PUBG Has PS4 And Xbox One Cross-Play Now

Can't cross-party with your friends just yet though.


PUBG Corp. has announced that Update 4.3 is now live on the test servers of the console versions of PlayerUnknown's Battlegrounds. The most notable change implemented with the update is cross-play support, allowing people on both Xbox One and PS4 to play together.

It's worth noting that all the traditional bells and whistles that come with cross-play aren't live just yet. Though Xbox One and PS4 players can now battle it out on the same server, there currently is no feature to support friends on the two different consoles to play with one another. If you're on PS4, for example, you can only party up with your friends on PS4. However, PUBG Corp does say in the patch notes for Update 4.3 that the cross-party feature is scheduled to be developed, with further details about a release window scheduled to be shared at a later date.

To test out cross-play, you'll need to download your console's respective test server. On Xbox One, search for and download "PUBG - Public Test Server" from the Microsoft Store. For PS4, "PUBG - Public Test Server" should be located in the Purchased section of your games library. Once in, you can toggle cross-play on and off in your in-game settings under gameplay. When on, markers will let you know whether a player is on Xbox One or PS4.

Update 4.3 implements a few changes in the game as well. The DBS is a new pump-action bullpup shotgun that will drop in care packages, offering a powerful new option for close encounters. More season rewards have also been added, as has Survival Mastery--a new progression system that rewards you for looting, using items in combat, and reviving teammates. Update 4.3 also adds player IDs, allowing you to create a custom emblem for yourself that players see when they look at your profile. There are quite a few minor gameplay and quality-of-life changes implemented in the update as well, which are listed below.

Console PUBG Update 4.3 Patch Notes


  • Improved shotgun consistency
    • Hit probability increased, especially in medium shotgun range
    • Damage drop-off over distance increased
    • Minimum per pellet damage within effective range of each shotgun increased to 4
      • Except the Sawed-Off, which is 3
      • All shotguns fire 9 pellets total per round
  • Adjusted shotgun balance
    • All shotgun pellets now use more realistic ballistic curves (speed decrease over time).
    • All shotguns had their recoil effects updated.
    • Damage multiplier changes
      • Headshot: From 1.5 to 1.2
      • Torso: From 1.0 to 0.9
  • S686
    • Maximum effective range set to 80 m
    • Increased reload speed by 20%
  • S1897
    • Maximum effective range set to 80 m
    • Pump action speed increased by 20%.
    • Pump action will no longer temporarily un-ADS the player
  • Sawed-Off
    • Maximum effective range set to 80 m
    • Maximum increased probability range set to 50 m
    • Increased number of pellets fired to 9
    • Decreased damage per pellet from 22 to 20
  • Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
  • Updated weapon impact effects
    • Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
      • Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
  • QoL improvement for healing items while walking
    • Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace
      • Previously, you could move at walking pace while healing, although had to come to a complete stop to start the action
  • Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Featured Map

  • The featured map has been changed from Erangel to Sanhok.
  • The game mode select UI has changed.
  • Custom Match (Xbox Only)
    • Added Erangel Visual Update option to custom matches
    • Erangel Visual Update will be called “Erangel” and the previous version will be called Erangel Classic.
    • All game modes will be playable on both Erangel variants.
  • Vehicle auto-acceleration key binding change
    • Vehicle auto-acceleration key binding will change from (Double Tap) RT(Xbox)/R2(PS4) to (Hold) RT(Xbox)/R2(PS4) + (Tap) R-Stick(Xbox)/R3(PS4) due to the community request.
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