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Feature Article

PlayStation 4 Pro Review

A more future-proof PS4.

Update: This is our PS4 Pro review. For more information on the PS4 Slim, check out our coverage here. Related: Console Specs Compared.

The PlayStation 4 Pro represents a new move for Sony. While the company has refreshed many of its consoles before, the PS4 Pro marks the first time a mid-generational design has received a significant boost in processing power. Sony says that the Pro was primarily designed to take advantage of burgeoning 4K TVs, but is it powerful enough? More importantly, is it worth it? Let’s find out.

What’s in the Box?

Before I dive into the PS4 Pro’s tech specs, let’s take a look at what comes inside the box. Aside from the console, the package includes a mono headset, HDMI cable, DualShock 4 controller, USB charging cable, and an AC power cord. The PS4 Pro uses a thicker, two-pronged power cable this time around and measures about 60 inches in length. This is roughly 20 inches shorter than the PS4 Slim’s equivalent.

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Design

One of the first things you’ll notice about the PS4 Pro is that its 11.6x2.1x12-inches chassis is big. At 7.2 pounds, it’s also quite heavy. In terms of aesthetics, it maintains the PlayStation 4’s slanted design but opts to use the PS4 Slim's more rounded corners as opposed to the original model’s sharper edges. It also uses the Slim’s matte black finish. The console has a new power LED light bar on the front, which starts on the left and trails off to the right. Coupled with the light bar are physical power and eject buttons.

No Caption Provided

The Pro sort of looks like a PS4 Slim stacked on top of the original PS4, and it has two slits that go around the chassis. The optical drive is located on the top slit, and speaking of it, despite being a 4K-capable system, the Pro doesn’t support 4K Blu-ray discs. This is an odd, unfortunate omission, which slightly detracts from the package. Luckily, the PS4 Pro will be able to stream 4K HDR video from apps like Netflix and YouTube.

One of the first things you’ll notice about the PS4 Pro is that its 11.6x2.1x12-inches chassis is big.

In terms of ports, the Pro brings back the optical S/PDIF, which was removed from the PS4 Slim. In addition to the two USB 3.1 ports on the front, the Pro offers a third USB 3.1 port on the back, which pairs well with PlayStation VR, since the separately available headset takes up a port. Other inputs on the back include HDMI, AUX, and Ethernet. The Pro also exhausts heat through vents on the back.

No Caption Provided

Like the original PS4 and PS4 Slim before it, the Pro model has an integrated power supply, which saves you the trouble of figuring out where to position a bulky external power brick. On top of the unit is a reflective silver PlayStation logo, and tucked underneath the console are little rubber feet modeled after the PlayStation button logos.

The Pro doesn’t support 4K Blu-ray discs. This is an odd, unfortunate omission.

Specs

Underneath the hood, the PlayStation 4 Pro features the following tech specs:

  • CPU: x86-64 AMD "Jaguar," 8 cores clocked at 2.1GHz
  • GPU: 4.2 TFLOPS, AMD Radeon-based graphics clocked at 911MHz with 36 compute units
  • Memory: GDDR5 8GB + 1GB DRAM
  • Storage size: 1TB hard drive
  • External dimensions: Approx. 295x55x327 mm/11.6x2.1x12.8 in (width x height x length)
  • Blu-ray/DVD Drive: Blu-ray × 6 CAV, DVD × 8 CAV
  • Input/Output: Super-Speed USB (USB 3.1 Gen.1) port × 3, AUX port × 1
  • Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)×1, IEEE 802.11 a/b/g/n/ac, Bluetooth 4.0 (LE)
  • Power: AC 100V, 50/60Hz
  • Power consumption: Max. 310W
  • AV Output: HDMI out port (supports 4K/HDR), optical port

The faster graphics processing unit is arguably the most significant boost the PS4 Pro offers. The GPU is based on AMD’s new Polaris microarchitecture, which the graphics-card manufacturer debuted with its Radeon RX 480 GPU. Its 911MHz frequency is 14 percent higher than the original model's equivalent. It also offers twice the number of compute units with 36 CUs and features 4.2 teraflops of performance, which is 2.28 times as much as the original PS4.

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The console itself still offers 8GB of GDDR5 memory, which it shares with the CPU, but Sony has also added 1GB of DRAM for the CPU. This allows the x86-based processor to run the operating system and streaming video applications at 4K. This extra DRAM also frees up some of the faster GDDR5 memory for the GPU.

