PS4's Ratchet & Clank Runs at 1080p/30fps, Is About 10-12 Hours Long
Plus, Insomniac confirms game will cost $40, not $60.
Following yesterday's information blowout on the upcoming Ratchet & Clank game for PlayStation 4, Sony has now confirmed resolution, frame rate, pricing, and other details for the gorgeous-looking game.
As you might have guessed, the new Ratchet & Clank runs at 1080p; frame rate is 30fps. These details were confirmed by developer Insomniac Games community lead James Stevenson.
"Our goal was to match or exceed the fidelity of CG animated movies," he said on the PlayStation Blog. "When we first started we realized that was actually possible with PS4. Pretty exciting."
Forza Motorsport Everything To Know Battlefield 2042 | Season 6: Dark Creations Reveal Trailer Assassin’s Creed Mirage - Everything To Know Modern Warfare III - 'Aftermarket Parts' Intel Drop Trailer Nickelodeon All-Star Brawl 2 - Official Ember Gameplay Spotlight Trailer Detective Pikachu Returns – "The Story So Far" Trailer Black Desert | New Permanent Season Progression Guide Fallen Aces: 9 Minutes of New Gameplay Trepang2 | Console Gameplay Launch Trailer Prodeus: The Elder Veil - DLC Gameplay Reveal Trailer Gunhead - Release Date Trailer Anger Foot | Gameplay Trailer
The new Ratchet & Clank game for PS4 will launch in spring 2016 alongside a full-length animated movie based on the series. Both the game and the movie were previously expected to launch in 2015, but were recently delayed. For more on the movie, check out its star-studded voice cast.
Stevenson also confirmed that, as suspected, the new Ratchet & Clank game will cost $40, not $60.
In addition, Stevenson clarified that the new Ratchet & Clank is "way bigger" than the most recent release, Into the Nexus for PlayStation 3, and should offer about 10-12 hours of gameplay. Of course, this is just an estimation, and Stevenson stresses that the game will also offer upgrades and trophies to unlock.
In addition to the much-improved visuals, Ratchet & Clank will feature new planets, bosses, and weapons, as well as a modernized control scheme. These weapons consist of both brand-new weapons and some returning from the Ratchet & Clank Future games, such as the Groovitron that forces nearby characters to dance. Also making a return here is the Bouncer weapon from Going Commando, but you'll need to preorder the game in order to get your hands on that.
Expect to hear much more about the game as we approach E3 next week.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.