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PS4-Exclusive Racer Driveclub Doesn't Want You to Rage-Quit

Director Paul Rustchynsky says upcoming racing game will constantly give players new goals, whether they're in first place or not.

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Evolution Studios, developer of upcoming PlayStation 4-exclusive racing game Driveclub, has designed the game in such a way that you'll be less likely to rage-quit after a mistake. In an interview with the PlayStation Blog, Driveclub game director Paul Rustchynsky says even if you lose concentration for a second and swerve off course, you'll still have an incentive to continue--even if you don't end up winning the race.

"I like the idea that you don't have to be in first place," Rustchynsky said. "I want everybody to enjoy the thrill of racing. I play a lot of racing games and I'm a pretty good driver, but I'm not always the guy who's in first place. I like to have fun and take risks, rather than obsess about perfecting every single corner. The problem for drivers like me, and I think we're in the majority, is that racing becomes too intense and intimidating when it's all about winning."

Rustchynsky said it can be "demoralizing" when you make an in-game mistake that ends up costing you the race. But with Driveclub, the game will offer up new goals all the time, so even if you're not the leader of the pack, you'll still have an incentive to continue playing instead of rage-quitting.

"With Driveclub, if you're racing online and you make a mistake, it's not game over" -- Rustchynsky

"We challenged ourselves to design a better game that deals with this aspect of racing. What we've come up with is a racer that constantly gives you new goals to aim for, whether you're way out in front of the pack or find yourself spinning out of control because you pushed your car a little too far," he said.

Some of the smaller challenges within the greater Driveclub racing experience include maintaining a high average speed, holding a racing live, or pulling off a drift. If you log a solid performance--even if you don't win--you'll amass points and set goals for friends to try to match.

"In so many racing games there's that 'all or nothing' mentality," Rustchynsky said. "One moment you're in first place, and then suddenly you crash and you've lost everything. The preceding few minutes of superb driving count for nothing. With Driveclub, if you're racing online and you make a mistake, it's not game over. You don't lose everything and you've still got dynamic Face-offs to keep playing for."

If you don't finish a race, you'll lose everything you've earned in that race, and you'll also stop contributing points to your club, the report states. For more on Driveclub, which launches on PS4 on October 7, check out GameSpot's previous coverage.

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