The CPU is still an eight-core Jaguar AMD processor, but its frequency has been raised from 1.6GHz to 2.1GHz, which amounts to a 31 percent boost.

The PS4 Pro also comes with a larger 1TB hard drive--though it’s unfortunately still the slower 5,400rpm variety as opposed to the slightly faster 7,200rpm equivalent. Luckily, you can still swap out the HDD for a solid-state drive, and because the Pro supports the SATA III interface, SSDs installed in the console can now reach up to 6Gbps speeds. This is double the frequency of the original PS4’s SATA II interface.

Graphical Enhancements

The main reason to get excited about the PS4 Pro is the prospect of better graphics. The new console is completely backward-compatible with the existing library of PS4 games, and some titles will receive graphical enhancements on the Pro. Some games may use the extra processing power to bolster frame rates, while others may render at a higher resolution. Some games may run natively at 4K, but Sony says the majority of games will use a 4K upscaling technique the company calls checkerboard rendering, essentially a 4K rendering shortcut that isn’t as taxing on hardware. It’s not quite as sharp as native 4K, but it does look surprisingly close.

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Checkerboard rendering is not quite as sharp as native 4K, but it does look surprisingly close.

PS4 games will not receive Pro enhancements out of the box, however. Developers will have to patch their games to take advantage of the Pro’s extra processing power. Sony asserts that patching a title to implement checkerboard rendering isn’t too time-intensive, but it’s unclear how many titles will support the upscaling technique moving forward, since Sony doesn’t require developers to implement the feature. Developers can actually use the extra power as they see fit. Instead of cranking up the resolution, developers may choose to increase graphical fidelity, offer improved frame rates, or use better anti-aliasing techniques. This means the Pro could bolster visuals at 1080p. Middle-earth: Shadow of Mordor, for instance, uses super-sampling anti-aliasing to mitigate jaggy edges on regular HD displays.

Visual Analysis

To analyze the visual enhancements that the PS4 Pro offers, I compared it against a PS4 Slim. The Slim replaces the original PS4, and while it might look a little different from the 2013 model, it carries the same GPU and CPU horsepower.

I hooked up both PlayStations to different HDMI inputs on the same TV: a 55-inch 4K high-dynamic range (HDR) display. I gathered two copies of every PS4 Pro-enhanced game that I could get copies of and quickly switched between the two inputs to conduct visual A/B tests. Both HDMI inputs were calibrated to look exactly the same. Because the PS4 Pro can also bolster 1080p graphics, I also connected both systems to a 55-inch 1080p TV and similarly analyzed the visual differences there.

While the PS4 Pro will support 4K HDR video streaming via apps like Netflix and Youtube, 4K HDR versions of these PlayStation apps won’t release until the console launches on November 10. At the time of this writing, only a handful of games support PS4 Pro enhancements. The games I tested included Call of Duty: Modern Warfare Remastered, Call of Duty: Infinite Warfare, Middle-earth: Shadow of Mordor, The Last of Us, Call of Duty: Black Ops III, and Infamous: Second Son.

Call of Duty: Modern Warfare Remastered

You sometimes have to stand still and look for these visual differences, since they aren't huge graphical improvements, but the main takeaway here is that the PS4 Pro offers a clearer image overall.

With both PlayStations hooked up to the 4K TV, I noticed that the Pro offered slightly better textures in the remastered version of Modern Warfare. The Pro made it a bit easier to make out the individual hair follicles on an NPC’s beard, for instance. The Pro also allows the game to support a dynamic resolution that scales up to 4K, which helps mitigate some aliasing issues. Flickering fences on the Slim looked clean and stable on the Pro, for instance. Text on distant posters strewn about the game’s opening training area were also unreadable on the Slim, but were legible on the Pro. You sometimes have to stand still and look for these visual differences, since they aren't huge graphical improvements, but the main takeaway here is that the PS4 Pro offers a clearer image overall.

When I hooked up both consoles to our 1080p TV, I couldn’t tell much of a difference, unfortunately. Since the PS4 Slim already runs the game at 60 frames per second, it’s already hitting the TV’s 60Hz refresh rate limit, so I wasn’t able to gauge any frame-rate improvements.

Call of Duty: Infinite Warfare

With both systems hooked up to the 4K TV, I noticed slightly richer textures on the Pro. For instance, I could more easily see fibrous textures on clothing. The game also has better anti-aliasing with edges that look less pixelated. They’re not huge improvements, but the Pro once again offers more clarity and less noise than the Slim on the 4K TV.

