Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Feature Article

PlayStation VR Review

PlayStation VR may be cheaper than other gaming VR headsets, but does it make too many compromises?

Update: Click here for a review roundup of PSVR games.

PlayStation VR always had a tough road ahead of it. Compared to high-end gaming PCs needed to power the Oculus Rift and HTC Vive, the PlayStation 4 is under-powered. The fact that Sony was retrofitting its old 2010-released Move controllers and PlayStation Camera to work with PSVR, which were peripherals that weren’t initially designed for VR, also does not bode well for the platform. After going eyes-on with it over the past few days, I must admit that it’s surprisingly impressive in some areas, but it also has some issues.

One area where PSVR could use improvement is with resolution. The visuals unfortunately look a little blurry. The head-mounted display uses a 5.7-inch 1920x1080-resolution stereoscopic 3D screen. This amounts to a 960x1080 resolution per eye. While 1080p is fine on a TV that’s several feet in front of you, it's a whole different story when the display is magnified in front of your eyes. Fortunately, the OLED panel here does offer deep black levels and is able to produce a rich color gamut. At the base of the display is a black rubber material that rests atop your nose and cheeks. This is used to block out light. While there will likely be some light leakage above the bridge of your nose, it's not enough to hurt the experience.

No Caption Provided

The headset features a roughly 100 degree field-of-view, which makes your peripheral vision sort of tantamount to wearing ski goggles. PSVR also supports a 120Hz refresh rate panel, which allows the headset to render up to 120 frames per second. Just for some perspective, most TVs use a 60Hz refresh rate. Having a high frame rate is essential in VR, because when the frame rate dips too low, it causes an unwanted judder effect, which can contribute to VR nausea.

Poor head-tracking can also lead to VR motion sickness; luckily, that isn’t a problem here. PSVR has nine positional-tracking LEDs on the HMD and features 18 milliseconds of latency, which is low enough to prevent nausea in most people.

The headset itself may look bulky, but it feels really light. Weighing 1.3 pounds, I was surprised to hear that it’s actually heavier than the 1.2-pound Vive, which feels much more uncomfortable to me. It helps that the weight of PSVR is balanced from the front to the back. It can be a little confusing to put on at first, but you simply pull on the backstrap, put it on your head like a baseball cap, and then slide the front display onto your face until it rests against your cheeks. It's got plenty of room for those who wear glasses, too, and it's overall ergonomics makes you wonder why all HMDs don't use this design. It’s something that I felt comfortable using hours on end at a time. It is worth noting that like other VR headsets, the display here does have a sweet spot where things look sharper. It can often take a second or two to adjust for this.

PSVR is a wired HMD. Going wireless would add latency to the mix, which could again, contribute to VR nausea. It helps that the cable isn’t very thick. I also like how Sony implemented a little inline remote on it that allows you to adjust the HMD’s audio. This little remote also allows you to plug in the PSVR’s earbuds--which are included--though you can plug in any 3.5mm audio headset here.

PSVR supports 3D audio, which, coupled with positional head tracking, is a vital aspect to delivering immersive VR experiences. It works really well, too. For instance, in The London Heist, when a character started walking and talking behind me, I could tell exactly where he stood. While it would have added to the cost, it would have been more convenient if Sony integrated headphones onto the headset, similar to what the Rift offers.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Aside from the HMD, the base PSVR package includes an HDMI cable, USB cable, AC adapter, connection cable, earbuds, manuals, PlayStation VR demo disc, and a processor unit breakout box that mirrors the visuals of the headset onto the TV. The overall setup process isn’t difficult, but there are a lot of cables to hook up.

It is important to note that PSVR requires a PlayStation Camera, which is sold separately from the base package. Furthermore, to get the full VR experience and to get your hands into VR, you’re going to want to get Sony's Move controllers, which are also sold separately. There are games like The London Heist, which are designed with them in mind, and then there are games like Job Simulator, which require them.

Shark Encounter is great edge-of-your-seat entertainment.
Shark Encounter is great edge-of-your-seat entertainment.

After you’ve got the setup process out of the way, PSVR delivers some incredibly immersive experiences. Despite being a passive experience, Shark Encounter, which is a short segment within the PlayStation VR Worlds compilation, can be riveting. It virtually places you in a shark cage and anchors you deep down into the ocean where you encounter a massive great white shark that’s out to eat you. Seeing it pry open your cage with its massive sharp teeth provides a sense of danger that is impossible to replicate on a traditional display.

