GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Psychonauts 2 Story Details Discussed By Tim Schafer

Raz has some old wounds that need dealing with.


Tim Schafer has discussed the story of Double Fine's crowdfunded sequel to Psychonauts, revealing key details about the game's plot.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Posting in a Reddit AMA, Schafer said he had the the story for the sequel in mind when the original game was released, and indicated it would be developed using Epic's Unreal Engine.

"In the intervening years I've been keeping a document of ideas going with new mental worlds and story ideas going in as I think of them. So I'm starting this game with the rough story figured out, ideas for brains and mechanics, and an Engine (Unreal)."

The story will be set after the first game and will explore returning protagonist Raz's history, as well as deal with the aftermath of the first game.

"In Psychonauts 2, Raz will finally get to go to Psychonauts headquarters--his lifelong dream. There he can see Sasha and Milla in their natural environment--international espionage. But he finds several things strange about the organization," he explained.

"While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy.

"Raz soon uncovers sinister things at work in the shadows of Psychonauts headquarters, including double agents and evils of the past."

He continued: "Raz’s own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. And also deal with this whole “girlfriend” term and what it really means. :)"

On January 6, Psychonauts 2 reached its $3.3 million goal with five days left in the campaign. The crowdfunding campaign uses Fig as its platform. Unlike Kickstarter, Fig allows backers to invest in projects and thus share in the success of a game.

Psychonauts 2 stands in the top ten highest crowdfunded games of all time. Star Citizen holds the top spot with over $100 million funded.

Got a news tip or want to contact us directly? Email

Join the conversation
There are 5 comments about this story