When I hooked up both systems to our 1080p TV, I was able to see better AA and slightly sharper textures from the Pro, but they weren’t as noticeable at this resolution.

Middle-earth: Shadow of Mordor

Shadow of Mordor offers different graphical enhancement options with the Pro. One option allows you to favor resolution. This dynamically scales the game’s resolution up to 4K and smooths out unwanted jaggies. Once again, the Pro’s video quality looked clearer at 4K as a result.

When the Pro runs Shadow of Mordor on a 1080p TV with resolution favored, it switches to a super-sampling anti-aliasing mode to render the game at a higher-than-1080p resolution and then shrinks the image down to 1080p. This does a decent job of making a regular HD display appear sharper than it actually is.

Alternatively, Shadow of Mordor also has a setting that allows you to favor quality. This forces the game to run at 1080p, regardless of the display, but it increases graphical fidelity. Unfortunately, outside of extra wrinkles on faces, I couldn’t notice any other visual enhancements.

The Last of Us

The Last of Us has been updated to support HDR, and while the original PS4 and PS4 Slim models now support HDR via a recent firmware update, the PS4 Pro still made the game’s colors look much richer and lusher.

As the game opens, it takes place in a dimly lit bedroom at night. Playing the game on the PS4 Pro, you can clearly see a green poster on one of the walls with legible words written on it. On the Slim, it’s hard to even see the green poster, let alone the words--it's completely blanketed in darkness.

The Pro made the game’s colors look much richer and lusher.

Textures also look much sharper with the Pro. For instance, the small text on book spines is easily readable, whereas it looks like illegible smudge stains on the Slim. The Pro also offers slightly better anti-aliasing; characters’ hair look slightly less jagged here.

The Pro also mitigates some aliasing issues at 1080p as well, though it isn’t as prominent on the HD display.

Call of Duty: Black Ops III

Call of Duty: Black Ops 3 offers the most disappointing visual enhancements out of my A/B tests. It offers marginally better AA at 4K, and even then, you have you really get up right in front of the TV to notice. The effects were even less impressive at 1080p.

Infamous: Second Son

Infamous Second Son is the last title that I analyzed. The game supports HDR, and color is the most notable difference here. Hues on the PS4 Pro version looked much more realistic and lifelike. Colors on the Slim, in comparison, looked a little too exaggerated and cartoony. It appears that the Pro’s ability to produce a wider color gamut allows the game to offer more subtle, granular tones. Looking up at the sky in the Pro version of the game, I noticed pink streaks of light fill out the clouds. This beautiful effect wasn’t as prominent on the Slim.

Hues on the PS4 Pro version looked much more realistic and lifelike.

Second Son’s black levels also look much darker on the Pro--almost too dark. For instance, protagonist Delsin Rowe often fades into blackness in dimly lit walkways. In general, playing through Second Son on the Pro makes it seem like you’re playing the game at a slightly later time of day.

This color difference surprisingly crossed over to our non-HDR 1080p TV as well. The Pro again made colors look much more lifelike and warm here, but details and textures once again were lost in ultra-dark shadows.

Noise, Heat, Power Consumption, and Boot Times

The original PS4 featured a very loud optical disc drive. While the PS4 Pro’s ODD is certainly audible, it’s not obnoxiously loud. The system, in general, is pretty quiet.

The heat signature was captured with a Flir One thermal imaging camera.
The heat signature was captured with a Flir One thermal imaging camera.

It can get warm, however. Firing up the Last of Us, the Pro’s temperature rose to 46.1 degrees Celsius (114.9 degrees Fahrenheit), which puts it in line with the original PS4 model’s temperatures. Interestingly, judging from our thermal imaging scan below, most of the heat is segmented to the back half of the console. It gets particularly warm right above the PlayStation logo.

In terms of power draw, the console draws around 75 watts sitting in the operating system. When I booted up The Last of Us, it went up to the mid 140s. This again puts it inline with the original PS4 and is pretty impressive, considering the Pro is more powerful and has a PSU that’s rated up to 310 watts.

The PS4 booted up in roughly 24 seconds, which is on par with the original model. Interestingly enough, waking up from sleep took only five seconds--14 seconds faster than the original design.