The London Heist has great production values and is highly immersive.
The London Heist has great production values and is highly immersive.

The London Heist is also another PSVR highlight. Two moments within this experience really stood out to me. In the first, a mobster points the barrel of his gun straight at my head. It’s extremely unnerving, but in the coolest way. Even though I knew that I was playing a game, I couldn’t help but flinch and futilely try to protect my face with my virtual hands. The second standout moment was towards the end of the game, where I had to choose who lived or died between two characters. In a moment of hesitation, one of the characters ended up stabbing me to death. It’s the arguably the most violent feeling I’ve ever experienced in a game, and it was amazing. It’s these little moments that perfectly encapsulate the power of virtual reality. In general, VR is great at making scary moments scarier. Because you often feel intimately present in the experience, situations can legitimately feel dangerous, and that makes games all the more exciting.

One concern that I had going into this review is whether or not the Move controllers would be accurate enough for VR, but they do a surprisingly good job of tracking your hands.

While there’s a lot to like about PSVR, it also has several of issues. The PlayStation Camera can encompass a max 6.2x9-foot play area, but I noticed that when I stood more than eight feet away from the camera, I experienced a very unpleasant visual jittery effect, as if the camera had started to lose depth perception. Even at closer ranges, I noticed the DualShock controller in front of me start to jitter, though it happened to a lesser extent. Getting too close to the camera, however, also presents problems. If you’re too close and are playing a game like Job Simulator, which recommends that you stand, your headset may pop above the camera’s field of view. While you can tilt the camera up, when you conversely play a game sitting down, the controller resting on your lap may be out of range.

It’s not the end of the world by any means, but it definitely feels like an ecosystem that’s cobbled together using existing parts. Furthermore, because PSVR uses only one camera, the Move controllers will get occluded if you turn completely around, as the camera needs to see the light emitting from the controller to track it. What this means on a fundamental level is that we are likely not to get 360 gameplay experiences. Another small gripe I have is that there is no system which indicates where your real walls are in VR. On more than one occasion, I swung the Move controller too far and conked a wall.

Oddly missing from PSVR is controller tracking when you’re in the PS4’s dashboard. As the Vive has shown, this feature can be helpful since you are effectively blindfolded. As long as the controllers are within the PlayStation Camera’s FOV, PSVR should technically be able to do this, so perhaps we could see this feature implemented in a future update. It’s also unfortunate that the Move controllers don’t have a D-pad or movement stick, as this limits PSVR’s capabilities.

Scavenger's Odyssey made me really motion sick.
Scavenger's Odyssey made me really motion sick.

Despite all these little technical deficiencies, the biggest issue plaguing PSVR is motion sickness. Your mileage may vary here, as some people don't have issues with VR nausea. I, unfortunately, am not one of them. Many of the launch games made me feel ill. The main culprit here is artificial locomotion: this is when a game binds first-person movement to a joystick. While this is largely fine on a flat-screen TV, in VR, your eyes are tricked into thinking that your body is moving, but your body does not get the same cues. This disconnect can lead to wobbly sea legs. These problems are further exacerbated when the game moves quickly and has a lot of sudden turns or incorporates jumping movements. Unfortunately, many PSVR games employ these measures. Making sharp turns in Driveclub VR forced me to quickly take the headset off. Furthermore, playing Scavenger's Odyssey for 30 minutes, which is a mech game that takes place in space, not only made me feel sick, but its negative effects stayed with me for over an hour after I took the headset off.

There are ways to combat VR motion sickness. For instance, most first-person titles on the Vive use a teleport mechanic that allows you to point your controller and beam around the environment. On the other end of the spectrum, Oculus has implemented VR motion sickness ratings for each game. While this isn’t the most elegant solution to fix this problem, Sony doesn’t have anything similar in place. Instead, Sony tells me that gamers should take 15-minute breaks each hour to combat motion sickness. That’s not a very good long-term solution.

While you can play movies and traditional games on a massive virtual movie theater-sized screen within the headset, because it’s relatively low-res, the experience is simply better playing on your TV. There isn’t a huge, noticeable screen-door effect, but it certainly looks blurrier than both the Oculus Rift and the HTC Vive, which use 2160x1200-resolution panels.

I imagine some people will think it’s unfair that I’ve compared PlayStation VR to the Rift and Vive so many times in this review. I understand that the two other HMDs are much more expensive and require much more powerful PCs, but there’s a reason that high-quality VR is expensive. Sure, PSVR is more affordable, but it also takes shortcuts. While it sometimes works surprisingly well given these constraints, it reminds me of the adage, “you get what you pay for.”

