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Feature Article

PlayStation VR, Oculus Rift, and Vive Comparison: Prices, Specs, & Games

Below you can find details on each major VR headset.

Now that the PlayStation VR launch is nearly upon us, every major VR headset will finally be out in the market. With each headset embracing its own unique approach to VR interactivity and hardware, consumers have a tough decision ahead if they're looking to become early adopters of the technology. To help you compare and contrast the differences between each headset, we've compiled their respective prices, specs, and bundled software.

Which VR headset are you going to purchase? Let us know in the comments below.

PlayStation VR -- $400

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Of the three major VR headsets currently out, PlayStation VR is the only one designed to specifically work on a console: the PS4. It supports head tracking, controller tracking, and mobility tracking. The headset can also be used as a second screen to play non-VR games and watch movies.

PlayStation VR's base package only comes with the headset, a processing unit, and all the necessary connection cables. Its other accessories--the PlayStation Camera (required) and Move controllers--must be purchased separately. Fortunately, Sony has confirmed that a bundle including both accessories is available in North American regions. PlayStation VR users will be able to download The Playroom VR for free at launch. PlayStation VR Worlds is also included for those who purchase the bundle.

For more details, check out our PlayStation VR review.

  • Resolution: 1920cRGBx1080
  • Refresh Rate: 120 Hz, 90 Hz
  • Field of View: Approx. 100 degrees
  • Sensors: Accelerometer, gyroscope, PlayStation Eye tracking system
  • Connections: HDMI + USB
  • Audio: 3D audio
  • Input: PlayStation Move, DualShock 4 controller
  • Platform: PlayStation 4
  • Release Date: October 2016

Included Games:

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Here's a list of every game confirmed to be in development for PlayStation VR.

Oculus Rift -- $600

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The Oculus Rift is a $600 headset that only works for PC. It comes with an Xbox One controller, a sensor, and free copies of Eve: Valkyrie and Lucky's Tale. The headset features both head tracking and controller tracking, and supports a wide variety of games through the Oculus Home software distribution platform. It's worth noting that some games are available on other software platforms as well.

For more details, check out our Oculus Rift review.

  • Resolution: 2160 x 1200
  • Refresh Rate: 90 Hz / eye display
  • Field of View: Approx. 110 degrees
  • Sensors: Accelerometer, gyroscope, magnetometer, external Constellation tracking sensor array
  • Connections: HDMI 1.3 output, three USB 3.0 ports, and a USB 2.0 port
  • Audio: Built-in headphones and mic, 3D audio
  • Input: Oculus Touch, Xbox One controller (included)
  • Platform: Oculus Home
  • Release Date: Available Now

Included Games:

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Recommended PC Specs

The Oculus Rift requires a dedicated gaming PC platform. Below are the required specs.

  • Nvidia GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

Here's a list of every launch game for the Oculus Rift.

HTC Vive -- $800

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The HTC Vive takes a different approach from its competitors. In addition to offering seated VR experiences, Vive actively encourages the user to stand up and move around. It's equipped with IR emitters that allow a wide range of physical movement, and a a front-facing camera allows you to see the real world around you, thus avoiding non-VR collisions with solid objects. The package comes with the headset, two wireless motion controllers, two base stations, a link box to connect to your PC, and a pair of Vive earbuds. It only works for PC.

For more details, check out our HTC Vive review.

  • Resolution: 2160 x 1200
  • Refresh Rate: 90 Hz
  • Field of View: 110 degrees
  • Sensors: Accelerometer, gyroscope, laser position sensor, front-facing camera
  • Connections: HDMI, USB 2.0, USB 3.0
  • Audio: Built-in audio, built-in mic
  • Input: Dual Steam VR Controllers
  • Platform: Steam VR
  • Release Date: Available Now

Included Games:

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Recommended PC Specs

The Vive requires a dedicated gaming PC platform. Below are the required specs.

  • GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • CPU: Intel i5-4590, AMD FX 8350 equivalent or better
  • RAM: 4 GB or more
  • Video Output: HDMI 1.4, DisplayPort 1.2 or newer
  • USB Port: 1x USB 2.0 or better port
  • Operating System: Windows 7 SP1, Windows 8.1 or Windows 10

Samsung Gear VR -- $100

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Samsung's Gear VR launched last year in November and is one of the lowest cost VR experiences you can get. It only works for specific models of Samsung phones and---as a result--is limited by the processing power of those devices. Rather than being a dedicated gaming headset, Gear VR is more passive with simple games and video experiences. It does have some involvement with Oculus, featuring Oculus Home support, which is the software platform the Rift uses. It also supports Samsung's Milk VR video/software distribution platform.