Conclusion

The PlayStation 4 Pro can indeed make games look better--that is, if they’re patched to take advantage of the extra processing power. From what I’ve seen thus far, it seems to offer better anti-aliasing, which makes the overall image look cleaner, and depending on the game, you occasionally get more vibrant, realistic colors.

No Caption Provided

Should you buy a PlayStation 4 Pro? If you have a 4K HDR TV and are looking to buy a console, I’d definitely recommend the PS4 Pro. Even if you have a 1080p TV and are looking to buy a PlayStation, I’d still lean more toward the Pro. Yes, it does cost $100 more than the Slim model, but you get more ports, twice the storage space, more future-proof hardware in the event that you ever decide to get a 4K TV, and some games can look slightly better at 1080p.

If you already have a PS4, however, I wouldn’t make the upgrade unless you have a 4K HDR TV and the extra cash lying around. Graphics enthusiasts may appreciate the improved anti-aliasing and more vibrant colors, but the differences likely won’t blow most people away.

Regardless, the PS4 Pro is priced fairly, offers a plethora of features, and is the most powerful console you can buy today.

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Jimmy Thang

Hi! I'm Jimmy Thang and I'm GameSpot's Tech Editor!
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SKOT_FREE

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I'm not even considering buying a PS4 pro unless my current PS4 breaks. Thing is I don't think these slight graphical upgrades adds anything to the fun factor of the games so what exactly is the point? I honestly can go play my PS3 and have a ball despite the graphical difference between it and PS4.

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Itzsfo0

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@skot_free: Well if you dont have a ps4, clearly the ps4 pro is the better system (even if we are just talking graphical upgrades, small incremental upgrades) its STILL a quieter, better running, larger storage system. Even if just cosmetic changes, both the storage, & under the hood specs are better...so yea maybe if you already have a PS4 its not such a big deal. I could see that. But I have waited 3 years for a PS4 and I've always wanted one, and personally if I had to compare my PS3 to PS4 Pro - I would (for me personally) not speaking for anyone else, but I'll prob end up having more fun on the PS4 Pro, cause I do have a 4k TV...and I'm not buying into any hype...it was just that I needed a new TV...I had a very old early LCD (literally 11 years old back when 720p was just becoming big, and was the industry standard lol) like 2004. So it was time to upgrade, and it was a small TV as well. So I bought a 43" Sony XBR (one of the highest rated models of 2016) its good even for 1080p, response times (great for gaming) good color gamut, off-screen uniformity (looking at it from an angle) decent inky blacks, and bright whites...etc, etc. Overall it won TV of the year for the mid-level size & lower price point (good value). $579.99 for a 43" Sony Bravia LED 4k UHD. It's a nice TV, ultra-thin profile, smart TV, all the bells & whistles. Can't complain about the price either. So since I recently upgraded my television + soundbar ..and since I already own a Wii U / Xbox 360 & I've wanted a PS4 Pro for quite some time..or "A" PS4 period...it would be a good time...why go with the cheaper model I say ? When a newer bigger, quieter, better version is out...again even if only "slightly" although from what I see (spec wise on the sheet) it isn't just a small upgrade, whereas the Xbox One "S" may be called the "better value" lately...I find it funny that the Xbox One TO the Xbox One S wasn't a real upgrade...they added a 2TB storage, HDR support & the powerpack/brick is now internal. Those were the major differences, and of course the much-talked about optical drive being native 4k/UHD.