As a VR fan, I want PSVR to succeed, but it trips up too many times to wholeheartedly recommend at this point. Many of the launch titles will make a large percentage of people sick, and it may lead to the false impression that VR has to make you nauseated. If you have a PS4 and are dying to get PSVR, then I’d recommend the $499.99 bundle which includes the PlayStation Camera, two Move controllers, and PlayStation VR Worlds. If you have a PS4 and are simply curious about VR, I’d hold out until more titles are released. While there are a handful of fun titles, there’s nothing that I’ve played at launch so far to indicate to me that the PSVR is a must-buy right now. For everyone else, I’d recommend saving up for a better reality.

Got a news tip or want to contact us directly? Email news@gamespot.com

jimmythang

Jimmy Thang

Hi! I'm Jimmy Thang and I'm GameSpot's Tech Editor!
Back To Top
496 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for sippio
sippio

407

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I own all 3 platforms. Sxbox1,PS4,PC.

And I don't pretend to own stock in any of them..

I prefer PS4,

I like the PC library & price(300+ steam games via HumbleBundle etc

I feel the Xbox1 is me.

I buy all games that aren't exlusives for Xbox since I know they will be backwards comapatble on the next system etc, And because I think the Xbox1X will introduce a better VR at some point....

BUT the PS4 controller is just perfect yet fragile for me..

the $160 ELite is fancy junk.. after less then 10 uses/10hours the female charge port is busted up,,and the right bumper(R1or RB) is fractured/separated and it doesn't often work and games like Payday where that's the melee button I'm often up on someone just chest bumping em :D

all this explaining to say that the PS VR is on my Christmas list but wife knows already if I wanted it badly enough= id have it..As is the case with 90% of over 30 gamers.......

*I didn't get the PS4pro, I hadn't needed so far..im under the impression I need that for the VR/Morpheus...

$500 is outrageous for a accessory.. lets be honest= the majority of VR games are 1 shot done.

w/ no replay value...A game like Skyrim does have replay value but I dunno this answer but does PlayStation have Skyrim Mods? I remember that's why I buy Bethesda games Fallout/Skyrim for Xbox...

~The Move controlers SUCKED for the PS3...I couldn't believe the brought those things back...

What's wrong with using the PS4 controller?

~The Camera should be Included...$500 and it's cheap/junk= well that's why it hasn't sold well..

I want VR to fail because the industries best are wasting time developing this instead of making gaming fun without triple monetizing consumers...

~THINK HOW FUN A GAME LIKE METALGEAR SOLID V WOULD BE IF IT HAD FREE LOOT BOXES WITH IN-GAME CURRENCY.....OR EARTH DEFENSE FORCE 4.1......

Avatar image for timetraveler_x
Timetraveler_X

138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By Timetraveler_X

From what I heard from my friends and read online is this.

It's a cool experience but the games are really short, not all that good yet and make you motion sick and therefore the price is a little to high for what you get.

Both the ps4 pro and the VR headset itself also seems to be having some issues of overheating and games running at a lower frame rate than the original ps4.

Because of this a day 1 edition might not be an optimal purchase. Don't get me wrong, it's probably a good product eventually but as of now it probably need to undergo some fixes first.

https://www.youtube.com/watch?v=Edn5nSCcOjA

https://www.youtube.com/watch?v=YbZvzFSS7Ww

Avatar image for boomshakkerlak
Boomshakkerlak

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Boomshakkerlak

Well after reading the review, I'm glad I waited now, thought against it anyways.

I do spend too much time on technology anyways and I thought vr would furthermore alienate from the close people around me, so rather than turn myself into a cyber man from Dr who, I think I'll stick to playing games in this reality (atleast the reality we know of as our actual reality, even though a lot of scientists believe we are living in a matrix, but that's another story all together...)

Anyways, I grew up playing the spectrum computer and Amiga, they were some great days. What I did like about them days of old was that reviews came out before the games were released so you knew beforehand weather to buy the game or not, in these recent times the reviews can come out a week sometimes two after the release resulting in some bad purchases, what's that all about???

This is only supposed to be a short one, to those still reading... Ow do! Have a great day!!!