  • Refresh Rate: 60 Hz
  • Field of View: 96 degrees
  • Sensors: Accelerometer, gyrometer, geomagnetic, proximity
  • Focal Adjustment: Focus adjustment wheel
  • Connections: Micro USB connection to Galaxy Note 5, S6, S6 Edge, S6 Edge+, S7, S7 Edge
  • Audio: Built-in audio, built-in mic
  • Input: Touchpad, back button, volume key
  • Platform: Samsung Phones (i.e. Galaxy Note 5, S6, S6 Edge, S6 Edge+)
  • Release Date: Available Now
Got a news tip or want to contact us directly? Email news@gamespot.com

mgespin

Matt Espineli

Matt Espineli is an Editor at GameSpot. He loves MGS, film noir, and westerns, but he very much loves YOU too.
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Avatar image for smokerob79
smokerob79

where it needs to go in my opinion to get to something good.....and even consoles could do this next gen or in a couple of gens if the chips get cheaper to make but this is mostly for PC

EYE BALLS........we need eye tracking with wider fields of view.....if we can do eye tracking inside the headsets we can focus on the stuff the eye is looking at and blur the stuff around it like real life.....wider screens without focus lens may need to be done and would give us a full field of true peripheral vision ......what i have though about was doing 2 4k CURVED screens about 2 3 or 4 inches in size with them rapping around the eyes more and maybe even doing a new shape of screen that is more fitting to the eye then square, 16:9 or 21:9 screens are.....this is the one place i would love to see 4k more then a tv

HOW TO RUN ALL OF IT.........this is crazy but i was thinking about a 3 card set up with ether crossfire or SLI.......first only truly put 2 of the cards in CR or SLI and leave the 3rd to process the room, eye movements and movements of player.....with the 2 that are running it, take the already used software making the cards run every other frame and make them run every other eye!!!........i dont even think they would all have to be the same cards.....we maybe able to get away with a 1060 doing the side processing and need a pair 1070's or 80's in SLI........

THE REAL PROBLEM.....setting this as a standard to be used as a min spec for something that would have 2 4k screens to run could be massive with all the hardware out in the world.....getting programmers able to do version for both GPU architectures to run the same game may be a lot of work and it could force smaller game makers to make games for only the red or green team.....and not both....on the consoles if they ever went with 3 built in GPU its unknown but i think it could be done if we already have 2 4 core CPU's stack together to make a 8 core.......and yes i understand being done on a console level pushes in to all kinds of crazy bounds but they are already stacking in consoles....

i understand this may not be doable for years but i think this would be a great way to run everything and really get it something good.......4k could shine here if it was in a 3 inch screen close to your face as you would never see a single pixel.....it may take the 11 or even 12 series (or 5 or 6 series from what ever AMD is doing) to make this happen as we still really need single cards able to run real 60 frames at 4k on every game to even start something like this.......

PRICE.......until chips get cheaper and we get some gens under use able to truly smash 4k in to the ground it wont be there......but i myself still think its a great place to go with all of the current tech we have.....

Avatar image for Shimayama
Shimayama

@smokerob79: http://www.roadtovr.com/starvr-interview-starbreeze-cto-emmanuel-marquez-e3-2016/

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smokerob79

@Shimayama: cool so they are working on what i want to do....(kinda)....large field of view with way better tracking and room scaling.....AWESOME.....i wonder what this set could do if they could give the system a GPU just for tracking and room scaling....

Avatar image for redeka
redeka

@smokerob79: This is a great, uhh, dream, I guess. But are you serious? There is so much ignorance regarding how VR works in this post that it is hard to comprehend the mental capacity of the person who wrote it. Without even pointing out the other stuff, explain to me how we can just do "without the focus lens"? Have you ever tried focusing on anything an inch from your face?

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smokerob79

@redeka: wow moron you think you have a clue and missed what the eye tracking was for.......what a moron.......what mental capacity do you have if you missed things like this??

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redeka

@smokerob79: Oh shoot, yes, I did miss the part with the 4k screens that wrap around our eyes inside the headset that have eye tracking to only focus the parts we are looking at. This will DEFINITELY bypass the physiological inability to comfortably focus on anything closer to our eye than 25cm and render the lens absolete. Oh yeah, and in case you didn't know, /sarcasm.

Avatar image for smokerob79
smokerob79

@redeka: read above.....the other guy not being a dick posted something that is along the lines of what i want to do...some one is making this.......stop being a dick.....its not a dream when someone has a working prototype.....

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nparks

What about the Virtual Boy?

