PUBG Xbox One's New Update Out Now, Here Are The Patch Notes

Auto-run, fewer crashes (hopefully), and bug fixes.

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PlayerUnknown's Battlegrounds

This week, the sixth update for the Xbox One version of PlayerUnknown's Battlegrounds has been released, and it continues to iron out bugs and refine the game's inelegant controls. Although there are no major new features in the patch, it nonetheless comes as a welcome refinement.

In terms of controls, PUBG now has a new auto-run option; when you're standing still, you can click the left stick twice to turn it on. Meanwhile, the inventory screen will let you drop a weapon you have equipped by pressing Y, and the ability to rotate through grenades by pressing right on the d-pad is back. Finally, if you have the inventory screen open, you can now cancel a casting action (such as drinking an energy drink).

Various, unspecified crash fixes and optimization improvements are also made in this update, along with a number of bug fixes. The camera now shakes less when you're riding around as a passenger in a vehicle, map markers will be updated for teammates when they're moved, and collision problems with the buildings around the military base have been addressed.

All of these changes are now live on Xbox One, where PUBG remains in the early access Game Preview program. There's still no word on how soon we'll see some of the major additions, like the desert map, arrive from the PC version, which exited early access last month. You can check out the full patch notes, courtesy of the official PUBG website, below.


  • Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
  • Players can now drop equipped weapons with Y button when inventory screen is active
  • Grenades can once again be cycled by tapping right on D pad
  • Players can now cancel casting actions while the inventory screen is active


  • Continued optimizations and crash fixes


  • Game controller guide has been updated

Bug fixes

  • Buildings around the Military Base have had their collision adjusted
  • Camera shake when riding as a passenger in vehicles has been reduced
  • Inventory character models have returned to their normal stance
  • Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions
  • "A" button will no longer refresh game results screen
  • Team UI will now correctly show the proper direction teammates are facing over larger distances
  • Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map
  • Fixed an issue where switching to throwables under certain conditions left the player empty-handed
  • Adjusted character positioning when exiting vehicles and parachutes

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