Avatar image for iohannfus2015
iohannfus2015

387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

i've tried one borrowed from my friend, have played with ps vr some games, especially fifa 17 and pes 17, it feels good and the gameplay is fantastic but is not for me, the motion sickness is killing me after 10 minutes.

Avatar image for bifpal01
bifpal01

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

Hello

I have to say I never try any other VR solution as most likely most of ppl around , since you know ... it is not "reachable" so I have no prior experience in VR or any reference to refer to .. I am just a gamer who want to try PSVR.

I have the PSVR for few days now ,frankly it is amazing !!! my home was like show case for the last few days , everyone excited to try the VR and everyone leaving after his first few moment surprised with the un-matched experience (sure , normal ppl like me who never experianced anything else)

it is soo good , your mind and body believe in it ... you start feeling the acceleration , you have that feeling in your mind when hang on a cliff or do a big jump (trust me , I am Hiker and I know how it feel to jump from a cliff )

normal ppl like me , enjoy every single moment even the Playstation World game loopy look amazing ..

the Kitchen demo left ppl speechless , and it was one of my best moment in RE game ever (I played them all by the way .... since the beginning )

all other little or big thing (Ocean decent , until dawn , REGS)

even the sickness you feel in Valkyrie feel awesome .. what you expect .. it is first time I try to flay such machine ... (I remember the sickness I had when flay with glider pilot or ..when I did my only till now Skydive in real life)

PSVR convince your mind and body , it track you extremely well , the resolution issue it might bother you ..but you can live with it ... I believe gaming is not only about crustal clear graphics (no body reach that yet by the way) it is about enjoying , challenge , and good time.

so ... if you are wondering if the VR is for you or now ....

if you have a PS4 go try it somewhere ... no one else can really tell how it feel.

enjoy your virtual reality

Avatar image for pimphand_gamer
PimpHand_Gamer

2881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I have a Vive, the poor resolution and lack of any really good games are the reason it now collects dust. So if the PSVR has worse resolution, be warned.

Now I did try GTA 5 with Redux and with the open VR mod, it works well as far as making GTA 5 seem as if it was built with VR in mind from the ground up, however...the resolution makes it look 4x's uglier, pixel crawling, a slight blur across everything....I dunno, I'll have to toy with it some more to see if it's even doable because this is the only VR game that, to me at least, is an actual game and yet it's just a mod. The real VR titles get old quick, too short or have boring gameplay elements. Resolution is what's breaking VR Imo

Avatar image for justin12421
justin12421

167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@pimphand_gamer: Thank you for this information. I wasnt sure if the vive was any better and was looking into it and now I think I will just skip that too. Nice to hear a opinion from a regular joe. I think all these people interested in a change should just spend that 800 on a good projector. They are very affordable now days and you would be surpised on the little amount of space needed.

Avatar image for BadCommand
BadCommand

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@pimphand_gamer: That's an expensive dust collector. I have the rig for the vive, but having lackluster results from gear vr and seeing the lackluster titles in steam for the vive, I was hesitant to pull the trigger on the vive. I now have the feeling I'd have the same disappointment. There just seems to be all novelty games with no real meat.

Avatar image for wwstar30
wwstar30

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

VR is good just not this cheap PSVR crap. If you want VR get an oculus or a vive. You guys and your poverty VR are funny

Avatar image for jthotty
jthotty

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

They need a racing and a pilot simulation. Once they have these they will be good to go.

Avatar image for andyvecc011
AndyVecc011

275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

usa crap VR , ill wait for gran turismo sport , resident evil 7 and silent hills ps4

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

The media have lied to us constantly about VR. I just putchased and played on the PS VR headset and have to say that journalists have downplayed how amazing it truly is. It may be because they want to keep the information in an article format as much as possible. Here is the truth : As far as gaming goes and some animated movies, VR is the future of the medium. I wish I had filmed my first reaction, but it's full of Holy sh*ts and Oh my effing Gs. Games in VR are stereoscopic, a point few people are even mentioning, maybe because of the 3d tv fiasco. But you are truly immersed, and have an amazing sense of space marred only by the knowledge that you can't reach out and touch anything. With the move controllers, it's even more awesome, but that is hindered somewhat by the clumsiness of the hands. When you move your head forward, you get closer to objects, tilt your head and the objects are rendered appropriately. It's absolutely magical. There is already some compelling content, and it will only get better, but VR is really here to stay, it's intense, magical, immersive, and the faster people adopt it, the better it will be.