Avatar image for simplytheebest
SimplyTheeBest

@nparks: Do you have one go-go dancing on your taskbar?

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smokerob79

@nparks: it was 8 shades of red and ran to low of frame rates.....i had one to say that.....

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sakaiXx

Im buying psvr. Just like kinect ad move, there's bound to be high profile games on it. hope the quality is a lot better than the kinect ones.

Avatar image for simplytheebest
SimplyTheeBest

@Metallicwolf29: Get an HMD for the PC for that

Avatar image for simplytheebest
SimplyTheeBest

I'm just going to stick it out with my Rift DK2 until models with 4k screens come out. You need 4k to eliminate SDE. Use the simulator below to see what I'm talking about.

http://vr.mkeblx.net/oculus-sim/

Avatar image for southsouthsac
southsouthsac

wait, so we have to use Sony's motion controls for PS4 VR? What about good old fashioned traditional controls and games that play well, yet in VR? Is that not what we're getting? If not, seems like another crappy gimmick. I want to play COD and Gran Truismo and feel like I'm there, but with good controls.

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NiteX

@southsouthsac: It all depends on the game itself. Some just use the DS4, while others use the PS Move controller.

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EchoAlphaEcho

I will wait until Christmas to see what the demand is like for PSVR. If I can sell mine for more and put some of the money towards a HTC Vive that would be preferable, if not its another VR system to play games with.

Avatar image for WingChopMasta
WingChopMasta

I own a Vive and have demoed the PSVR. If you're wanting to get into VR but just can't justify the price tag of the PC VR setups get the PSVR. It's amazing for the price. The visuals are on par with the big boys, even clearer in some cases due to their superb software and full rgb panels.

I love my vive and roomscale which is a big plus for spending the extra money, however Sony can do this down the road by adding another camera support - it's that simple and still a hell of a lot cheaper than getting a beast PC to run proper VR.

I'd get the PSVR as your entry into VR. If you're hooked I'd enjoy the PSVR for awhile until prices go down on the PC side and we get more proper content. As of right now Sony is going to have all the proper AAA games, Vive is all short experiences and early access (Shocker).

Avatar image for smokerob79
smokerob79

@WingChopMasta: you dont have the horse power to support a second cam.......it would need its own stand alone processor as everything the system has will be tapped......will wait and see but i dont see until the next round of hardware on the console side hits.....room scaling is going to be hard.....

Avatar image for WingChopMasta
WingChopMasta

@smokerob79: Again, you're an idiot. A standalone processor for tracking a light? You are like 11 just spouting off complete BS, right?

My Vive uses two wirless boxes that have zero latency because it requires almost nothing to track that.

The Gear VR is going to have insideout tracking utilizing the phone camera right away which is a lot more intensive than traditional VR, yet it's perfectly doable on a phone.

Go do something other than troll these comments being the reason nature selection should still be a thing with our species. It's pathetic.

Avatar image for smokerob79
smokerob79

@WingChopMasta: im trolling....im looking at the fact it cant track stuff out side of a small space and its kinda limited to head movement and not whole body movement.....again i dont think you had a DK kit 2 years ago....

Avatar image for WingChopMasta
WingChopMasta

@smokerob79: Oh, boy if you aren't trolling then you should just lie and say you are...What the heck are you talking about? Full body tracking? No VR does full body tracking..it's all head tracking and motion control tracking. It's called positional tracking...but of course you knew that since it takes an entire processor to function.

Well, we all know your knowledge in this space. I really hope you stop getting those votes. You're pretty horrible at this VR thing.

Avatar image for simplytheebest
SimplyTheeBest

@WingChopMasta: The visuals are not "on par with the big boys". For one it only has a 1080p screen which will mean heavy SDE. I have a Rift DK2 and it also uses 1080p and in titles like iRacing the SDE is bad enough that it obscures your vision of braking indicators in the distance. If the game is mostly dark it is OK. It only has a 100° FOV and doesn't have the horsepower for graphically intensive games due to ps4.

If you buy Rift or Vive, you can use them on Scorpio as well as PC. This is something sonyspot left ou of the article, hmm! I think being able to use them on two different platforms plus the boost in performance makes them the better buy.

Avatar image for WingChopMasta
WingChopMasta

@simplytheebest: Right. More people that don't understand full RGB displays. I won't bother explaining it here but go look up the big different from 1080 to full RGB 1080, then come back here. I have a Vive and I've used the PSVR. Sony's done some pretty amazing stuff.

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SimplyTheeBest

@WingChopMasta: Oh, I understand alright..... How amusing. You keep thinking that.

