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Psi-Ops: The Mindgate Conspiracy Update

We check out the virtues of telekinesis in Midway's upcoming action game.

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Psi-Ops: The Mindgate Conspiracy is the upcoming third-person action game for the PlayStation 2 and Xbox. The game places you in the role of Nick Scryer, an agent poised to infiltrate a terrorist organization that's hell-bent on unleashing unpleasant things on the world. While this sounds like a pretty standard plot for a game or an action film, Midway is putting a new spin on this tried and true formula by including an arsenal of weapons that Nick will have at his disposal. While he will obviously have access to a nice assortment of weapons, which range from pistols and machine guns to grenades, he'll also be able to use his brain when in a pinch. No, you won't be able to throw Nick's brain at his foes. Instead, you'll use his psychic powers to take out enemies and solve puzzles, thus tapping into the potential of Nick's very own brain. We'll be taking a look at his powers and their uses in the coming weeks. First up is telekinesis.

Countless years of comics and science fiction have taught us many things. One life lesson is that doing things with your mind is cool. Telekinesis is described as " the power to move something by thinking about it without the application of physical force." All of this places it pretty high on the list of powers we'd all like to have. For anyone who's skeptical of the ability's many uses, Psi-Ops makes a pretty compelling case for why you'd want to have it. While the weapons in the game are well and good, there are just some things a gun can't do. For example, let's say you come across an impassable gap in a bridge. Is a gun going to be of much use? Sure. You could use it to force people around you to help you get across, but that's always messy. If you had enough guns and people--or some monkeys, we imagine--you could also create some kind of elaborate bridge, but again, this would be messy. On the other hand, if you are telekinetic, you can just about use anything around you to create a bridge that you can easily walk over. However, if you feel like getting fancy, you can lift a decent-sized piece of debris, stand on it, and then float across the offending gap. While this is one of the more basic puzzles you'll come across in Psi-Ops, it does show off one of the options available to you if you're feeling creative--and are psychically powered, of course.

To take a look at some of the uses for telekinesis in Psi-Ops, check out our media page.

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