Avatar image for deactivated-5b63f02158cce
deactivated-5b63f02158cce

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@consolehaven: If the VR is so amazing, Wouldn't you be spending more time on the device then here with your 10 plus comments?

VR has a 75% chance to become the next 8-Track Tapes

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@Popa2caps: Because I have obligations that take me away from the system. The wow factor obviously wears off, but you can't escape the sense of immersion that you get from VR, it trumps 4k hdr by a mile. VR in 4 or 8k is probably the target now, but that won't be available to a lot of people for many years. That said, what's on offer with ps vr is more than good enough graphically and doesn't detract from the spatial awareness it provides.

Avatar image for wwstar30
wwstar30

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@consolehaven: VR is good just not this cheap PSVR crap. If you want VR get an oculus or a vive. You guys and your poverty VR are funny

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Edited By ConsoleHaven

@wwstar30: If I could have demoed Vive or Oculus at a local store, I would have gone that route I think. I don't regret the ps. r though as Sony will have some great exclusives. I'll be getting a vive early next year.

Avatar image for fartypants
FartyPants

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@consolehaven: I was like that first 2 minutes in Sony booth. The initial amazement however vanishes pretty fast. I would totally rather play great game on 55 inch tv than so-so game on VR. I like to play for few hours, the VR is a no go, the motion sickness after an hour will leave me paralyzed.

378
Avatar image for xxgunslingerxx
xxgunslingerxx

4275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@fartypants: I played for 3 hours non stop yesterday. I actually stopped because the headset was hurting my head from wearing it too long not cause of motion sickness.

Avatar image for pimphand_gamer
PimpHand_Gamer

2881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I don't get motion sick but for comparison, the Vive is certainly one uncomfortable bastard. Couple hours in and it's a big relief to get it off. I agree that the initial wow factor fades pretty quick. Once you're used to VR, it's just as meh as 3D Movies, the immersion is of course still cool, but it's hindered by the feel, weight and goggle view point of the headset itself.

That said, the PSVR should be much more comfortable, but the resolution will definitely bother you more and more just as the Vive does over time and the 100 degree FOV makes it seem as if you're wearing large snow goggles, that bothers you too after so long. But at first you'll be like "holy wowcrap its better than godsex" then 20 hours in you'll be like me..."meh"

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@pimphand_gamer: The FOV isn't a problem for me as that kind of disappears. The wow factor is gone after a day, but that is to be expected. The immersion stays and I love it. Also, I have a very comfortable couch and can only play 1-2 hours a day, so, the immersion factor is more important to me than others, maybe, but I'm confident that VR is the future of gaming, and I would bet that a vr headset will be the main game display for more than 50% in the next 10 - 15 years. just like flatscreen or hdtv and I still think VR is as desirable as when I first tried it :)

Avatar image for cfscorpio
cfscorpio

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@consolehaven: Maybe they honestly don't think it's that amazing because they've used VR before and understand its shortcomings. All the games are essentially cool arcade experiences. Like the Star Wars Battle Pod, Light Gun games and that old arcade game where you put your head in that hanging helmet thing, can spin 360 degrees and can shoot at tanks all around you. VR is more immersive than those but it still has the same problem of dealing with movement. None of the VR devices on the market can solve that problem today or in the near future and so all games will be stuck as these "experiences" or puzzle / rhythm games.

Avatar image for brandiesel
brandiesel

263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If you get motion sickness, you're a pansy.

Avatar image for bfeinberg
bfeinberg

730

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@brandiesel: If you think not getting motion sickness makes you more of a man, you are deplorable.

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@Metallicwolf29: No, the media are way too critical. Once you're strapped in, you don't want the experience to stop.I'd rather play a game like the Witcher in VR at low res, say, than 4k hdr, and I am a huge graphics whore.

Avatar image for fartypants
FartyPants

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@consolehaven: The VR is definitely not very suitable for games like witcher. Racing games or games in vehicles/flying are the best bet and feel most natural.

379
Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@fartypants: I've thought of different control setups to make a 3rd person game like witcher work just fine. Give it 3-6 years and we'll be there.

Avatar image for cfscorpio
cfscorpio

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@consolehaven: You can't play games like the Witcher in VR.

Avatar image for pimphand_gamer
PimpHand_Gamer

2881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By PimpHand_Gamer

@cfscorpio: Actually you can. You use the Witcher first person mod then you use VorpX. Or you can use the headset as a large screen tv that you can alter the size of, curve it..etc. You can also use head tracking while in large screen mode, so that the screen just stays in view but you're head replaces the look input.

