important, and I certainly think Harmonix recognizes that.

AR: For us, music games are at least as much about the music as they are about the game...It's critical that when we go into international territories, we're working with local artists in those [areas] who have the greatest meaning and impact for the audiences in those regions.

GS: Back to the labels and the catalogs. Do you know how much of their catalog they're offering you?

AR: Essentially we have a very broad blanket relationship with all the major label groups, so at this point we're working with artists on an individual basis to get them involved in the game.

DD: I also think Alex is moving in a direction of trying to get away from a one-off track and giving the game player the opportunity to look at a recording artist's entire catalog of songs and potentially allow you to play the entire catalog rather than a specific song.

AR: Absolutely true.

GS: How did the music publishers react to your proposition for the deal?

AR: At this point we're opening up Rock Band as a platform for music entertainment in making both the record labels and the music publishers major partners in that financially. So for them it's actually an incredible opportunity to really benefit from gamers' fanaticism about the interactive entertainment by delivering their content to gamers in a way that they're thrilled to consume.

David DeMartini announces that Harmonix has teamed up with EA Partners at GDC 2007.
David DeMartini announces that Harmonix has teamed up with EA Partners at GDC 2007.

DD: It's an interesting evolution in the industry, which MTV and Harmonix have largely been a part of. Prior to MTV, people listened to music. Then with MTV, people were watching music. And now Alex has basically defined a space in gaming where people are interacting with music in an entirely new way.

So, experience with music has evolved over these three revolutions, and I think it's made people's enjoyment of music move to that next level. People who don't have any musical skills at all--ergo me--have an opportunity to be a rock star, and that's something I'm never going to experience with "a real instrument" in my hands. But to have that ability to have that experience...I mean, to a large extent, Alex and the team are bringing a certain rock-band life experience to people who would have never otherwise experienced it.

GS: Rock Band is clearly ripe for some sort of talent contest or maybe even a reality show. Anything in the pipeline like that for MTV?

AR: It's certainly the case that these are some ideas that we're thinking very actively about right now.

GS: And any chance to expand Rock Band into other genres, like maybe hip-hop or dance music?

AR: Well, certainly. For us, this is just at the very front of what will be a major transformation in music entertainment. I really believe that four or five years from now, this kind of active participation in music-making is going to be how people expect to experience the music that they love. So, certainly, Rock Band is a huge first step in that direction. But the sky is the limit in terms of the span of genres we eventually intend to reach with this.

DD: Just from what we've seen in the demos that Alex and his team have put on, it is going to be the ultimate party experience. I could see Rock Band parties forming in a neighborhood near you, where people just get out there to entertain their friends and just love the music and interact with the music that they love.

GS: Alex, I saw your speech at the D.I.C.E. Summit, and you went about a dozen years in the industry before your first big hit with Guitar Hero. Do you feel any sort of pressure for your follow-up?

AR: There's always pressure. I think the prevailing sentiment is just a sense of excitement about everything having finally come together for music games in the US.

We've been working at this for more than a decade and finally now to have the resources and the creative freedom to be making exactly the game that we want to make. [It's great] to not be limited by resources, to have a partner like MTV supporting us, have a partner like EA who is literally unparalleled in the world at what they do in marketing and distribution of games. To have all the major record companies supporting us and offering up their content to us, honestly, I and the rest of the creative team here just feel incredibly privileged and excited to be able to just be swinging for the fences with such an ambitious project that we really think can fundamentally transform music entertainment.

Excitement is the prevailing sentiment.

GS: Thank you very much, Alex and David.

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ToughNuts74

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My roomate and I were just talking about the possibility of something like this about a month ago or so. It's awesome they have it in the works now.

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zsoujiro

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I hope there will be music from many countries and to many languages, that way online everyone could find a song to sing, anyway I speak spanish and want to sing in english and japanese (mainly Asian Kung Fu Generation and sheep)

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slffl

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All of that and you don't even ask if we can use the 360 GH2 guitars with it? Cmon!

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harrassee

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sounds cool. it would be also cool if you had the option to plug in REAL instruments and just jam along. having an online garage band would be great fun.

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swe_hotshot

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Wonder how they will manage with the drums..

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jeffmacdonnell

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I'll have to wait to see the setlist. I am triple pumped for the idea though!

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Owt_Ytrof

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"Jeese learn a few chords get some friends over and start a real band its way easier than it sounds. This is gonna be sooooo expensive." Yeah, definitely more expensive than purchasing a guitar or two, a bass guitar, a drum kit, and amps/PA equipment.

