PS4 Uncharted Trilogy Includes Uncharted 4 Multiplayer Beta

Reveal trailer released; Sony claims PS4 port will render at 1080p60.

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Uncharted: The Nathan Drake Collection
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Sony has revealed first official details of its long-rumoured Uncharted trilogy remaster, with a trailer that confirms all three acclaimed PlayStation 3 titles will be bundled together for PlayStation 4 owners.

Officially titled Uncharted: The Nathan Drake Collection, the set of three games (Drake's Fortune, Among Thieves, Drake's Deception) has been given a release date of October 9 in North America.

Also bundled in is first access to the multiplayer beta for Uncharted 4, Naughty Dog's latest entry in the series, which was recently delayed to Spring 2016.

Take a look at the trailer below.

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Sony promises that all three games in the trilogy render at 1080p60, included with a new photo mode, and additional trophy support.

Bluepoint Games, which has previously worked on ports of Flower, Metal Gear Solid HD Collection, and The Ico & Shadow of the Colossus Collection, is handling the Uncharted trilogy.

"Bluepoint Games is incomparable regarding their portfolio of ports and remastered releases," said Naughty Dog's Arne Meyer.

"We've been working closely with them to bring over our engine to make Uncharted: The Nathan Drake Collection an exemplary game."

Sony is incentivising preorders by offering up the Nathan Drake Pack, which includes single player skins of Drake's outfit, as well as the Golden AK-47 and Golden 92FS guns.

Preorders through the PlayStation Store will be rewarded with immediate access to an Uncharted: Nathan Drake Collection PS4 dynamic theme, in addition to the skins and guns.

Sony previously confirmed The Last of Us leads Neil Druckmann and Bruce Straley are heading up Uncharted 4's development.

"[With] The Last of Us, we went to great lengths to try to create this reality, but we were still limited by the amount of overdraw the PS3 could handle, etc.," Straley said when the game was first revealed.

"Now, the PS4 is allowing us to push so much more density, so it's fun to go back and go like, 'Oh, look at the things we wish we could have done in Uncharted 1, it's just like, this is easy, let's just make this.' It's nice to be able to explore something and look back and go, 'Wow, remember when we couldn't do any of this?' It's kind of neat."

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