To be honest and like some of you I don't care about that...hell I dont even buy BLu-ray Discs yet, much less 4K content, which even now late in 2016 is still almost non existant in stores like Best Buy, even streaming services its....pretty rare, only a few TV series & content is available. It's something that I don't think will pick up traction till...christ 2017 (late) / 2018. By that time maybe 4k Blu-ray will become bigger, more 4K TV's (going down in price) more models available, and more 4K/Ultra-Violet movies available...sure I can see it being a "standard in the industry" at some point, but keyword: some. I am always behind on current tech, as I dont care...I'm not big into online gaming (despite having a decent broadband connection + wifi) I just dont use it very much, IE online services...and same with modding/mod community, and same with most streaming services, most of my TV is watched on my Direct TV (we have a box for every room/TV in the house) DVD-R + HD signal, all 280 premium channels. More then enough television to go around, and we have plenty of DVDs, and box-sets of my favorite shows...but again most of them are just regular DVDs...and I completely satisfied/fine with the content (be it 480p or whatever)....just doesn't seem to matter to me, top end specs, PC vs console comparisons,...my mind is "buy them all, have some variety" I have (or soon will) PS4 Pro, Wii U, Xbox 360, PC, Tablet, Phone, New 3DS XL. So...I can game on PC, or handheld, or console....I just prefer simple plug n play, nobody is arguing that the PC (naturally) is the best overall when it comes to specs, pushing the line between cutting edge tech...and so fowarth, nobody can argue that...its just ...that I don't care. Never have, never will. I have a $800 Asus All-in-one performance PC bought just a year ago, so its pretty decent spec wise...but nothing spectacular...more or less I needed a PC (just like I needed a new TV) so I bought one more out of necessity then pleasure or bragging rights....I dont understand bragging rights, or my device is more powerful then your device mentality...I'm 36 years old...been a gamer for nearly 30 years...I just don't keep up with current end tech & social commentary online...and I feel like (sometimes) i'm surrounded by 19 year old basement-dwelling gamers who have mommys money and can buy that $1,600 PC, ACT like they built it & brag about its 16 gigs RAM DDR5 1333 mhz (or whatever) and Nvidia GTX dual 2GB SLI 1080, & 2 4K monitors w/ 120hz support hooked up with a high end HDMI 2.0 cable (blah blah) ....yea thats "cute" ....but, you will spend so much time hooking things up, updating, more updating, you will be spending MORE time working on hardware/software then actually PLAYING the software (if you ask me)...I'm sure someone could counter that argument. I never bashed a single device, or type of gaming...PC gaming is fine, its big - it will always be around nobody is arguing that...I just don't see the whole fanaticism with any 1 device...buy them all, have some variety, play what you like ON what you like ...thats it....maybe I'm just getting older, and care less...

I care enough to make this giant post, so go ahead and laugh but...thats only because I rarely rant, and rarely make posts...I try to stay away from games & opinions...I just read reviews, and then go buy the game at the store IF I'm interested in it...and I never do anything day 1/pre-order...I haven't pre-ordered a game since Final Fantasy VII in 1997 on the PSX/original damn near 20 years ago when I was in late high school. Nowadays I'm always playing catch up...by the time I get around to playing a game its already 2 years old...and has a "complete" or "legendary" or "GOTY" edition released...IE with full patches/updates and DLC included at a discount/reduced price. I never understood the whole "BUY NBA 2k17 EARLY-TIP-OFF-EDITION" $109.99 day 1 - and you get a free kobe bryant throw-back-jersey digital in-game...lol um ok. No thanks I'll buy the game (any game) months/years later (I'm not big into sports I was just using that as an example) I'll buy the title long after its release, when it has a reduced price (less then $30) and has all the completed content with it. Then I'll play it offline in single player mode, complete the story/campaign - and enjoy it for what it is, and then done - complete - now rinse n repeat. New game, 1 game at a time, full completion offline no mods, no walkthrough guides, no social media, no online gaming intensive co-op or competitive gaming, just playing the game as is - for the campaign/story/single player experience w/ all DLC - and then onto next game. Care less about the graphics (or which system puts out the best version of that AAA game) I dont care....just give me a decent running game that DOESNT crash, and I'm ok with it being the "inferior" version...that doesn't bother me one bit, I'm easy to please...call that whatever you want, but I thank god I'm like THIS and not like the average -cant-be-please-cynical-modern-day gamer...who does nothing but bitch online. Oh this game sucks, another copy n paste, failed mechanics, blah blah...its why I skip most comments on websites nowadays cause 99% of the time its usually negativity I've come to the conclusion that its not the gamer developers, the broken day 1 releases, or microtransactions no THATS not the issue in modern day gaming, its the gamers themselves, their attitudes. That is what I've come down to as a conclusion, anyway nice day & apologies for the run-on rant. Enjoy your system either way.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Itzsfo0: 1TB is next to useless though as games are massive now, It should have launched with a 2TB drive seeing they are pushing 4k. Still it's cheap enough to buy a 2TB drive for it. You can even use the drive out of a 3TB external as long as you check the drive fits the space first.

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bdiddytampa

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@skot_free: The differences are there, but so slight that while you're playing the game something may come out a bit crisper, but it's the same game that still looks great either way.

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DEVILTAZ35

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@bdiddytampa: Even upscaled to 4k looks much better than 1080p unless the textures were horrid at 1080p then they just look worse at 4k :) . Things will improve alot once devs get a handle on the PS4 Pro though. It's rather impressive all that is being done to existing games so far let alone what new ones will offer.

