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PlayStation 4 Review

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At launch, the PlayStation 3 was flush with technological bells and whistles: a multi-format memory card reader, user-upgradeable 2.5" serial ATA hard drive, and support for high-capacity Blu-ray discs. It had a powerful CPU, the Cell processor, whose simple name masked its notoriously complex architecture. Like the Emotion Engine in the PlayStation 2, the Cell called for a new approach to processor optimization and would go underutilized for years. Developers had to work harder to harness its potential, and it was expensive to manufacture, ultimately raising the barrier to entry on all fronts. In hindsight, it was perhaps too complex at the start for anyone's good.

Seven years later, the PlayStation 4 proves that Sony has learned its lesson. It was designed around semi-custom PC parts from AMD, a factor that lowers manufacturing costs and simplifies game development. It's less of a jack-of-all-trades than its predecessor, but it hits the necessary extra-curricular touchstones. Even the oft-criticized DualShock, a seemingly sacred PlayStation staple, was reinvented for the better. The PlayStation 4 is refined, both inside and out, and though there are minor imperfections to cope with, they hardly seem to matter in light of the system's numerous achievements.

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At a glance, the PlayStation 4's compact, rhomboid chassis is immediately impressive. Its matte-black and glossy panels are divided by a thin light-bar on the hood and a squared groove that circuits the perimeter, sheltering the slot-loading Blu-ray drive, USB ports, and air-vents. Given that it's arguably the most powerful next-gen console, and the only one with an internal power supply, it’s a credit to the engineering and design teams at Sony that the PlayStation 4 is so small and sleek while succinctly incorporating ventilation that not only works, but remains mostly out of sight.

Stood upright, the PlayStation 4 takes on a monolithic silhouette, though it needs a proper stand to secure its precarious position. Laying the system flat keeps it practically secure, but curiously, Sony designed it to sit on three offset feet. As a result, the system wobbles when downward pressure is applied on the left-hand side. For all the intelligence of the PlayStation 4’s design and its sturdy appearance, this is a ridiculous, though still minor flaw.

Sony veered away from its favorite form factor for the DualShock 4, elongating the handles and spreading everything slightly apart for a far more comfortable fit. It went to town with the extra space in the middle, incorporating a 2” x 1” touchpad that also doubles as a large, physical button. Beneath the touchpad sits a mono-audio speaker, the PlayStation home button, and a pair of ports: one for stereo headphones, and an EXT port with a yet unrealized purpose. Gone are the start and select buttons. In their place, straddling the top of the touchpad, lay the new share and options buttons. Perhaps in a move to avoid accidental button presses, these two buttons are unusually flush with the controller. As such, they're hard to press without checking the controller first.

The share button is the more interesting of the two, acting as the gateway to Sony's game capture and video streaming initiative, which we'll get to a bit later.

On the top of the DualShock 4, nestled between the improved, concave triggers, there’s a micro-USB port for charging the non-removable lithium-ion battery, and a multicolor light bar that can interact with the PlayStation Camera accessory. Its ability to change color and brightness allows developers to communicate with players in potentially interesting ways, such as in Sound Shapes where the light pulses on and off with the beat. Lastly, and perhaps least obviously, Sony upgraded the DualShock’s vibration and motion-sensing capabilities to offer greater sensitivity and range for developers to tinker with.

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Smartly, Sony chose PC-like x86-64 components for the PlayStation 4, and worked with AMD to develop a hybrid CPU capable of reaching clock speeds up to 2.75 GHz (rumored to run at 1.6 GHz), comprised of two quad-core Jaguar modules. This is paired with a semi-custom 800 MHz Radeon GPU, theoretically capable of 1.84 teraFLOPS, roughly in line with a GeForce GTX 660 or Radeon 7850.

Processors aside, the system’s biggest boon is the 8GB of GDDR5 RAM, an expensive variety of RAM typically reserved for graphics cards. It utilizes a 256-bit interface, clocked at 5,500 MHz, with a bandwidth potential of 176 GB/s. This is likely one of the more expensive components in the entire build, but the bandwidth and speed it lends to the system should prove invaluable to developers, and ultimately, result in better-looking games for players.

The included Blu-ray drive is faster than the one found in the PlayStation 3, but you'll need to wait before playing any games now that Sony requires all games to be installed to the system's internal hard drive first. Blu-ray discs are capable of storing up to 50 GB of data, and with a 500 GB hard drive, it's not unreasonable to worry about space. Granted, most games are well under 50 GB, but if you eventually find that you're running out of room on your hard drive, you have two options: delete game data, or install a new hard drive.

