PlayStation 5: Everything We Know About It -- Launch Games, Unreal Engine 5, PS5 Release Date Rumors, And More

Unreal Engine 5 was just shown running on a PlayStation 5 console. Ahead of the PS5's late 2020 launch, here's everything else we know about it.

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We aren't even halfway through 2020 yet, and Sony has already revealed several details regarding the PS5, its next-generation console. We've learned about the console's technical specs, as well as its new DualSense controller and certain games, and the official website is live. We've even seen Unreal Engine 5 gameplay running on the system, and though it was not of a full game, the technical specifications of the system mean we would be approaching photorealism. We've also heard reports of what could very well be this year's Call of Duty game, which will almost certainly release on PS5. It's adding up to one of the most exciting console launches we've seen in years, despite Sony not even showing the physical design of the console yet.

It's planned to arrive this holiday season, and though Sony hasn't revealed a final date or price, it will reportedly still arrive in 2020 and the ongoing pandemic is not impacting this timeline. However, a Bloomberg report indicates we may need to prepare for lower-than-expected supplies at launch, as well as possibly reduced or altered promotion compared to Sony's typical product releases.

First, we know what the console's official name will be: Unsurprisingly, the console is indeed called the PlayStation 5, just as was to be expected. Additionally, we've learned what the logo looks like, and it's equally unsurprising. The classic PlayStation symbol will also appear on the controller, called the DualSense. The controller’s name reflects its expanded capabilities, including more haptic feedback compared to the DualShock 4 and variable resistance in the triggers. The controller sports a new look, as well, with a two-tone black and white design. During 2019, it was revealed that the PS5 will also have PS4 backwards compatibility and SSD storage, and it will support PSVR. The company has also outlined some green, energy-efficient initiatives it is planning for the next generation.

If Sony follows the outline for how the PS4 was properly unveiled, we can expect it to host a special PlayStation Meeting event. There had been some speculation that such an event could take place in February but that didn't happen. If or when such an event is held, that could be when we learn about things like a price and launch game lineup. However, when Sony intends to roll out new info, it won't be at the venue you might expect. Just like last year's E3, Sony planned to skip E3 2020 before it was canceled, and ditto for GDC 2020 due to coronavirus concerns.

Below you can find all the details known about Sony's upcoming console. It's likely we'll hear more details--big or small--in the coming months, so be sure to bookmark this page and check back often as more gets confirmed.

PS5 Release Date

This is surely the question on everybody's lips: when will the PS5 come out? Sony, as you'd expect, is tight-lipped on the matter, but it has confirmed a "holiday 2020" release window for the PlayStation 5. The company has been no more specific than that--Microsoft has also provided the same vague window--but historically, November has been a frequent month for console releases in the past. Pre-orders are unlikely to go live until a release date and pricing information are revealed, but you can sign up for pre-order notifications from several major retailers now.

PS5 Price

Again, Sony has not stated how much its new console will cost, but it did say that the PS5's price will be attractive to gamers. "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set," said Mark Cerny, the lead architect of the PS4 who's currently working on its successor.

Of course, you wouldn't expect Sony to say anything different, but one gets the feeling the company has learned from the PS3's exorbitant price tag--and the console's subsequent struggles--and the PS4's more reasonable cost and subsequent successes. This is especially likely considering Microsoft's own struggles early in the Xbox One's lifespan, as it priced the system a full $100 above the PS4 and was forced to make cuts to address this later.

Will PS5 Be Backwards Compatible With PS4 games?

Cerny also confirmed the PS5 will be backwards compatible with PS4 games, as the two consoles are built upon similar internal architectures. This will be welcome news for those who were disappointed by the PS4's lack of backwards compatibility with PS3, PS2, and PS1 games.

In terms of which games players can expect to play, the full list hasn't been confirmed. However, Cerny noted that PS4's 100 most played games will be playable on PS5 at launch and all will run even better than before. "Running PS4 and PS4 titles at boosted frequencies has also added complexity," Cerny said. "The boost is truly massive this time around and some game code just can't handle it. Testing has to be done on a title by title basis. Results are excellent though. We recently took a look at the top 100 PlayStation 4 titles as ranked by playtime and we're expecting almost all of them to be playable at launch on PlayStation 5."