Avatar image for WingChopMasta
WingChopMasta

@simplytheebest: You don't understand because you've never tried the PSVR and, again don't understand the display being used. I have tried the PSVR and I own a Vive so I KNOW it. You're the one that'll continue to have to think it.

Avatar image for simplytheebest
SimplyTheeBest

@WingChopMasta: I own an Oculus Rift DK2 same resolution, same FOV as sony. I know how much power is required for low persistence to kick in on anything other than a tech demo.

Avatar image for ACMC85
ACMC85

@WingChopMasta: But still. A PS4, PSVR $299?. camera and move controllers $99? That's $700 at the cheapest. Still better than Oculus Rift with it's previous Owner supporting fringe Liberatarians. They can't even agree on what they believe in.

Avatar image for WingChopMasta
WingChopMasta

@ACMC85: So $300 + $100 = $700. Gamespot comment math checks out!

Avatar image for pelvist
pelvist

@WingChopMasta: He didn't say that though (unless he edited afterward). He said: "A PS4, PSVR $299?. camera and move controllers $99? That's $700 at the cheapest".

I have a Vive and have also tried PSVR at two different events too and the biggest and most obvious problem that no one claiming to have tried PSVR has mentioned yet is the poor tracking of the move controllers. It's very noticable, especially if you own a Vive to compare it to.

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nurnberg

Let's face it, only Playstation VR has a chance of becoming successful. Occulus and Vive will flop. They are way too expensive and require a PC.

Avatar image for gruntreaper
Gruntreaper

@nurnberg: /facepalm

Avatar image for smokerob79
smokerob79

@nurnberg: you are under estimating the PC base......what is going to make any of them sell is the games that use the hardware well.....BS playing pool at a bar games wont make me spend even 200 bucks......being able to move with it more then just sitting will also be a big factor going forward.......

Avatar image for gamingdevil800
gamingdevil800

what so PSVR actually has the best refresh rate?!

Avatar image for WingChopMasta
WingChopMasta

@gamingdevil800: They have their genius Reprojection software that can take a 60fps game and reproject to 120hz.

Devs can make their games 90hz native and it will run 90hz, or they can do 60hz and have it reproject to 120hz. Sony is making most content run 120hz reprojected by default, nothing lower than that.

PSVR fans are going to have one heck of a smooth experience. No dropped frames to cause confusion and motion sickness which can happen on the PC.

Avatar image for smokerob79
smokerob79

@WingChopMasta: HAHAHAHA......consoles cant even keep frame rates stable in cutscenes and you think its going to do it when adding a second screen and the processing power of calculating head movement???......will have to wait and see but i dont see good things coming.......it would be nice if they could do good, cheap VR maybe in 5 or 10 years we get something the size of a tablet or cell phone able to really do it right

Avatar image for WingChopMasta
WingChopMasta

@smokerob79: Holy shit. Did I just get messages from someone like 4 years in the past? Have you been under a rock since VR came back on the scene a few years ago? Do you have any clue what you're talking about. Have you read a single article on the information out now by people demoing the product?

Do you have any idea what the F you're talking about? Go do some research and then come back here and apologize for sounding like yet another moron on this comment section.

5 to 10 years for mobile sized VR? You're trolling me right now, right? You've never heard of the Gear VR you complete and utter retard? The VR powered by a phone? I am guessing you're a poor kid that doesn't look too far into the tech future because it's depressing, hey? That I could understand.

Avatar image for smokerob79
smokerob79

@WingChopMasta: did you miss the thumbs up i got??? and have you been under a rock missing the dropped frame rates in cutscenes???....your the moron.....i had a DK kit 2 years ago....i have played with both cardboard and fancy head sets from sam....i dont see it doing well until we can get 2 4k screen 3 inches in size right up next to your eyes.....

Avatar image for WingChopMasta
WingChopMasta

@smokerob79: Have you seen the comments on Gamespot? The cry baby morons get the votes.

You never had a DK2 if you did than you wouldn't be here talking stupid about tracking, etc.

Cardboard, you're even going to name drop that like it's even VR, that's a viewer at best? I am guessing that's about the gist of your real experience with VR... "'Fancy headsets from Sams" is another Red Flag.

There are more morons around here than people with these devices so it would be wise to listen to the people with actual information, than the people that start their comments with "HAHAHAHAAHA"

You're full of shit, these people like that so they will pat you on the back, when PSVR comes out and it's blowing their simple little minds all of this won't matter. Enjoy being miserable about your BS information and your Fancy HMD's From Sams.