Thankfully, you don't have to void your warranty to accomplish the latter. Simply slide off the glossy panel using your hands and a bit of pressure, unscrew five screws, replace the hard drive, and reverse the process. Lastly, copy the system restore firmware from Sony's support website to a USB stick, and format your new hard drive via the PlayStation 4's operating system.

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Though you will only see a minimal performance gain if you upgrade to a faster 7200 RPM hard drive, it's an easy way to increase the amount of available storage space. If, however, speed is critical, you can also install a solid state drive, which will halve loading times in some cases, but these flash-based drives are expensive and storage space comes at a premium. Sadly, external drives may only be used to upgrade the system's firmware. That means no extra storage for game installs, and no support for media playback. Given that the PS4 uses high-speed USB 3.0 ports, this rather limited support seems like a missed opportunity.

Major components aside, PlayStation 4 features a reasonable assemblage of ports and connectivity options. It’s got a gigabit ethernet port, in addition to support for 802.11 b/g/n Wi-Fi, though somewhat disappointingly, wireless support is limited to the oversaturated 2.4 GHz frequency band. Technically, 802.11n devices can support the less-saturated 5 GHz band, but this sadly isn't the case in the PlayStation 4.

This certainly isn't going to hold back the PlayStation 4 from doing what it normally would, but with the near-ubiquitous support for Remote Play and second-screen gaming on the Vita, a more advanced wireless radio could have gone along way to reaffirm the value of connecting the two devices together.

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Pairing a Vita to a PlayStation 4 is easy, only requiring that both devices are connected to the same network. The results are typically adequate for gaming, and certainly much better than the PlayStation 3's version of Remote Play, but it's still far from perfect. Depending on your range, and the saturation of the 2.4 GHz frequencies in your gaming environment, a slight delay between the Vita and PlayStation 4 can seriously impact your in-game performance. At the moment, it's a feature that's too inconsistent for everyday use, but has potential that's too attractive to ignore.

Apart from the DualShock 4, the Bluetooth radio is rather underutilized at launch. There's no support for wireless headsets, for example, though as a consolation, you can plug chat-enabled headsets into the controller’s 3.5 mm audio port for chat and/or in-game audio.

Otherwise, audio and video are limited to the HDMI and optical ports on the back of the system, with no support for analog connectivity. Users can take advantage of the system's breadth of audio support, including PCM, Dolby, and DTS audio formats. It's also worth noting that the PlayStation 4 is the first device that supports the brand new DTS-HD Master Audio 7.1 format, providing near-lossless 7.1 surround sound for internet video.

While there are no games rendered at the lofty 4K resolution on the PlayStation 4, Sony has confirmed that photos and video will work. 3D support, on the other hand, which was once a priority for Sony, has been put on the back burner. It even neglected support for 3D Blu-rays, a format it pioneered just a few short years ago.

Online gaming hasn't changed a lot since the PlayStation 3, except for one major shift: the PlayStation 4 requires a PlayStation Plus subscription. This service carries a $50 annual fee, but with free games, cloud-save support, and exclusive discounts, it amounts to a fair trade in the end for the majority of customers.

Multiplayer gaming is and will continue to be a mainstay of the online experience, but Sony, like Microsoft, is laser-focused on video streaming and sharing. Though it will continue to evolve over time, the PlayStation 4 can currently log 15 minutes of video in the background, and with the simple press of the share button, you can initiate the video editing and sharing process. Disappointingly, gameplay footage can only be uploaded to Facebook at launch, though screenshots are sharable on both Facebook and Twitter.

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Sharing is valuable, but streaming gameplay to Twitch and Ustream proves to be a much more useful and intriguing feature. Again, the process is simple: press the share button, and choose the "broadcast gameplay" menu item, and choose from Twitch or Ustream to start sharing. Once you've logged into your account, you get to choose from a few options such as picture-in-picture broadcasting with the PlayStation Camera, microphone support, and on-screen comments. It's a simple process that works as intended with virtually no compromises, giving Sony an instant leg up in one of the most important aspects of next-gen console gaming.

The optional $60 PlayStation Camera plays a small part in streaming, allowing you to integrate your face and voice into video streams, but it also allows you to control parts of the PlayStation 4 operating system using voice commands. It's not as elaborate as Microsoft's plans for the Xbox One, but it's beneficial when it works as intended. At the moment, you can go to the home screen, start games, take screenshots, and power down the system. The added convenience of voice commands is tangible, but the real selling point of the camera is its integration with streaming video.

Unlike with the PlayStation 3, Sony got almost everything right immediately out of the gate with the PlayStation 4. It's powerful, good looking, and the support for streaming gameplay gives Sony a unique advantage as Microsoft races to catch up. Sony cut a few corners, though really, not having the latest Wi-Fi radio isn't damning, and there are other features that can be patched in through software updates in the future.

