PS4's Gran Turismo Sport Aims for 60 FPS, Features Damage and Weather Effects
More details from producer Kazunori Yamauchi.
Franchise boss Kazunori Yamauchi confirmed that both of those will be present in Sport in a new interview with Game Watch (via DualShockers). He said developer Polyphony has already been working on a damage system for Sport, but that it wasn't available in the version of the game used at this week's reveal event in London. That explains why the brief tournament played following the game's reveal didn't see any of the cars getting smashed up.
Likewise, weather is also planned for Sport, though Yamauchi indicated there are plans to stray away from a dynamic system in favor of offering weather conditions as a pre-match option.
He also identified 1080p and 60 FPS as Polyphony's targets for the game while admitting there are currently some frame rate issues in the current, unfinished version of Sport. As is to be expected, he didn't address the prospect of an improved version of the game for the enhanced version of PS4 that's rumored to be on the way.
Sport marks the Gran Turismo series' debut on PS4. Originally announced late last year, we finally learned some hard details this week. It'll include more than 130 cars and support for online and offline play, though its scope is more limited than the standard numbered releases. The planned beta is no longer happening, as Polyphony would prefer to spend its time focusing on Sport's launch this November. Sony also this week revealed details of a collector's edition and what kind of bonuses you'll receive for preordering.
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