PS4 Morpheus VR Headset Launching in 2016

Plus, new prototype revealed today at the Game Developers Conference.

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Today during a special event at the Game Developers Conference, Sony announced that a consumer model of the PlayStation 4 VR headset Project Morpheus will launch in the first half of 2016. A new prototype headset was also revealed, which you can see above.

The new Morpheus prototype features nine tracking LEDs, which Sony says should make positional tracking more accurate. The new prototype, which features a 5.7-inch screen, also supports a 100-degree field of view and 360-degree tracking.

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Enhancements are being made to the new Morpheus headset centered around ergonomics and display. The latest model sports a 1920 x RGB x 1080 OLED display, meaning all pixels have RGB sub-pixels. This enables low persistence, removing motion blue cased by the LCD screen from the original prototype, Sony said.

The newest Morpheus prototype also features a 120hz refresh rate, which is double compared to the first edition, Sony said.

Sony has also made improvements to the Morpheus design in terms of comfort. The new prototype features a single band headset design and quick release button. This, Sony says, should make it easier for players to put it on and take it off. The new headset is also lighter than the original model, hopefully helping users find it to be more comfortable during play sessions.

Pricing for the consumer model of Morpheus was not announced. Sony also confirmed it will show more games for the device at E3 in June and during other industry events.

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"With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players," PlayStation executive Shuhei Yoshida said. "We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences."

GameSpot is getting a first-hand look at the new Morpheus headset today at GDC. Check back later for lots more.

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deathstream

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So it is coming in the first quarter of 2017. Cool. Sooner than I thought.

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ojmstr

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2016

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deathstream

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Nothing has released on time this generation. That was the joke.

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Zloth2

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<< LINK REMOVED >> And the games for it will show up six months after that. ;)

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Leonagard

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<< LINK REMOVED >><< LINK REMOVED >> I really dont get what ppl say abou the games for it... ANY game can work with it!... there will be some specific game for sure... but since any Space/Car/FPS sim will work with it IM sold!...

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nikon133

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<< LINK REMOVED >><< LINK REMOVED >> I expect that they are already building support in games being made right now, or will release patches. It is not too hard when you completely own platform.

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GraveUypo

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> yes it is hard.

games need to run at least 60fps (ideally 90 and up), and rendering the same scene twice in slightly different angles is almost twice as demanding (the only reason it's not twice as demanding is because each eye is only half the pixels). you can't just convert a regular game into VR on a console (you could on pc, but then spec requirements would double or triple)

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nikon133

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I remember few games for PS3 with 3D TV support - Killzone 3 was one of them - that were reducing LOD in order to sustain stereoscopic frame rate.

We already know that res per eye is 960 x 1080, so total resolution is exactly 1080p. They might still need to reduce LOD in some games to maintain 60fps, but that shouldn't be too big reduce.

At this stage, I'm really curious to see how combined two screens at 960x1080 actually look like.

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bledsoe45sbc

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> really because everything i've heard says games need to made for vr specifically and crossover doesn't work well

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nikon133

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> SDK should exist way before device will be released to retail... same as with consoles themselves. And Sony can impose Morpheus support requirement to all games they publish... which is most exclusives.

I don't know if they will do it, but I expect they will. Releasing such accessory without existing AA games would be quite a waste.

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Mirimon78

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Sdk has been out, the only thing that has changed is display, which has little effect on our development.

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Jako998

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With those specs u can honestly see a price point of 500+ dollars.

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BigBossWato

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I don't see them going that high, i see them selling it anywhere from $300 to $350 anymore then that they know they won't be selling very many.

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ojmstr

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Not in 2016 oled screens will be cheaper by then. Im guessing $300

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moxxidude

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<< LINK REMOVED >><< LINK REMOVED >> Enjoy the Avegant Glyph. I don't want anything that WON'T work with the PS4 as I don't plan on getting into the old "gotta upgrade the graphics card, ram, motherboard et al to play this game now.." PC nonsense.

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ojmstr

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Avagant glyph is not even VR. lol are you working for Avagant Glyph or something? Your spamming like a mofo in here

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jakesnakeel

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<< LINK REMOVED >><< LINK REMOVED >> skyhigh, you mentioned Avegant Glyph about 20 times here. enough for me to google it. Here's a quote from a recent hands on.. "it's less like you're being teleported to a virtual world, and more like you're watching a TV that's strapped to your face." To me, that sounds awful. This is not the reaction people have when trying rift or Morpheus. Who cares if they are beaming crap at your eyes if the end result is not good.

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Marky360

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Honestly that's all I see any VR device as a TV strapped to your face.

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GraveUypo

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> it has a shitty 720p resolution for each eye and it's only 45 degrees fov. what the hell, that sounds like crap.

i mean, not entirely, i'd like to have something like that to take with me when i travel so i don't need TVs, but heck, even for that it doesn't sound that good.

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Kinguard73

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1. No price

2. Likely never to buy it regardless.

3. I prob would have more use of my camera then for this device.

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Barighm

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Honestly, I think the Valve version or whatever it is sounded a lot better.

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Mirimon78

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Shut the phuk up

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A_Bunch_Of_Pies

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<< LINK REMOVED >><< LINK REMOVED >> That sounds painful.

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deathstream

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that sounds like a recipe for blindness by age 50. I'd need to see much more research on that tech.

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Zloth2

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Is it? What light source DOESN'T shoot an image directly into your retina? Now if it was BYPASSING the retina, that would be something!

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KLINGON

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Ya but will you be able to wear your glasses with this

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Mirimon78

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Yes, accomidates corrective lenses.

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Marky360

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Ya know I never asked that question.

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DesignByAdrian

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Please tell me how.

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z471

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I'd sell my Xbox One, and 2 Xbox 360s for this thing.

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Mirimon78

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How are you going to be able to sell your xbox's when even msft and retailers can't? 50 bucks, with all 3 exclusives packed in?

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deathstream

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Where are you going to get the other 2/3 of the money?

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