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Feature Article

PlayStation VR, Oculus Rift, and Vive Comparison: Prices, Specs, & Games

Below you can find details on each major VR headset.

Now that the PlayStation VR launch is nearly upon us, every major VR headset will finally be out in the market. With each headset embracing its own unique approach to VR interactivity and hardware, consumers have a tough decision ahead if they're looking to become early adopters of the technology. To help you compare and contrast the differences between each headset, we've compiled their respective prices, specs, and bundled software.

Which VR headset are you going to purchase? Let us know in the comments below.

PlayStation VR -- $400

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Of the three major VR headsets currently out, PlayStation VR is the only one designed to specifically work on a console: the PS4. It supports head tracking, controller tracking, and mobility tracking. The headset can also be used as a second screen to play non-VR games and watch movies.

PlayStation VR's base package only comes with the headset, a processing unit, and all the necessary connection cables. Its other accessories--the PlayStation Camera (required) and Move controllers--must be purchased separately. Fortunately, Sony has confirmed that a bundle including both accessories is available in North American regions. PlayStation VR users will be able to download The Playroom VR for free at launch. PlayStation VR Worlds is also included for those who purchase the bundle.

For more details, check out our PlayStation VR review.

  • Resolution: 1920cRGBx1080
  • Refresh Rate: 120 Hz, 90 Hz
  • Field of View: Approx. 100 degrees
  • Sensors: Accelerometer, gyroscope, PlayStation Eye tracking system
  • Connections: HDMI + USB
  • Audio: 3D audio
  • Input: PlayStation Move, DualShock 4 controller
  • Platform: PlayStation 4
  • Release Date: October 2016

Included Games:

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Here's a list of every game confirmed to be in development for PlayStation VR.

Oculus Rift -- $600

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The Oculus Rift is a $600 headset that only works for PC. It comes with an Xbox One controller, a sensor, and free copies of Eve: Valkyrie and Lucky's Tale. The headset features both head tracking and controller tracking, and supports a wide variety of games through the Oculus Home software distribution platform. It's worth noting that some games are available on other software platforms as well.

For more details, check out our Oculus Rift review.

  • Resolution: 2160 x 1200
  • Refresh Rate: 90 Hz / eye display
  • Field of View: Approx. 110 degrees
  • Sensors: Accelerometer, gyroscope, magnetometer, external Constellation tracking sensor array
  • Connections: HDMI 1.3 output, three USB 3.0 ports, and a USB 2.0 port
  • Audio: Built-in headphones and mic, 3D audio
  • Input: Oculus Touch, Xbox One controller (included)
  • Platform: Oculus Home
  • Release Date: Available Now

Included Games:

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Recommended PC Specs

The Oculus Rift requires a dedicated gaming PC platform. Below are the required specs.

  • Nvidia GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

Here's a list of every launch game for the Oculus Rift.

HTC Vive -- $800

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The HTC Vive takes a different approach from its competitors. In addition to offering seated VR experiences, Vive actively encourages the user to stand up and move around. It's equipped with IR emitters that allow a wide range of physical movement, and a a front-facing camera allows you to see the real world around you, thus avoiding non-VR collisions with solid objects. The package comes with the headset, two wireless motion controllers, two base stations, a link box to connect to your PC, and a pair of Vive earbuds. It only works for PC.

For more details, check out our HTC Vive review.

  • Resolution: 2160 x 1200
  • Refresh Rate: 90 Hz
  • Field of View: 110 degrees
  • Sensors: Accelerometer, gyroscope, laser position sensor, front-facing camera
  • Connections: HDMI, USB 2.0, USB 3.0
  • Audio: Built-in audio, built-in mic
  • Input: Dual Steam VR Controllers
  • Platform: Steam VR
  • Release Date: Available Now

Included Games:

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Recommended PC Specs

The Vive requires a dedicated gaming PC platform. Below are the required specs.

  • GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • CPU: Intel i5-4590, AMD FX 8350 equivalent or better
  • RAM: 4 GB or more
  • Video Output: HDMI 1.4, DisplayPort 1.2 or newer
  • USB Port: 1x USB 2.0 or better port
  • Operating System: Windows 7 SP1, Windows 8.1 or Windows 10

Samsung Gear VR -- $100

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Samsung's Gear VR launched last year in November and is one of the lowest cost VR experiences you can get. It only works for specific models of Samsung phones and---as a result--is limited by the processing power of those devices. Rather than being a dedicated gaming headset, Gear VR is more passive with simple games and video experiences. It does have some involvement with Oculus, featuring Oculus Home support, which is the software platform the Rift uses. It also supports Samsung's Milk VR video/software distribution platform.

  • Refresh Rate: 60 Hz
  • Field of View: 96 degrees
  • Sensors: Accelerometer, gyrometer, geomagnetic, proximity
  • Focal Adjustment: Focus adjustment wheel
  • Connections: Micro USB connection to Galaxy Note 5, S6, S6 Edge, S6 Edge+, S7, S7 Edge
  • Audio: Built-in audio, built-in mic
  • Input: Touchpad, back button, volume key
  • Platform: Samsung Phones (i.e. Galaxy Note 5, S6, S6 Edge, S6 Edge+)
  • Release Date: Available Now
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Matt Espineli

Matt Espineli is an Editor at GameSpot. He loves MGS, film noir, and westerns, but he very much loves YOU too.
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runstalker

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Rez, RIGS, Batman, Thumper, Battlezone, and DriveClub on PSVR if you're shopping for Day 1 software.