The focus on gaming is also readily apparent, especially when compared to Microsoft's overt entertainment-centric efforts. It shows in the hardware, especially with its GDDR5 RAM and beefy GPU, both of which offer significant performance advantages to Microsoft's console. The operating system is light on its feet as well, dedicating its resources to gaming and social features first and foremost. It's a powerful console with understated and forward-thinking designs applied throughout, and though it won't win awards for innovation, it's an impressive next-gen gaming console, and a big step forward for the PlayStation brand.

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Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

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Stevo_the_gamer

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It's a pity that the launch games are so underwhelming for an otherwise powerful device. If only the console did something to differentiate itself from previous consoles. The only thing it currently has going for it is raw power for a console.

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CaveManCobb

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<< LINK REMOVED >> I agree. Killzone was probably the best title and it was just ok.

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tzolynski

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<< LINK REMOVED >><< LINK REMOVED >>

I thought KillZone sucked... great visuals but it was glitchy as hell and the game play was average at best. The biggest problem with killzone was that at launch it was released with BF4 and COD which it is inferior to both.

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CaveManCobb

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Glitchy? Did we play the same game? What glitches are you talking about?

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deathstream

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Killzone is the highest rated original retail exclusive on Metacritic. It is "mixed" at 74 points, one shy of "positive". Killer Instinct is at 74, too.

The difference between the two lineups is that Xbox has two other retail launch games rated higher than KZ/KI.

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ThrashMatt26

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@Stevo_the_gamer but launch line-ups for almost every console suck, why does this have to be different

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Stevo_the_gamer

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The Xbox 360 had a great launch, and even the Xbox One had at least a decent launch. Wii U wasn't that bad either. But I have high expectations for such a device that launches at a high price point; there had to be a reason to jump in besides the impulse "I have to own new things! " train of thought.

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Stevo_the_gamer

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<< LINK REMOVED >><< LINK REMOVED >> I'm thinking Condemned, Kameo, Call of Duty 2, Project Gatham Racing 3, Dead Or Alive 4, Amped 3, and yes, even Perfect Dark Zero. It even had some quality digital games too like Geometry Wars, Hexic, and Outpost Kaloki... Man, blast from the past. The Xbox 360 had quite the superb launch lineup.

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Cristero

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<< LINK REMOVED >> You say Xbox 360 had a great lauch, and I'm thinking Perfect Crap Zero.

But, the truth be told, when the X360 and PS3 were released, I really felt I was playing next-gen games (actually, the very first game I played for that generation was Perfect Dark Zero). Sadly, this is not the case with XONE and PS4.

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Stevo_the_gamer

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Where are you getting these numbers? We're on Gamespot so yes I'm using GS... Not suddenly since I asked you earlier what PS4 exclusive has an editors choice rating which was a hint at Forza being the only 8th generation launch exclusive to receive such. You're quite invested into your favorite piece of plastic to take this so personally.

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naryanrobinson

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<< LINK REMOVED >> Oh right so the 90% of people who *aren't* interested in racing games suddenly don't matter and GameSpot's word has suddenly become gospel. You're certainly ready to flip at a moment's notice aren't you?

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DarkChyld

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If you grade a system based on launch titles then that's pretty sad. And your ideas of a successful launch seem to be strongly opinion oriented. Being a former manager of a few Gaming stores. I remember the XBOX 360 launch titles being just as average as any other launch. As a matter of fact Dead Rising was the sole reason I kept my 360. And it's funny because DR3 would be the only title I'd get for xb1 if I decide to purchase one soon. But the fact that you mentioned the Wii U Launch proves my point. The Wii U launch wasn't bad. But again the point can be argued that is was just as average as any other launch. And even if I accept your premise About the Wii U. Look at how poorly it sold until the recent Zelda Bundle. Even Monster Hunter couldn't save sales. Point being launch titles are cool but they should not be the main reason to buy a console. Instant gratification is not always the best course of action. Remember it's not a sprint it's a marathon.

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nblrmt

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You're losing quite a lot actually. If you remember, the original Xbox 360's had higher failure rates. Waiting is always best. It gives both companies time to iron out the kinks. In fact, I would suggest, while waiting a year or two, to buy whatever last gen console you didn't have, and play the backlog of missed exclusives. I'm doing that now with the PS3 and loving every second.

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tzolynski

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I agree and i dont. If you buy the system now what really are you losing?? Its not like in 3 months the price is gonna go down and the worst thing that will happen is you will be playing the same games you would be on your last gen system besides they will just look better... I dont see a real loss unless you just cant afford it then that is what it is.