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westchewbacca

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NICE, A DRUM GAME, FINALLY

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jpfondeur

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The mtv thing makes me nervous as well, and it will be HELLA expensive, but it's still probably gonna be awesome. ALTHOUGH, wont the 360 version have to be wired??? you know 'cause microsoft doesn't allow 3rd party wireless hardware? if so, and assuming the ps3 version is wireless, then the ps3 version would be much more tempting imo.

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JedimasterRocky

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pretty cool concept but there are two things that worry me ; one is were going to have to pay for 3 pheripherals, so it isn't going to be cheap and I don't know if I'm the only one but I get a weird vibe to the whole MTV deal, I suddenly see myself rocking out to simple plan :|...may God have mercy on our souls

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ChucklesMginty

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Jeese learn a few chords get some friends over and start a real band its way easier than it sounds. This is gonna be sooooo expensive.

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Loathan

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Sweet!

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sweet1234

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Yeah!

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Techno_Burn

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S2333, good point. A mic for the Wiimote is obviously in the works, and the Wiimote with a Nunchuk could be drum sticks... maybe with a kind of roll out mat with pics of drums on it.... but how would the guitar work? I reckon it would be a Wii exclusive shell, a basic guitar shape (Gibson Firebird, Gibson Firebird...) that has a hole for the Wiimote, which means the guitar only needs buttons, cos the power and wireless stuff comes from the Wiimote! Best thing is, something like that would be mega cheap:D:D:D

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herbertfkj

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Oh man. I'm excited too. Actually, there are people go interact with music actively, like playing it in a band for recreation or singing it or something, not just plain passive listening or watching MTVs. But taking it to a game ... now I would really love to see this project to fruition. It will truly blend the entertainment types in our lifestyles together, making them far more interesting than before. I just wonder how much of a bomb this game will cost to play though.

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Daytona_178

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This sounds cool!!! :)

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bue255

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Riorio99 You and about everyone else who played GH thought of that idea.. ;) Well I'm exited, but I hope the support from MTV dosn't make the songlist in this game a lot more "easy listening", by adding the bands that are mostly played on MTV. It would be a shame if the underground bands like we have seen in GH and GH2 completely disappeared..

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michaelilb2011

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for 360 pls MS

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S2333

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A Wii Version would be so awesome. It would also be alot cheaper to make, due to they would not have to make an many peripherals.

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Riorio99

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bfguifhqiuhbduifqvgiyrhgeg q. AAAAAAAAAAAARGGHHHHHHHH! I've been thinking of this since GH came out. Exact same idea to. Online band, two guitars, drums, singer. They stole my idea! Why didn't i copyright it.

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bond21

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how the hell is this an april fool's joke? It was posted on April 3....

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robowarriorx

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LOL awesome job, GS! SOOOOOO many people have fallen for this April Fool's joke! Offering the entire back catalogue of an artist? I have to hand it to ya, this tops EGM's fake Wind Waker remake from a few years back. Bravo to you, and to all who fell for it, don't get your hopes up to high.. ;) By the way, how many of you ACTUALLY believe this? Cuz, if you do, then I'm sure Blizzard's new World of Starcraft is up for pre-order here in about a month, or so my sources tell me!

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Tekknight

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Raise your hand If you've been hoping for something just like this already.

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Kloud_450

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Yeah, the game sounds badass.. But why should MTV really put their label on this? Since when has MTV really had anything to do with music since probably the late 90's? They've done everything to avoid music completely since Reality TV has come around. MTV2, I could understand, since that channel has actually had something to do with music (since the channel actually plays music videos)... But the game sounds like an awesome concept, and I'm really looking forward to it (because I like rhythm games and GH). But that's all that I've really got to say on this. MTV isn't really worth wasting time on. The people behind THAT monstrosity just want their label on it so they can make money.....

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Dani88br

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OMG what a game :))i think it shoul be intresting.

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DarkManiaN_1979

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Yes, these controllers are going to be too pricey. Yes he singing is going to be a questionable addition. Yes the drums will rock. I remember hearing about this awhile ago, and now that they have it ready to discuss, I'm excited to see the end result. I've never played either GH nor GH2, but being a veteran guitarist I loved the idea and everytime I see these 2 games anywhere the only thing stopping me is my wallet :lol:

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Mortaci

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oh come oh the drumming section was basicly made for the wii why wont it come out for it.

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seasponge2004

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This looks like it is gonna be an awesome game. Cant wait to hear more.