He also discussed how backwards compatibility will be approached in the PS5 internally, and how the functionality will not be removed upon subsequent console iterations given the nature of their approach to designing the feature. "One way you can achieve backwards compatibility is to put the previous console's chip set into the new console, like we did with some PlayStation 3s," he said."But that's, of course, extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chip. Meaning that, even as the technology evolves, the logic and feature set that the PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility mode. One advantage of this strategy is that, once backwards compatibility is in the console, it's in. It's not as if a cost down will remove backwards compatibility like it did on PlayStation 3."

SIE president Jim Ryan told GameSpot sister site CNET backwards compatibility and cross-gen are important for the PS5 to help players have a seamless transition.

"Whether it's backwards compatibility or the possibility of cross-generational play, we'll be able to transition that community to next-gen," he said. "It won't be a binary choice about whether you have to be either on PlayStation 4 or next-gen to continue your friendship."

In yet more welcome news, PS4 games will even run faster than they do on your current console, in part because the PS5 will contain a solid state drive, as opposed to hard drives that current consoles ship with. Cerny has demonstrated a load screen from Insomniac's Spider-Man taking less than a second on a PS5 development kit, compared with 15 seconds on a PS4 Pro.

Sony showed off the faster loading times during an investor presentation in May. You can see the video below, which was captured by Wall Street Journal reporter Takashi Mochizuki.

PS5 Specs And Disc Drive

This is where Sony has been surprisingly forthright with new information. The company has confirmed the PlayStation 5 will contain an AMD chip that has a CPU based on the third-generation Ryzen. It'll have eight cores of the seven-nanometer Zen 2 microchip. The console will also support 8K gameplay, but this will of course be dependent upon TVs catching up.

Graphics will be driven by a custom version of Radeon's Navi line. This graphics chip will support ray-racing, something which is starting to become popular in movies and video games. Although it is traditionally thought of as a lighting technique, Cerny says this technique could also improve game audio. In fact, PS5 will fully support 3D audio.

The aforementioned SSD is a big detail too, as it means games will load faster and be able to handle more objects on-screen at once than current HDD-driven consoles. Characters and cameras could move faster through game worlds, as environments could be loaded in much faster than they are at present. It will also lead to faster install times for games and patches.

As one final detail, we know the PS5 will not go the route of the Xbox One S All-Digital Edition, which doesn't include a disc drive. Instead, the PS5 will include a disc drive, so rest assured you'll still be able to buy and play physical games. PS5 discs will have a capacity of 100 GB, and the console will also support 4K Blu-Rays.

Sony has also confirmed that the PS5 is capable of supporting 4K visuals at 120Hz for those who have TVs that can support that. 120Hz is a refresh rate around double the rate of standard TVs. You can check the full specs below:

PlayStation 5 Specs

ComponentSpec
CPU8x Zen 2 Cores at 3.5GHz (variable frequency)
GPU10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
GPU ArchitectureCustom RDNA 2
Memory/Interface16GB GDDR6/256-bit
Memory Bandwidth448GB/s
Internal StorageCustom 825GB SSD
IO Throughput5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
Expandable StorageNVMe SSD Slot
External StorageUSB HDD Support
Optical Drive4K UHD Blu-ray Drive

PS5 Controller

Sony has opened up on its vision for the PlayStation 5's controller by saying: "One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.

"To that end, there are two key innovations with the PlayStation 5's new controller. First, we're adopting haptic feedback to replace the 'rumble' technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

PS5's DualSense controller
PS5's DualSense controller

"The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can't wait to see where their imagination goes with these new features at their disposal."

On April 7, Sony shared additional details, reconfirming that the controller uses a rechargeable battery. It also revealed the design, which you can see above--it has a tone-tone look and features a built-in microphone, so you don't need to wear a headset for online voice chat. Furthermore, the Share button from the PS4's DualShock has been replaced with what Sony has now dubbed the Create button. Details on what that change means have not been shared, with Sony explaining in a PlayStation Blog post, "With Create, we're once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves."

