PS4-Exclusive Rime Still In Development, New Info Coming Soon

And it looks like Tequila Works is expanding.

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Remember Rime, the PS4-exclusive adventure game in development at Deadlight developer Tequila Works? It's been a very long time since we've heard anything about the game, and the studio has been quiet about it basically since its announcement at Gamescom 2013. It didn't show up at E3 2016, so a lot of people (myself included) thought that Rime might have been canceled.

But Tequila Works has confirmed to GameSpot that Rime is still in development, and, in fact, we'll be hearing more about it soon. In an email, PR Manager Jose Herraez put to rest our concerns about the game's status, stating, "I can confirm that Rime is still in development, advancing at a great pace."

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In addition, he explained that the team working on Rime has actually expanded by 40 percent, suggesting that the developer is expanding its efforts on the game.

As for when we can expect new information about Rime, Herraez told us that we'll hear something soon. "We know it has been a long time with no news, and we are just as eager to communicate about the game as media and fans are to receive news, but we are only a few weeks away of changing that," Herraez explained.

Although Tequila Works hasn't shown the game off much since its announcement, we do know that Rime is an open-world adventure game that centers on a boy and his journey to escape an island. The last news we heard about Rime came back in March, when Tequila Works bought the rights to the game back from Sony.

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dcoutten

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Edited By dcoutten

Well thats good. Speaking about games that we haven't heard anything about in a while, what about Dreams and WiLD? Do they still exists?

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rasterror

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Not soon enough. This is the I'm most excited for on the PS4.

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Xristophoros

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well, that is very good news. last we heard, sony pulled out of its partnership with the dev team i believe. still looking forward to this game, despite the development trouble it has faced. i would be surprised if the finished product lives up to the trailer, though.

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kvally

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@Xristophoros: according to insiders at gaf, pulling Sony as the publisher afforded them to ability to develop a Microsoft Windows version to follow as as well.

Bummer that MS turned the game down for Xbox.

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Mirimon78

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@Xristophoros: its still ongoing, sony does this often as a way to back developers and and such with finances. Like square who sony bailed out then eventually let go once they could be self sufficient.

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