The biggest issue with playing normal games in VR with VorpX is the game's FOV, they really need to be at least 110 degrees horizontal, so if there is no mod or setting to go that high, then it won't look right. GTA 5 has the OpenVR mod and that does work very well actually and you can use the Vive controllers.

Now the question is, will they offer VorpX for PSVR? I suspect it'll eventually be sold in the PS store.

Avatar image for luis2113
luis2113

210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@consolehaven: lol that's going too far.

Avatar image for bfeinberg
bfeinberg

730

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@consolehaven: You don't want it to stop until you've blown chunks all over yourself.

Avatar image for nsignific
nsignific

211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Metallicwolf29: But it's already been several years with these things in people's homes, in some capacity at least. I'll gladly accept your bet, if you're offering.

Avatar image for nsignific
nsignific

211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zero_juice: That's just not true, there's several high profile games that support VR, and in the works. Your problem is you want existing recognisable franchise names to be in VR which doesn't make sense - it's a new medium and existing gameplay doesn't translate well into VR for most games (unless they're driving, flying or other cockpit based games).

You're just not following VR closely enough to know any of this ,but that's not VRs fault.

Avatar image for gfunk1369
gfunk1369

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zero_juice: You are right when you play a game that has been modded after the fact to support VR it kind of blows, but play something like Elite Dangerous in VR and it just adds a whole new level of immersion. Fallout and GTA are kind of bad examples. Wait a few years when VR hits around 200 bucks or less then we will see more wide spread adoption as it will be used for more than just games. I mean imagine watching your favorite action or horror movie as if you are in the world. This is the future and maybe it won't be Vive or Oculus that get us there but one day soon it could be the default standard for media. Personally, I was sold when I demoed the DK2.

Avatar image for pimphand_gamer
PimpHand_Gamer

2881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@zero_juice: As a Vive owner, I agree with you 100%. The current games suck critter jizz. Though I am toying with GTA 5 openVR mod, it does literally seem as if the game was made for VR once it's setup. So I do suspect Fallout 4 will work out very well but I've already played it so it's kind of like ..so what?

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@zero_juice: people criticizing technology they've yet to try is a big shame. I went into VR with huge reservations last night and came out a believer. Not hours or minutes later, but just a few seconds in. It's absolutely mind blowing.

Avatar image for pimphand_gamer
PimpHand_Gamer

2881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@consolehaven: lol, everyone does at first. You get over the wow factor pretty quick though. At first I was all like "omfg it's God himself!" ..Now I'm like "meh".

Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Great review. I'm surprised how balanced your review was given that you want VR to succeed. Thanks for being impartial and unbiased.

Avatar image for consolehaven
ConsoleHaven

1417

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

@csward: He's overly critical. Eve Valkyrie is jaw dropping in VR and a simple game like wayward sky is made the better for it. Every bit of content on the demo disc is compelling. It's one of those things you have to see to believe. I played in an ideal setting, at home, on a comfortable couch, with lights dim enough to block out the world completely. Even the somewhat limited pov vanishes. It truly is something special.

Avatar image for DmndBud
DmndBud

56

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@consolehaven: Just finished WaywardSky, and it's easily a 9+. The right way to utilize VR, it has great character, fun first-person puzzles, and a neat little story to tie it together. Def Must-Play VR.

Avatar image for Zenopants
Zenopants

319

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@consolehaven: Agreed. Played Eve: Valkyrie on a friend's Occulus. Before that I'd been dubious regarding just how impressive/immersive the experience could be. As someone who has nothing to gain by championing VR (I can't afford the kind gaming PC it requires) all I have to say is

Holy. Crap! It really is an AMAZING experience. Considering how "young" this new generation of VR tech is now, I can't imagine what it will be like 2-3 years from now. As someone who's been gaming for a VERY long time I know that if I did have the disposable income for a PC rig I wouldn't hesitate to purchase one.
As far as VR being a fad? Maybe, but in addition to the significant advances in tech, people are (generally) waiting longer to get married, have kids. MEaning more people have the disposable income to spend on VR. And that's just in terms of gaming. This technology has many, many other applications.

We'll see.

Avatar image for chiefwiggum16
chiefwiggum16

2826

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I hope this does well, I'd love to jump in, in a couple of years when newers headsets came out. Kind of like with the kinect, I couldnt wait for the new one to see where the device could go but then devs stopped supporting it. Hopefully this wont happen with vr