SIE boss Jim Ryan added, "DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games--continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5's launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months."

Unreal Engine 5 Gameplay

On May 13 as part of Geoff Keighley's Summer Games Fest, Epic Games showcased the Unreal Engine 5 for the first time with a gameplay demonstration running on PS5. This demo was not for a full game, but rather a slice of what the PS5 can do while using Epic Games' new technology. It featured extremely realistic visuals, no texture pop-in, a smooth framerate, and the ability to transfer assets from films directly into games rather than have to considerably rework them. Unreal Engine 5 will power Fortnite on PS5 by mid-2021.

This technology will not be limited to the PS5, however. Epic Games CEO Tim Sweeney clarified a few days after the event that the Xbox Series X will support the demo's technology, as well, including its Lumen lightning systems and Nanite geometry.

Can I Use Expandable Storage With PS5?

The PS5 allows users to install non-Sony proprietary expandable storage, giving you the option to purchase off-the-shelf parts to slot into the system. According to a Digital Foundry report, "NVMe PC drives will work in PlayStation 5, [but] the only problem is that PC technology is significantly behind PS5 [and] Sony needs to validate them to ensure that they will work properly."

In Cerny's talk discussing the PS5, he noted that Sony was testing expandable storage devices to ensure that they can physically fit into the PS5 and also deliver the required performance. The company has advised people not to purchase drives ahead of it revealing its recommendations, so don't jump the gun just yet in your efforts to prepare yourself for the incoming launch. PS5-compatible SSD storage is expected to come "a bit past" launch, though.

Sony's approach is far different from Xbox Series X, which will support external storage devices but only for Xbox One games and other media. For Xbox Series X games, they will require proprietary cards.

Will PS5 Support PSVR?

The current PSVR will indeed be supported by PS5, as will the PlayStation Move controllers. "I won't go into the details of our VR strategy," Cerny has stated, "beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console." The system architect stopped short of saying whether a new PSVR device will ever come out, however.

It was believed that Sony's briefing at CES 2020 could bring with it some PlayStation 5 news, but that only barely turned out to be the case. Sony's Jim Ryan appeared on stage to share some impressive stats regarding the PS4 and to reveal the PlayStation 5 logo, which you can see below. It's hardly surprising, maintaining the same style used for recent generations. Beyond that, Sony had nothing new to discuss about PS5 during the tech-focused event.

No Caption Provided

Energy Efficiency

Though Sony has been generally quiet about the PS5 since its announcement, it came forward to reveal just slightly more information in conjunction with the announcement of a United Nations initiative. The Playing for the Planet alliance aims to make the video game industry more environmentally friendly. To that end, Sony announced that the next generation of its hardware will use dramatically less power when placed into suspend/sleep mode. Just one million PS5 users turning on the energy-efficient feature would save enough electricity to power 1,000 US homes. The company is also conducting a carbon footprint assessment and looking into more energy-efficient data centers.

PS5 Games

We don't yet know many confirmed games coming to PS5. It's reasonable to presume annual titles like FIFA and Call of Duty would make the jump to PS5, though their developers haven't stated anything concrete. The full launch games list has also not been revealed. However, we do know that Sony is planning on unveiling this soon, likely when it offers a full look at the console's design for the first time.

Currently one confirmed PS5 game is Godfall, a loot-based melee action-RPG. It's scheduled for late 2020, which more than likely makes it a PS5 launch game. However, time will tell!

Fortnite will be available on PS5 at launch and will support cross-progression and cross-play. It will move to Unreal Engine 5 on PS5 in 2021.

The next Battlefield game will also be coming to PS5 in addition to Xbox Series X in 2021, developer DICE confirmed in April.

Assassin's Creed Valhalla will be coming to current-generation systems as well as next-generation systems, including the PS5. However, the first gameplay we see for the title will be from the Xbox Series X version, and it's unclear as of now what the differences will be between platforms.