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nblrmt

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<< LINK REMOVED >>@<< LINK REMOVED >> The Xbox One DOES have a stronger launch line-up. That's a fact. In all honesty though, there is no reason to get either console now. Wait for Infamous: SS or Titanfall. Those will be a good reason to get a PS4 or Xbox One. Even then, you may as well just wait until next year, when there is a solid backlog of games to play.

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dark_rage864

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<< LINK REMOVED >><< LINK REMOVED >> i personally think the person who inevitable does not believe something that is stated true factually (which xbox does have a greater launch title line up) is the actual one in denial,

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Stevo_the_gamer

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What's there to be in denial about? The Xbox One has a stronger exclusive lineup according to Gamespot. The writing is on the wall.

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naryanrobinson

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<< LINK REMOVED >> Then you're living in denial. If you can't admit that the Xbox One launch was terrible then at least admit that your bias is deep as the ocean, because it's obvious as the sun for anyone following this dialogue.

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Stevo_the_gamer

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Sony has a much stronger developer suite under its belt. It's why the "greatness" slogan is quite a ways off. Sony will undoubtedly support their system more in terms of first party games.

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robEZ8

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<< LINK REMOVED >> Neither console had a great launch. The only reason people are arguing with you is because you singled out the PS4's launch. Besides Forza, Xbox One's launch was weak as well... and even so, Forza is a "niche" game so if you aren't into cars, it probably won't catch your interest. Sony has proven to be great when it comes to exclusives, so while there maybe no reason to rush into the next gen, there will surely be plenty of reasons in the coming months

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dark_rage864

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@Stevo_the_gamer the PS4 may have a weak launch line-up but they seem to have most cards on table with exclusives upcoming but they may be time-exclusives though and Microsoft has been quiet about their new announcements.

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Stevo_the_gamer

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Not sure if serious...

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naryanrobinson

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<< LINK REMOVED >> Yeah, it did. No one is disputing that.

It's just amazing that the Xbox launch somehow managed to be slightly worse.

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deathstream

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<< LINK REMOVED >> I'd say weaker because neither was mind-blowing.

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deathstream

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<< LINK REMOVED >><< LINK REMOVED >>

If the genre is so obscure why does Sony have TWO first party studios dedicated to making them?

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Stevo_the_gamer

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I'm not picking either, I'm not going to drop that kind of money for decent or underwhelming launches. I'm just calling a spade a spade, the PS4 had a weak launch lineup.

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naryanrobinson

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<< LINK REMOVED >> You realise that more people play indie games than racing games right? Like, a lot, lot more.

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handssss

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<< LINK REMOVED >> so if you are going to pick between the 2 consoles, you should pick the one that costs $100 more just because it has a racing game that scored a 9 even if you don't give a shit about that obscure genre.

Gotcha.

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Stevo_the_gamer

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Don't be silly.

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deathstream

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No, it isn't.

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deathstream

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I've heard a million people disagree.

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Stevo_the_gamer

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Whoops, I should have said exclusive. No one is going to buy a PS4 for vita and PS3 ports. Heh.

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MateykoSlam

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@Stevo_the_gamer sound shapes i think? though is not ps4 exclusive

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<< LINK REMOVED >><< LINK REMOVED >> mmhmm that's nice.

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Stevo_the_gamer

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What PS4 game received an editors choice designation?

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deathstream

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<< LINK REMOVED >><< LINK REMOVED >>

Clearly, you aren't one of us.

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<< LINK REMOVED >> That's cute and all but the adults are talking now.
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deathstream

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

maybe 3 1/2

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naryanrobinson

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<< LINK REMOVED >> I would give you one if you'd given an argument in the first place. Still waiting for one good reason why the Xbox One launch was better than the PS4's. The review scores were almost identical across the board. The only difference was that the smaller indie titles were far better on the PS4.

So please, give me something I can make a counter argument for.

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deathstream

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Not since before you born, kiddo.

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Stevo_the_gamer

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No counter argument I see.

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>
Deathstream: - "Xbox: Kiss me"

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naryanrobinson

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<< LINK REMOVED >> Don't you have homework to do or something?

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deathstream

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<< LINK REMOVED >><< LINK REMOVED >>

So you are a member of the Cult of Sony, who must strike out at anyone who dares question your deity in even the slightest way. Got it..

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naryanrobinson

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<< LINK REMOVED >> Biased.

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Biased?

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naryanrobinson

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<< LINK REMOVED >> OK now I know for sure that you're biased.