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SaturatedButter

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It seems like cool tech but unless the games are cool this will be a sinking ship. The tech isn't the problem, it's that nobody has a clue how to make good content for it that keeps people engaged for more than a couple hours. The best content for VR right now is an interesting novelty that doesn't last very long.

Maybe it could still work in an arcade setting, where people just pay for the novelty experience. Asking people to pay for the full cost of the headset, make room and adjustments in their homes? That's not practical if the content doesn't get significantly better.

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abhiasthana159

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Edited By abhiasthana159

None of the existing VR headsets are so good. They're all designed for mediocre PC specs. I'd like to see a headset with improved display and wider FoV that needs all the power my dual GTX 1080 system can provide. http://www.funbull.com/

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nickfitz_99

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@abhiasthana159: instead of bragging about your dual cards, perhaps spare a thought for the majority that dont have the same 1080 x 2,, sport.

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BeantownSean

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@abhiasthana159:

Right, because most PC gamers have dual 1080s...makes perfect sense.

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PCMaster_race

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@beantownsean: Most PC gamers that aren't bottom dwellers have decent rigs. I don't expect you console peasants to understand that. And, you're as poor as street beggars so you won't even be able to afford the PS VR anyway, so what's the point. Until you get a decent job and can afford to be a part of our glorious master race, then you should just get back to serving my meals while addressing me as Lord.

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BeantownSean

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Edited By BeantownSean

@pcmaster_race:

The level of assumption you're making is pure ignorance. PC is my preferred platform and have been building my own rigs since 1999.

My main rig is an i5 3570K @ 4GHz paired with R9 390, which is a "decent" rig. The GTX 970 has the greatest market penetration of any single card and the 390 compares well with it.

I also have a intel 4th Gen mini-ITX machine and an older AMD AM3+ rig, both are capable of running any game out today.

You should find a new hobby, you give PC gamers a bad name.

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PCMaster_race

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@beantownsean: Your peasantry is made even more apparent by your paltry PC specs. I would make the switch to console if I were you and save yourself the hassle. You're doing it all wrong. The poor excuses of machines you listed are crying under the burgeoning load of new games that have to make due with settings being dialed down in order to be sufficiently playable. I am your Lord and I have spoken.

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guitarist1980

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My whole issue is the content for VR at this point, A guy at digital foundry who has the vive, the oculus said he likes VR, but after the coolness of the VR aspect wears off the games are not very interesting. He said if you played those VR games on your TV or monitor they would be boring. And thats exactly how I imagined it to be. If you are an early adopter and don't mind playing tech demo's and have plenty of money to burn then go for it and take a chance that your investment will work out.

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ojmstr

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@guitarist1980: Your talking about the PC market here, way more investements put into PSVR and mainstream console games in general. Sony will drive the VR market to new hights in the coming months/years.

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guitarist1980

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Edited By guitarist1980

@ojmstr: I hope it does well. But FB alone has invested 250 million dollars into the Rift and they said they will at least double that amount of money in the next few years. I am not sure sony has that kind of money to burn. Last I knew Sony as a company was in the red. I know Sony has divided up its company, I am assuming the gaming portion is doing well.

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sakaiXx

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Already saving up for ps4pro.might be getting the psvr bundle if it exist and my money allows it.

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jumalan75

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Edited By jumalan75

If you have the money, like supporting new tech with minimal content, and a PC HTC all the way

If you have the money, like supporting new tech with minimal content, well PSVR is your only option until we see what Scorpio does, but that console + VR isn't going to be less than $800/1000 in 2017 and it will be what VR is today with PCs if that because Scorpio is already being made with yesterday's PC hand me down power.

For those that must have the AAA content? Doubt you'll be happy until we have the power of Quad Titans and 4K/120fps per eye and 4 years of developers making games for it... so that places you in about 2022/2025 CE.

Point being... don't look at VR as must play if you're on a budget and expect the crisp and grand titles of today's non VR titles...

You have to like it because it's new, exciting, and finally ground breaking for its playability and potential... it nor its content is close to being refined...

I've tried VR and can only say... it's in its playable infancy, but the coolest thing I've picked up since the switch from a flip phone to the original iPhone... its amazing for its potential... you're paying to be a part of its development, not its establishment

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chriswilkes509

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The PlayStation VR cost as much as the 1TB PlayStation 4 Pro console the other headset cost $200.00 dollars and another headset cost $400.00 dollars more they are crazy as crap

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blown503

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The headsets are not as big of a problem as the type of content is pure garbage. I mean really there are no "I have to play games" steam allows anything that is a cash grab to be sold on their store. There are tons of shooter wannabe's, sword gun, bow games. There's a train game where you shoot the same candy and gingerbread man over and over and the cost is up there and there's a diving game that is more worth the price because you can spend more time doing other things like exploring. I was thinking there might be an awesome haunted house game come out that is more than a stupid shooter try to be. Really there's a few good games but most all of them are just garbage cash grabs.