Avatar image for deactivated-58a78a043e9d4

@WingChopMasta: Well, "smooth" is a variable quantity in this situation. Have you ever tried an interpolated movie? They're jarring at best, sickening at worst, and that's the rendered stuff. Actually converting a video game frame in realtime will be awful. Imagine if some developer left motion blur on. Blurgh!

Try this if you want to see how bad it is for yourself.

https://www.svp-team.com/w/index.php?title=Main_Page

Avatar image for echoalphaecho
EchoAlphaEcho

@gamingdevil800: but half the vertical resolution.

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gamingdevil800

@echoalphaecho: Don't really need something thats halfway to 4k if it has a lower refresh rate

Avatar image for echoalphaecho
EchoAlphaEcho

@gamingdevil800: The problem is detail, with half the resolution it makes it harder to look at things such as switches in cockpits, there is eye tracking in PSVR witch the other headsets don't have so see if this combats focal areas.

Avatar image for louixiii
LouiXIII

Might as well take Oculus out of the race xD

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mari3k

I am gonna get a HTC Vive.

It has Valve and it has much better experience.

Avatar image for ccanfield1
ccanfield1

Since I don't have a PC that can support Rift or Vive but want a better experience than Gear VR, I'm planning on getting Playstation VR. I already have a PS4, the camera and move controllers. So my cost of entry will be $400. Rift and Vive would require me to purchase a high end PC on top of the cost of the headset. If I didn't have that barrier then I might debate this more but for me it's going to be Playstation. I just can't afford the other 2.

I've only had the chance to try Samsung and Playstation's headsets. For me Gear was barely a step up from Google cardboard and not really the VR experience I am looking for. At Playstation Experience I got to try their headset and really enjoyed RIGS, Battle Zone and London Heist. They gave me a gaming experience that sold me on VR. I have everything I need to use Playstation VR once I purchase the headset, so that is why I am choosing that one to purchase.

I have a friend who is getting Oculus and I'm really excited to try that. He spent $1100 to upgrade his PC, on top of the $600 for the Rift, and I just can't afford to do that. I look forward to comparing that to my experience with Playstation VR but financially it isn't an option for me. Even if it is a superior product, Facebook and HTC priced themselves out of my range.

Avatar image for javalino
javalino

Now Comparison is the same as "put all info in the same page".GS is dying !!!so sad!!

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mboettcher

@javalino: Yeah, I kept scrolling down, looking for some actual critical thinking and didn't find any until got to here.

Avatar image for HardCore_PC_Gmr
HardCore_PC_Gmr

I am gonna get a HTC Vive.

It has Valve and it has much better experience. Just watch this (watch the whole video):

https://www.youtube.com/watch?v=iWproPHhHd0

Avatar image for CagedOkami
CagedOkami

@HardCore_PC_Gmr: are you a paid commenter? im seeing this copy and pasted comment too much.

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HardCore_PC_Gmr

@CagedOkami: Nope, i am not at all. Also, this comment has not been copied and pasted too much.

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CagedOkami

@HardCore_PC_Gmr: "too much" mhmmm

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HardCore_PC_Gmr

@CagedOkami: Yep, not much at all.

Avatar image for flexy456
flexy456

My personal preference for the Rift, and why:

I don't care for "walking around" since I live in a tiny apartment and can't walk around big there anyway. The motion controllers for the Vive are great, but Oculus Touch will be released too so I won't lose anything getting a Rift at an initial lower price, and can THEN also get the Oculus Touch controllers.

On the Oculus forum I have seen lots of folks who already coded demos, games and whatnot. I can get a Rift and immediately download amazing demos. If I get a Vive I wouldn't even know where to get demos/games. So simply going on Oculus forum and download lots of apps/demos etc. is a huge incentive to me to go with the Rift instead.

Avatar image for HardCore_PC_Gmr
HardCore_PC_Gmr

@flexy456: Actually, Vive has much stronger appstore, which is Valve's Steam.

Also with Vive, you do not have to walk around. It is all about type of the games.

Avatar image for flexy456
flexy456

While the price tags for the Rift and the Vive are higher than expected I think that folks who fantasize about VR Kits for $50 are extremely unrealistic. Go look what a decent Gsync monitor costs, they also cost about $700 but miraculously nobody complains there! Let me assure you I'd rather get a Rift or Vive than spending $700 on a 27" Gsycnc monitor!

Note: Not some 5 years ago, VR goggles cost SEVERAL THOUSANDS and the specs were ridiculously poor, like 320x200. Now you can get real VR goggles for the price of a high-end monitor or GPU and the specs are far, far better...plus they're actively supported by Gaming companies.