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stanislavski86

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OMG! This is the best announcement. While I was playing Guitar Hero 2 I felt like...hmm maybe they should join this and Sing Star together which would make like an ultimate game. I see now that they were already ahead of me! Bring on the drums and online play! Man, that sounds awesome!

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beirutchamp

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Drums = Awesome addition Vocals = Questionable, but has serious potential If there are large collections of single artists and if even one of my favorites, like Red Hot chili peppers, then I would definitely grab this title. I practically flunked out due to GH2. . . this could be worse.

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cowboydb59

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Eh, with prices for these controllers and the game totalling so high, why not just buy a cheap used guitar and amp? You could get both for under $100... and then there's no limit to what songs you can play along with, and so forth. Plus it just might open up some career opportunities down the road... who knows... ;)

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Fooljeff

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I can't wait to be a one person band , I guess I will start practicing guitar hero with my feet righ now

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AssKick-U-Lator

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im still getting GH2 tomorrow, ive been waiting too long to own up some ppl online to let this stop me! im alittle obsessed with GH games. but still, nothing beats a REAL drum set and guitar :D

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onthe_dl

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"The singing part seems pretty stupid, I mean how will the computer judge if you are singing right? Even if it can, it just seems lame. Anyways as a GH fan, I'll keep looking into this." have you ever seen a guitar tuner before? it can tell you what note you're hitting even with your voice, it's really not that hard.

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Chirico_Cuvie

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So is this the end of Guitar Hero? I guess they just saved me $90 on GH2 for 360, I'm glad this news hit now instead of the day after I bought it. It sounds great, I just hope the glut of EA and MTV doesn't take the life out of the Guitar Hero soul. I guess this explains the lame set list for GH2 as well. They were gearing up for this project instead.

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topraman517

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Bet you the music is going to be more MTV-oriented than ever before. I'll probably pass.

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fernieg

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This idea just sounds great i would do anything to play this game just thinking about it makes we want to go into the future and play it just wooooooooooooooooooooooooot im going to love this

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angelucci75

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Totally lame. No video game can "emulate" the experience of having a real band. kasalisk just gave one of many examples why, and I will add a second: GROUPIES.

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puablo

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1. It better support GH guitars. 2. It better support any number of those karaoke game microphones. 3. It better allow you to buy just the game and drums if you happen to have the rest. Which leaves one question. If you have lead, bass, vocals, and drums, how in the hell is all that going to fit on one screen? Besides all that, ROCK ON!

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Hollis360

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LOL, this is going to be awesome! I don't know how much time I will spend playin' the drum part of this game but I like the whole band getting together part! I am a drummer myself but I don't think the drumming controller will hold up like my set, I have been playing the drum since I was 7 (currently 19) I think I will suck at the drumming on this game LOL. just my luck!

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Pete5506

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drums would be vary cool

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punkdsk8erdude

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DRUMS! DRUMS! DRUMS! Aw man im a drummer i been playin drums for 8 years and i cant wait to see what they do to recreate drumming! And i love guitar hero so i cant wait for this thing to come out! But man what the hell are they gunna price this thing at? With 3 different instruments, which one is it gunna come with? And i think it would be a really good idea to use the guitar hero controllers on it so ppl who already have guitar hero 2 on the 360 and/or guitar hero 1 or 2 on ps2 can use those controllers on this game so they dont have to go out and spend more money. This game is gunna be so much, theres no way around it. Guitar hero 2 is 90$!!!!!!! This is gunna definitly be over 100$. =/

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705H1R0

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not every member of every band can sing. sometimes even the "singers" can't sing. If you don't want to sing, don't sing. The whole point is that you can team up with other people who are better in different roles.

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the_bi99man

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Wow. You know, a lot of people don't realize that if you put as much effort into playing a real guitar as you do into finishing a song on expert in GH2, you could actually play the hell of a real one. I know. I play guitar and bass, and I also play guitar hero. I'll tell you as someone who does it, once you go above the medium difficulty, most of the songs on guitar hero are a lot easier to play on a real guitar/bass than they are in the game (provided you take 20 minutes and figure out the basic mechanics of the fretboard).

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Trojan-1

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this COULD become the greatest game of all time but it will take alot of work and time

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RandallMoss

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Soooo... DrumMania, anyone?

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CaribouLou5

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The singing part seems pretty stupid, I mean how will the computer judge if you are singing right? Even if it can, it just seems lame. Anyways as a GH fan, I'll keep looking into this.

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DaClint91

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But will this ruin a very awesome game?