The other game possibly confirmed to be playable on PS5 is the Final Fantasy VII remake, after Square Enix's president and CEO Yosuke Matsuda said: "I believe that our teams have made it so that the game will support both the next generation and the current generation of consoles. I believe it is being developed so that it is going to be playable on both, so I'm not really concerned about that and I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles."

However, it's not clear whether Matsuda was referring to a dedicated PS5 edition of the game, or if he was simply referring to the PS4 version being playable on PS5 via backward compatibility. If it's the latter, then we can technically count every PS4 game as playable on PS5.

Finally, we know Bluepoint Games, the studio behind remakes such as Shadow of the Colossus and Uncharted: The Nathan Drake Collection, is working on a PS5 game that it says is a "big" one.

PS5 UI

PlayStation 5's new user interface will allow you to see more details about friends' games without opening the applications themselves. "Even though it will be fairly fast to boot games," says Cerny, "We don't want the player to have to boot the game, see what's up, boot the game, see what's up. Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

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Tuna_walker

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PlayStation 5: Launch games. "We don't yet know many confirmed games coming to PS5."

Why include this in the headline if there isn't any news to report? That's odd.

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ChunkyDrawers

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Edited By ChunkyDrawers

They also go on to say this comes with a "power cord" that plugs into an "outlet" which allows you to "light" the unit up

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hrV_25

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Edited By hrV_25

If I dont get infamous 1&2 remake on ps5 imma be mad AF.

Along with resistance trilogy remake.

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SystemOverload

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Edited By SystemOverload

Sony is a big enough company to be able to manufacture enough consoles for the demand, oddly enough Sony was able to over manufacture PSTV so many so Sony was giving them away with every PS4 sale.

Sony seems to make a lot of bad decisions.

No games announced but you can play 100 PS4 games.

The real question is, will the PS5 fan be as loud as 747?

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DarthSnoopy

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Regarding Graphics resolution:

I'll try make this as non-technical as possible. It should be expected that almost all Titles in the PS4 to PS5 crossover era should be easily made compatible with BOTH systems in native resolutions.

I read an interview with the Ubisoft guys about 10yrs ago where they mentioned working on their own in-house game engine. One of the features of this engine would allow them to develop a game for ANY resolution without a massive reprogramming effort. Realizing the rising popularity of cell phone games, handheld gaming devices as well as increasing resolution of TVs and immersive platforms such as PS3/XB/PC, occurring at that time, a SINGLE developer interface would accommodate them ALL. (Maybe they should have called it the Sauron engine 😂)

Their plan, was to develop in the highest resolutions and color palletes practical and then just inform the interface of the resolution and pallette available on a given system and have it automatically scale the app or game to those specifications...Done... EZPZ.

Being that we are 10 yrs removed from that article, my assumption would be that they are already able to develop 8K content ONE TIME, and have their interface easily scale it down to PS4 architecture. Surely, they would have been able to develop this panacea within 10 yrs. Most likely, other developers have similarly equipped their game engines.

Therefore, making games cross-compatible between PS4 and PS5 should be a simple matter once the developers start to develop in, for instance, 8k resolutions.

The PS5 chipset is just an evolution of the PS4 chipset with more raw horsepower, it is NOT a completely new chipset.

(The PS3 Cell Processor required a completely different set of chipset instructions making ports much more difficult.)

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DarthSnoopy

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Regarding COMPATIBILITY:

I am somewhat dismayed that some of the commenters here seem to have not even read the article (or maybe they just read an earlier version of the article with less information.)

As far as backwards compatibility, it seems clearly stated that Sony is looking at PS4 backwards compatibility ONLY. I cannot fathom where those theorizing about PS3 compatibility are getting this impression.

Sony has implemented PSNOW to provide you with backward compatibility for classic games FOR A FEE. Why would they even consider offering PS3 compatibility?

In addition, Sony made a failed gamble with PS3 architecture to try to deliver cutting edge graphics ahead of the curve. Unfortunately, it's custom chipset didn't payoff well for Sony, Developers or Consumers. This makes it extremely difficult to port games to the PS4 and PS5 platform.