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I used to be a fanboy, then I got into PC gaming. Now it doesnt matter who is better, it is about the games! Most games go out for multiple systems, some are exclusives, but most are for all to play. If you have an Xbone or a PS4, heck even if you have a PC, its all good! Lets play!!!

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ThrashMatt26

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<< LINK REMOVED >> Your basically saying you are not a fanboy because you play PC. So if you don't play PC, you are a fanboy?, sounds like something a fanboy would say

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yeah_28

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<< LINK REMOVED >><< LINK REMOVED >> he doesnt "basically" say that, dont try to speak in his name.

It could be that he was a fanboy and when he started playing in PC he just stopped being one, and also that reverse "logic" you used, come on, not even you agree with it i think.

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yeah_28

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@CaveManCobb @yeah_28 @ThrashMatt26 @Ferrets_oneem, yes i know, but he didnt say that lol.

He said he was a fanboy and stopped being one when he started playing something, but not that he's not one because of what he plays, there is a difference between one case being a coincidence of two separate things, and one case where they are cause and consequence, wich also does not necessarily means that its a condition; PC for him could've been just an eye opener for example, and not just a requirement for not being a fanboy.

Look lets not try to overanalyze, i just thought it was a bit rude trying to interpret what he said the way you want and turn it upside down as if it was blatant clear fanboysim, as to me ThrashMatt26 did.

And im a PC gamer first and foremost, and i despise all fanboys and haters from any platform, especially PC ones since they make us look bad.

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CaveManCobb

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> When someone says they aren't a fanboy because they play something else it makes them a fanboy. Believe it or not PC gamers are fanboys too. This coming from a PC gamer.

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sunyatanada76

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<< LINK REMOVED >> Still sounds like fanboy banter trying to be pc, politically correct.

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edussz

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Great reviews! Both this and XBone review, were excellent articles!
One thing I would add, is that, if in a almost ported lauch tittle, XBone can't run at 1080p, how will it compete in 3-4 years with games relying much more on the next gen hardware?
Worrysome for Microsoft...

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deathstream

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<< LINK REMOVED >>

PS3 couldn't run Skyrim. Clearly it could never keep up with the 360.

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willjohnboy

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<< LINK REMOVED >>to be fair Bethesda couldn't program anything on the ps3 and Skyrim was the last bad port for PS3, however the ps3 had games that the Xbox 360 couldn't handle like Metal Gear Solid 4 for example even Hideo Kojima stated this, he had to create the Fox graphics engine to even find a way to get the Metal Gear Series on the Xbox 360 and still the ps3 version looks better with the PS4 version Looking best and lets not forget Uncharted 2, Uncharted 3 and the last of Us are all way above anything the Xbox 360 can do, also the PS3 version of GTA V (single player) was proven to be superior with slightly better graphics, better draw distances and less bugs no second disk needed which proved to be a good thing not just for convenience but all the problems the Xbox 360 had with the install Disk (the online for GTA V was a mess for both), it's a shame it took so long for 3rd party developers to get the best out of the PS3 (excluding Bethesda), Rocksteady is a prime example that a 3rd party developer could program properly for PS3 and it produced better looking games then on Xbox 360 with Arkham Asylum and Arkham City games the xbox 360 was a good system but towards the end of last gen the PS3 showed it was better, however as usual the PC proved that it will always have the better looking Games.

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deathstream

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<< LINK REMOVED >>

Both were pathetic Sony fanboy idiocy.

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MateykoSlam

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<< LINK REMOVED >><< LINK REMOVED >> hey kinect is calling you to bed

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deathstream

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@MateykoSlam

Knack or Dead Rising.

Wasn't hard for me at all.

It will be hard to not pick up a PS4 when Infamous arrives, but until then, I am in no rush.

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MateykoSlam

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@deathstream @MateykoSlam
smaller, better graphics, cheaper, internal power supply, removable hard disk .
its pretty dificult to decide.

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deathstream

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<< LINK REMOVED >>

Which is better is a matter of preference. Determining which is better based on Twitch support at launch is idiotic, especially given that Twitch already had to ban the Playroom channel.

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MateykoSlam

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@deathstream @MateykoSlam @edussz
hey take it easy man, wow. xbox one is a good console.


almost as good as wii u

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deathstream

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

No, it just made absolutely no sense. At all. It sounded like the kind of comeback a four year would think was clever.

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MateykoSlam

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> oh i see i hit a nerve touching your beloved kinect

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deathstream

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

Are you a fucking 4 year old?

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Bobdog52

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<< LINK REMOVED >> They probably working on a XB slim as we speak to fix all of the mistakes in XB1.
Sony will probably be doing the same thing too.

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