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VeryUsername

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@bdiddytampa: games on consoles looks from bad to mediocre only.

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bdiddytampa

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@veryusername: Games on consoles look fine, I've got a 65 in 4k TV hooked up to a reg PS4 and the games look fine to me, I think people just get too much like graphics snobs... it's gotta have every bell and whistle with something new no one has ever heard of, then you people would still find something to complain about.. it's called COMPROMISE. You lot won't pay more for your games so you've got developers making infinitely more complicated games as time goes on with no rise in revenue cuz it all gets dumped into how "good" the game looks. Too many games have failed as eye candy for this to even be an argument point... Gameplay is what keeps people going for another hour, or turn, or call off work... not how well the textures looked as you ran full speed through that last section, paying no attention whatsoever to all the little details all over that are sucking up your precious hardware power. Clueless, absolutely clueless. No idea what making a game is like, and you feel like you are in a position to judge on a personal level? That's not how life works, better take a course.. How to survive daily life 101/fo dummies.

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deactivated-58a613a89f5e9

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@bdiddytampa: ^^^^^^^^^^^^^^^^^^THIS ^^^^^^^^^^^^^^^^^^^^^

I game on a console on a 135" projection screen and they also look wonderful - even 720p games still look magnificent. I scoff at these guys that buy 50" 4K panels and sit 3 metres away from them boasting how great 4K looks !!

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DEVILTAZ35

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@bdiddytampa: To be honest , HDR makes a huge difference but i would like the idea of 1080p fast framerate in every game on the Pro as well as if they are going to offer higher definition. So glad they have done this for Tombraider and Second Son.

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mirage_so3

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I really don't want this trend to continue. I don't need it turning into an iphone situation.

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DEVILTAZ35

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@mirage_so3: It won't be a new console every year like an iphone that has pointless upgrades.

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deactivated-58a613a89f5e9

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@deviltaz35: If they ever DO release "apple style" console upgrades each year, I look forward to eventually paying $1500 for a console each year (but I guess they will be super thin though).

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mkeezay22

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Edited By mkeezay22

@sellingthings: You do know before the 360 and PS3 it was an average of 5 years between consoles right?

1985 NES

1986 Sega Master System

1991 SNES and Genesis

1995 Saturn and PS1

1996 N64

1999 Sega DC

2000 PS2

2001 Xbox, Gamecube

2005 360

2006 PS3, Wii

The long lifecycle of last gen consoles was the exception, not the rule.

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DEVILTAZ35

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Edited By DEVILTAZ35

@mkeezay22: Times change and so do people's demands. People wanted consoles to be more PC like as far as game options / graphics etc and now it's happening people are still not happy lol

Personally i would just be happy if they concentrated on the 60 fps as an option for all games and worried less about wiz bang effects all the time.

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dylan35

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@mkeezay22: it's so funny how almost nobody knows this

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Neurogia

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@sellingthings: The only exception was the Wii U. Its cycle is going to die very fast after the Switch comes out.

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mkeezay22

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Edited By mkeezay22

@dylan35: Indeed, shows how many started gaming during the 360/PS3 era, a shame though, when I was young new consoles would outperform the arcades for a year or so, Virtua Fighter 2 on Saturn for example of much better technically than the arcade version, it was the advancement of PCs and arcade cabinets which moved so fast it forced consoles to keep up.

Last gen the consoles lasted long after they were less powerful than entry level gaming laptops with a fraction of the ram (512mb) and lower resolution, imagine if the already dated 8GB of Ram, <2.0 GHz CPUs, and GPUs that aren't capable of 1080p on current gen consoles lasted 8-10 years, most PCs will be running 64GB of RAM by then with maximum probably jumping from the current 128GB to 256 or even 512GB of RAM, I can't even imagine how many dozens, or oven over 100 Teraflops GPUs in 10 years will crank out, tech moves quick, and these consoles need to keep up.

A 5 year cycle for consoles is more than reasonable, if the NES through to PS2 had kept with 8-10 year cycles, console games would be far less advanced than they are now, the 5 year cycle forced companies like Sega, Sony, and Nintendo to innovate, and one up the competition, and that is exactly what we are seeing with the Neo and Scorpio.

Good news imo.