Since Sony has settled into the cycle of engineering around primarily cutting edge, yet mainstream chipsets, it is much more difficult to provide compatibility with outside architectures like PS3.

However, this makes it much easier for developers to leverage their expensive efforts in development and make their games available on both XB and PS platforms.

I see this as a big win for the consumer. I would much rather SACRIFICE the 8% graphics intensity increase from some totally custom chipsets but be able to play almost all games on XB/PS platforms.

These platforms can still be competitive based on things like their UI, online experience, their available features (ie, haptic feedback vs vibro) and their overall respect for the customer experience (which MS seems to lack).

I stopped choosing platforms for Exclusives when MS decided to REQUIRE an internet connection to even play your first game on your XB. At that time I fully committed exclusively to PS platform. So my opinion on chipsets is a bit self-serving.

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angrycreep

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they been so quiet that it looks like they scare of something. Maybe the other console is more powerful than us? Just saying nothing else. Also all the talk has been around so far about games for the new xbox but what about the new PS5. Nothing has been announce, they have shown nothing and haven't announce anything for their new console. They have a lot of franchises but nothing so far it almost feel like we gonna have a PS5 with no first party games.

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timmyeugeclark

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They act like an SSD is something special or new. That's all I ever used in my PS4 Pro. I already ordered a 1 TB Samsung 860 Evo with my PS4. So I don't know what it's like gaming on a HDD for console. But if it's anything like PC? No thank you

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Heidern98

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Yo you guys have gone from a credible online gaming source that puts out informative articles, to a site that focuses on click bait and spoiler filled headlines. This is why I can barely come here anymore. If anyone there actually loves games and has a passion for entertainment, you should be ashamed of how your site operates now. Remember when you guys used to treat us like human beings?

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ALLIAMOS

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I need to know some information about PS5,,,,

how to turn it on

how to turn it off

how to connect the controller

can some one give me a PS5 as a gift ?

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BDRTFM

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The Energizer article that keeps going and going and going and.....

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cobaltskky

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Are you kidding me? What a garbage article. It doesn't list anything we don't already know. It's all vagaries, though the title makes the article seem like those items have been detailed and confirmed.

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gotrekfabian

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@cobaltskky: Welcome to GameSpot.

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EdwardNygma

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@gotrekfabian: True.

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EricJanssen001

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The inclusion of 4K UHD, and the backward compatibility (if it plays PS3, I can finally get a decent Project Diva game back again), at least answers my big nagging non-gamer PS4 question about PS5: Ie. "So, why exactly ARE we getting this one again, besides the thrill of having the Next One announced?" The lack of UHD was one of the reasons I held off on the PS4 as "pointless" until the eleventh hour of the PS3 being retired.

Also, if they're keeping PSVR, that means that 3D capability has to remain on the system, and I don't have to throw out my Blu3D disks. That's why us casual gamers buy Playstation, for the next-generation disc/media players: I'm not giving up my old 3DTV screen yet, but if I have to get a 4K someday, at least I'll have the hardware.

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blade256

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Edited By blade256  Online

I want to know how much RAM the PS5 will have. It's probably 16gb, but I really hope it's 24gb.

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JustPlainLucas

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What I really want to know more about is whether or not it will actually be BC with all previous PS generations like the rumors are saying.

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GamerBum

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Edited By GamerBum

@JustPlainLucas:

They just have to copy Microsoft again with BC don’t they?

Wait wasn’t it a sony exec that said hardly anyone plays back compat titles?? Now they are busting there balls (and probably their bank account) to have it implemented in ps5. Hypocrites much? I’ll be very surprised if it’s back compat with ps3.

X1 and XseX are already doing this with all previous generations.

Come on sony pull the finger out and get it done already. Xbox has been doing this for years now.

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JustPlainLucas

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@gamerbum said:

@JustPlainLucas:

They just have to copy Microsoft again with BC don’t they?

