PUBG Update 6.2 Is Out On PC With Team Deathmatch Mode
Team deathmatch is the highlight, but update 6.2 brings plenty of changes.
The latest big update for PlayerUnknown's Battlegrounds (PUBG) is now live on PC, and will be making its way to the Xbox One and PS4 versions of the game soon. The major highlight of this patch is the new team deathmatch mode, which allows for eight-on-eight gunfights across seven different arenas taken from the game's maps. The mode, which has been added as part of the game's sixth season, is available through the Arcade menu.
Victory in a round is decided when a team hits 50 kills, or by which team has the most kills after 10 minutes, and a team needs to win two of three rounds to secure the overall win. Players can respawn and earn points for both kills and assists, which can then be used to restore health if you go five seconds without receiving damage. There are no knockdowns or friendly fire.
#PUBG Update 6.2 is now live on PC.— PUBG (@PUBG) February 20, 2020
Grenade adjustments, Karakin loot balance, Team Deathmatch and more! Full Patchnotes: https://t.co/RS1uL1dT2a pic.twitter.com/Vpqv0aT4BR
Changes have also been made to grenades, with the patch notes noting differences across every different kind. Here's what to expect.
- Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.
- Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.
- Frags will deal 20% less damage to prone players.
- Item weight increased by 50%.
- Each Frag Grenade now takes 27 inventory capacity, up from 18.
- Pulling the pin of a Frag is now louder and audible from further away.
- Decreased fuse time from 3 seconds to 1 second.
- Increased indirect hit effect radius
- Up to 6.5m, from 5.5m.
- Ringing sound now impacts players through walls
- This matches the Frag Grenade mechanic, although the impact effects a smaller radius.
- Added slight camera shake to players near the explosion.
- Default fuse time mechanic:
- Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.
- Fuse time without cooking has been increased to 5 sec.
- 2.5 second fuse timer when cooking the stun remains unchanged.
- Increased the speed at which fire spreads by 50%.
- Fire can now spread slightly further, with an increased damage radius.
- Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).
- Re-introduced direct damage while standing in fire, in additional to existing damage over time.
- Players in fire will now take an additional 10 damage per second
- Fire now reaches higher and should be obstructed less by small objects.
Multiple changes have also been made to the Karakin map, mostly based on observing how players gather loot. Here are the changes:
- G36C and MP5K have been added to Karakin
- Spawn rate of First Aid Kits and boost items have been increased
- Spawn rate of bandages has been decreased
- Spawn rate of DMR, SR and Win94 on Karakin has been decreased
- Increased care package airplane speed to move faster across the island
Interesting changes have also come for the blue zone, which no longer has a distortion effect, but has a brighter light at the bottom to more clearly show the edge. Here's a before-and-after comparison.
There's a new parachute follow feature too, so you can select a teammate in the plane and ensure that you land together. This should lead to fewer separations in the initial mad scramble.
Plenty of other small tweaks have been made beyond these highlights, too--for more, look over the full patch notes.
PUBG continues to be huge in the wake of more competition in the battle royale genre; the mobile version, in particular, is very popular. Brendan Greene, the titular PlayerUnknown, is working on a new game called Prologue, and it's not a shooter at all.
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