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petcow

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Edited By petcow

I like how this article fails to mention that you have to purchase the Move Controllers and Camera for the PSVR if you don't own them (That's around $200), and the Touch controllers for the Oculus Rift (that's $200+ dollars).

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Matt_Dymond

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@petcow: I like how you failed to actually read the article as it does mention them.

'Its other accessories--the PlayStation Camera (required) and Move controllers--must be purchased separately.'

The Move controllers are only required for some games, and the games themselves make this quite clear on the packaging that they are mandatory.

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walterg74

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Edited By walterg74

@petcow: I like how your post fails to mention how you failed math...

Or are you not aware that oculus had cost $200 LESS without the touch?

And the psvflr BUNDLE including camera, control and game only costs $500...

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FartyPants

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Edited By FartyPants

I think the dealbreaker for VR is a "must have" game that would simply play far better in VR than without, not something heavy hammered in the VR. Something that everyone will be talking about and everyone will want to play it - sort of GTA for VR. I looked at the current Sony VR lineup and there is no single game I want to play.

Every technology that hyped "extraordinary change of way" we do things and then just add restrictions on my previous habits eventually dies in my glorified MEH hole. I am pointing at you: 3D TV, Kinect, Leap Motion - they all sounded much much cooler before I bought them but become very boring very quickly and not the items of worship all the 13 years old youtubers were hyped them to be.

The good thing is, waiting couple of months is a win-win situation, we will either have that "must have" game or can get those VR headsets cheap on craiglist. Really, I see no downside of waiting....

924
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LancefromTexas

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Get a Vive and get Onward...all I need to say

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pelvist

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@lancefromtexas: Im so glad I cancelled my Oculus Rift preorder and went with the Vive. Oh and Onward is really great fun.

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walterg74

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@lancefromtexas: pass.. oculus for the win...

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petcow

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Edited By petcow

@walterg74: Good luck with those touch controllers and room scale with the Rift, now that we know it costs $200+ to get a full room scale.

Costs a hell of a lot more than a Vive now...

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walterg74

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@petcow: Please go back to school and attend a math class.. it costs exactly the same. Here let me help you: $600 + $200 = $800

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Verenti

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Edited By Verenti

@walterg74: If by "the win" , you mean run by a morally questionable dwarf and whose corporate culture seems to be pathological and anti-consumer, then sure.

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walterg74

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@Verenti: no, by the win I mean analyizing the product for what it does instead of some ridiculously stupid appreciation of who the ceo is or does.

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Verenti

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Edited By Verenti

@walterg74: So your original comment meant you're going to pass because "oculus for the analysis of the product for what it does instead of some ridiculously stupid appreciation of who the ceo is or does."

Alright, that sounds a bit weird, but whatever floats your boat.

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walterg74

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@Verenti: Wow.. you really have some serious trouble with reading comprehension...

It's not that hard... PASS (On PlayStation VR). It's Oculus FOR THE WIN: because I analyze the product for what it does instead of some ridiculously stupid appreciation of who the ceo is or does.

It doesn't sound weird at all (if you know how to read).

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Verenti

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@walterg74: No, you suck at writing.

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walterg74

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Edited By walterg74

@Verenti: right, that's why you mismatch my comments... man, you really are mentally challenged.

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Verenti

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@walterg74: Mismatched your comments? It's a direct quote of you in reference to what you said directly before.

Ladies and gentlemen, this is why you don't drink during pregnancy.

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howthegodzkill

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None of the currently existing VR headsets are good enough. They're all designed for mediocre PC specs and of course, consoles and mobile devices. I'd like to see a headset with improved display and wider FoV that needs all the power my dual GTX 1080 system can provide.

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walterg74

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@howthegodzkill: hahah your ignorance makes me laugh...

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MuffintopX

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Waiting for the next gen of headsets which won't be for another 2-3 years. They could at least put one of today's cell phone screens in there which looks way better than the screen door they all use now.

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walterg74

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@MuffintopX: Yeah, that already exists with the Samsung Gear VR...

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regulas

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"Which VR headset are you going to purchase? Let us know in the comments below"

None, but if I were willing to throw out hundreds of dollars as a early adopter (hardware tester) I would have to choose the Sony. Already have a PS4 and my 55" LED TV is 1080P so the higher resolutions from the other ones is a waste. The one from Valve would be second and I wouldn't touch Oculus, Facebook can kiss my *&*&^.

Will give this a year or two to mature, mores software to choose from, more refined. One or more of these early ones will very likely fizzle and die and if you went that way your out of some good cash.

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Myron117

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@regulas: " Already have a PS4 and my 55" LED TV is 1080P so the higher resolutions from the other ones is a waste"

What the hell are you on about here?

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walterg74

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@regulas: oh what an ignorant little mind..

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SuperKlyph

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Edited By SuperKlyph

They all need a vacuum hose attachment.

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Nyc-WiLL

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Valve>Oculus>PSVR>GearVR