Wait wasn’t it a sony exec that said hardly anyone plays back compat titles?? Now they are busting there balls (and probably their bank account) to have it implemented in ps5. Hypocrites much? I’ll be very surprised if it’s back compat with ps3.

X1 and XseX are already doing this with all previous generations.

Come on sony pull the finger out and get it done already. Xbox has been doing this for years now.

Actually, it was MS who copied Sony, as Sony did it first with the PS2, then with the PS3. If Sony implements full 100 percent BC - which no Xbox does - with previous generations on the PS5, they won't be copying MS, only resuming what they initially started.

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phppapa

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LOL. Bro, I have a 2TB internal and an 8 TB WD External. They're both full and I gotta delete games still from my 8TB external every month or so to make room for more. I get a lot of keys emailed to me for reviews so I understand where I stand compared to the average gamer. However, I have peeps on my friends list that have 6-12TB in total also and they run into the same issue (and they quite simply just buy A LOT of games), lol. No matter how much storage you have it'll ALWAYS just depend on how many games you buy and wanna keep on ur system to be able to boot right up and play. I see ur point, but since the PS5 is gonna have an SSD, don't count on storage being cheap. If anything, I think storage will still be a problem people are bound to bitch about. I honestly hope that we can still attach external NON-SSD drives to the PS5 but I got a hunch Sony won't let it happen, at least at launch. And, I wouldn't be surprised if the rumored external SSD carts made by Sony specifically for the PS5 might turn into a reality. That way, they'll make even more $$$ selling "PS5-hardware specific" SSD drives for more storage. Generics and other companies are sure to follow suit, but this is a heavy rumor that some or maybe even Sony discounted, but I got a feeling that Sony will give us some kind of option(s) for more storage where it won't be breaking the bank. Then again. maybe not (SSDs are A LOT cheaper nowadays than in the prime PS4 era). Good point though. Time will tell, but no matter what- peeps will bitch (esp in the social media-crazed, "recreational outraged," cancel-culture base that we live in).

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jenovaschilld

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Oh god they are pumping this same old tired ass article out each month or week, it seems until the 9th gen console actually do come out.

Of course, none of the above means shit! Hardware and even architecture could, would, and should change upto first quarter of next year. I would say by E3 of next year -late June - is when we will have dead set specs and ideas of what the 9th gen systems will be like. Because you have to start lining up hardware purchases for such a huge electronics launch before then.

And of course even console options and features are subject to change. Anyone not remember the xbox one right after the baffling 2012 E3, and the many (though not enough) back peddling they did. Also the ps2, wii, gamecube, sega saturn, sega genesis, nintendo- also made small to large changes throughout the same year of its launch.

This is an article best saved for every few months at the most.

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ScreamingSatori

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If you're going to keep posting the same article over and over again, you should at least highlight any changes or new information.

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ChrisAnetkaC

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Backwards compatibility is an excellent feature on many levels. Thieves and burglars will now have the option and incentive to leave your PS4 behind and only take the PS5. That's great.

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GamerBum

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@ChrisAnetkaC:

The ps5 would be left under the xmas tree if I was a burglar. I’d take the XseX and Switch pro though if Ninty ever give us one.

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Pupchu

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@ChrisAnetkaC: HAH! Nice...

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hjroman

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Regarding the games published after the release of the PS5 I think that the right strategy would be that they come out for both consoles (PS4 and PS5), at least for a while (about 2 to 3 years).

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GamerBum

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@hjroman:

Like what Xbox are doing.

playstation ‘For the players’ pffffft hahahaha.

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jenovaschilld

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@hjroman: Oh yeah, with 100+ million ps4 out there, any publisher will be sure to have 8th gen version for a long while, At least until enough 9 th gen consoles are out, that making a AAA game for 9th gen would be worth it.

Of course this may be disappointing for gamers. Games will just not look 9th gen for a long while to allow for porting down as they say. Games that are truly built for and towards the 'metal' of the hardware and architecture to take advantage of the newer gen console will also be harder to 'down' port them to 8th gen. Especially ones that use heavy amounts of architecture, or AI.

Also the ability of the 9th gen consoles to 'upgrade' 8 th gen games will also be limited. Maybe a few more frames here and there, nice shades, but unless the developer spend the time, money, and skill in providing 4k+ assets playing games on 8th gen consoles or 9th gen consoles will look, well .. there will not be that big of a difference for a while after.

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GamerBum

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@jenovaschilld:

On ps5 perhaps not Xbox..

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jenovaschilld

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Edited By jenovaschilld

@gamerbum: Yes, GamerBum is very right here. Since most all games are made towards the SONY Playstation console's architecture and then ported sideways and often down to the xbox, 9th gen games will probably look even worse on the xbox console, unless they are that rare unicorn known as a xbox exclusive.

100+ million consoles, xbox est around 50million - you go into a 9th gen with all new hardware and architecture including gpu/and gpu memory- and you are a gaming publisher. AND you have to make a 9th gen game, that can also be ported 'down', which means you cannot add in any game breaking engineering or ai that the 8th gen games cannot handle. And you want to make it multiplatform so ....

First you make it towards the ps4, 100+ million consoles, while making it look good on the ps5, then port it to the xbox scarlet, and finally down to the xbox one. Will anyone even consider tweaking the game for the xbox one X, (probably not). So yeah any 9th gen game, like GamerBum said will probably have a rough time when it is finally ported down to the 8th gen xbox.

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sladakrobot

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Edited By sladakrobot

@jenovaschilld: Dunno but the devs right now tend to use the power resources which the XbX offers resulting in either higher fps,higher resolution or in few cases both,even it is far away from the sales of a standard PS4.

My guess is,if the XBSX performs better than the PS5(if!) and it is easy enough to utilize,they will go that extra mile.

IMO, the major differences between both consoles will be down to the way how they handle the raytracing.

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jenovaschilld

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@sladakrobot:

I have no favorite in console wars, for the last 40 yrs of gaming. I only like games. But on that, it does not matter what console plays it better - it will always be about money: -Who pays them to design the game as an exclusive, - whoever has the largest install base / largest potential consumer. They will never go an extra mile if it is not paid for, because that money could then go towards making a new game.

But. MS is splurging a ton of money on new IPs or new games, which will do them very well come ninth gen. I just hope another Scalebound doesn't plague MS, much of the fault lies with Mattrick there, still if they are not an in house studio/developer the over sight is much harder.

Don't get ahead of one self in regards to raytracing, there in lies the problem with the chicken and the egg. YES, ray tracing will be a new standard in gaming and really make lighting and positional audio amazing. But, you are talking years away, much like VR and cloud. There also lies the problem with introducing ray-tracing into your games. If you do it minimally, the effects will be less pronounced and will it then be worth the expense. If you add it in heavily, that will make it much harder to down port the game to 8th gen consoles, losing out on 180 million potential 8th gen consumers. Just like advanced architecture, AI, vast open worlds, all of which need tons of crunching power and specific coding to the metal to make it work. It can be done, but at an expense of so high you could almost make two different games.

Your a publisher making a new 9th gen game, you give a studio a ton of money. This AAA game needs the largest pool of consumers possible. So a mix of 9th gen and 8th gen consoles. If you code certain features it will make it impossible or too costly to down port. If your game implements ray tracing heavily, what will it look like without it.? Will optimizing it on 8 th gen consoles be worth it? But the only thing that matters, that has every mattered is the games. And so will it be 9th gen.

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JimInPT

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Is "holiday" similar to Christmas?

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trucker5

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"the PS5 will be released holiday 2020 and yes they are calling it the PS5"

no shit sherlock. is anyone surprised that the company that created the PS1-PS4 is calling their new system the PS5? if you are a PlayStation or xbox player, it doesn't matter. the one thing we all want is more storage space on these systems. I will admit I play xbox more than PlayStation and I currently am playing on the biggest system original storage system on either console with my xbox slim s version having a 2TB hard drive when all others currently have a 1TB max.

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linadragonx

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If course it has backward comparability. Unless they flat out change every single api used and software to run games it is just largely going to be a spec bump and hardware redesign

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Ken_Mizuki

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Great article! It really says so much in detail. You guys might wanna check out what I have written on the upcoming playstation as well my article also has a lot of important things to know! https://www.techeazz.com/2019/08/ps5-coming-next-year.html

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ghost140

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$599 for the Standard PS5

$699-$749 for the (rumored) PS5 Pro

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Chubby170

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Soo, does that mean the ps5 will be backwards compatible with more than just ps4? Weird statement in the article.

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EdwardNygma

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Isn’t this just a rehash of a month’s old article? Soooo where’s the “like” button for comments?

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Yokai-Oni

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I already knew would be PS5 and im excited for PS5 <3

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videogameninja

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Personally, I think the big question that will determine just how well Sony’s latest creation sinks or takes flight will be… drumroll please… Price point.

-No surprise there, Ninja. Wow, you should be a fortune-teller.-

While the most amazing graphics, advancements in technology, and features will no doubt win over scores of gamers what will ultimately help make them put down their hard earned dough will be whether or not this tech comes at a price-point that seems reasonable or not.

Many hardware developers have been in this exact same spot with not so good results (Neo Geo anyone?) so saying price really doesn’t matter is setting oneself up for failure. Thankfully, I don’t think Sony is banking on this tactic as to do so might give up their market lead among the big 3 in terms of the amounts of consoles in gamers homes.

It goes without saying that exclusives/games will be another major driving factor for gamers looking at buying one of the next generation of consoles but Sony has been doing an amazing job since even the PS3 days so to think they will jump ship from their consistent delivering of great exclusives isn’t likely.

Sony might release the PS5 around the Christmas season in 2020 but if they were smart perhaps launching ahead of the NeXtbox might be in their best interest in terms of gaining market share as well.

Time will tell but one thing is for sure. 2020 is shaping up to be a bloodbath.

-CONSOLE WARS NINJA APPROVED-

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jenovaschilld

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@videogameninja: I do not think price point alone will determine success or not. IF we look back over the last 5 generations of consoles, prices have been all over the place. (launch prices) Multiple SKUs, etc included. And the ultimate winner of that gen or even that year is not totally tied to price. However there is always price per value, etc. etc. but even that has not proven solid. Going first or last doesn't mean to much either down the road.

But what does present more then anything, is that must have game or more importantly games within that first two years more then anything. Which you mentioned secondly. You can sale a console for less, but if it does not have the games consumers desire that effects sales of hardware - which really does not mean shit to platform providers. The most important thing they track is tie-in ratio or software sold per hardware. It doesn't matter if you sale a ton of hardware if no one is buying software -Take the Wii - sold a ton, had a very poor software to hardware - and that is how platforms make their money is through licensing fees.

For instance, even while the ps3 and xbox 1rst gen - did not sale very well in total numbers during their first 2yrs - their tie-in ratio was strong enough and money making enough to embolden their console companies. Of course the Dreamcast also had a high tie-in ratio but quickly died (that however was even more soap opera-ish and a great read).

If you google, wiki most successful consoles, and read down to the bottom, it talks about the 'razor and blade business model ' gaming industry - why a platform is considered successful and more. There are many factors - but it really boils down to - most all gaming consoles launch selling their machines subsidized or at a loss (sometimes by alot) but make their money and future by games sales. Many factors are considered to determine a winner- if that is a thing that can easily be explained. Price is not a solid factor.

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7rooper

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No surprise here... not even news here either!

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Ken_Mizuki

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Great article Gamespot! I have written an article on PS5 as well. You guys might wanna check it out :)

https://www.techeazz.com/2019/08/ps5-coming-next-year.html

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vaitko

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https://waitfeed.com/sony/sony-playstation-5/trending/news - good approach to keep up with PS5 latest updates

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Milestails2019

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@vaitko: it might not be called PlayStation 5

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vaitko

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@milestails2019: yeah, I know, but the we can only guess that name for now, so it's probably better to call it just Playstation 5 imho ;) what's really important regarding it, is that we are pretty sure that the next console are already in works!

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