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bat725

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I don't own a 4K tv, and my original PS4 still runs great. Hopefully, it'll last to PS5, as my fat PS3 still works great, also. (Still gotta play Siren)

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DEVILTAZ35

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Edited By DEVILTAZ35

@bat725: Having a 4k tv , it's a bit of a waste not taking full advantage of it though all the same.

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maximo

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Edited By maximo

This is a real opening for Scorpio.

PS4 Pro is a purely academic exercise in my opinion.

I really think that Sony have made a huge error in judgement here

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deactivated-58a613a89f5e9

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@maximo: My hopes as a long-time Xbox user is that the Scorpio delivers 1080p and a steady 60fps. Couldn't care less about 4K at 30fps.. it's a waste of time IMO.

I guess we have to wait and see what MS are going to do with the power though - they tend to make weird choices so if Scorpio launches with fanfare and no "now you can game at 1080 60 fps" message I'm out until it DOES.

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DEVILTAZ35

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@maximo: Not really , Scorpio could be as much as a year or more away , that gives them plenty of time to upgrade existing games and get a head start on any new ones going forward. When you see titles coming out early next year on the Pro i am sure you will see it's a big step forward from a standard one.

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bat725

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@maximo: Isn't Scorpio more of an all-new console that's meant to replace the failed Xbox One?

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DEVILTAZ35

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@bat725: lol the Xbox One S especially keeps selling out of stock.

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Moonco

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@bat725: Scorpio (aka Xbone 3.0) is an upgrade like the Xbox One S

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kevy619

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Edited By kevy619

Wow, this review seems so far off. Check out the eurogamer review for something a little more informed. Didn't even mention that infamous and tomb raider can be ran at 60fps. Truth is the pro is way better but it doesn't make the ps4 look like a piece of crap either. I think the question should be how often do you game? If you game nearly every day then go get one regardless of what tv you have.

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NL_Skipper

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@kevy619: I donno, do you really think $400 is the price it should cost to run a couple games at 60fps though...? The thing about this system is there are no consistent guidelines for what developers do (if they choose to do anything at all) with the extra power, so we have no idea how many games will actually benefit in terms of performance. Personally I think it's best to wait to see what happens for a while.

A question though, what exactly makes this system "way" better than the base PS4 system for you..? I'm not really seeing anything standout, and I really don't think the bit of extra performance in... not even a handful of games, is worth the price of admission (if you already own a PS4).

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DEVILTAZ35

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@nl_skipper: It all depends what matters to you. It's also capable of streaming 4k HDR content that might matter to some. It has vastly better Anti aliasing capabilities and you can super sample every game that runs at 1080p for better quality imaging just like a PC can.

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bdiddytampa

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@nl_skipper: IKR, $400 for a slightly crisper image, IF you have this certain set of electronics. It's a waste to buy it if you already have a PS4. The games don't look $400 better.

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DEVILTAZ35

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Edited By DEVILTAZ35

@bdiddytampa: Depends on the game, some do :) . Have you seen Rise of the Tombraider running in 4k ? I'll let you know how it is tomorrow anyway as picking one up tomorrow night and already have Tombraider.

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kevy619

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Edited By kevy619

@nl_skipper: all recent games have improvements, some major. Going forward everything aaa has announced support.

I don't expect much for older games, but that's OK. They have the holiday season and beyond covered so far, plus some older games... what more can you expect?

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howthegodzkill

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Edited By howthegodzkill

For the record, as a PC gamer I choose excellent graphics and the thrill of modding and tweaking over consoles any day. However, I am SO looking forward to console gaming again if the graphics on exclusives start to shape up now. Last console game I played was Uncharted 4 and while it did look great for a console game, it was in no way the visual masterpiece console gamers claimed it to be. Not after going back and forth from 4K/60 PC graphics to pseudo 1080p with inadequate or no anti aliasing. BLECK

No one can deny the ease of use and the simplicity of gaming on a console, especially after PC's botched ports and the consistent failings of the bogus Microsoft App Store nonsense. I have high hope for the Scorpio too. After the dreadful Xbox One, quality conscience gamers deserve these new 4K capable machines.

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NL_Skipper

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Edited By NL_Skipper

@howthegodzkill: No disrespect intended but you make it sound as though graphics are the only thing that makes a game a quality experience, which seems pretty off base from reality. I feel like if someone really believes that they'd be best served by building their own PC than ever considering the console space.

To add to that, Uncharted 4 most definitely IS a visual masterpiece in the eyes of most (not just console users), as it's not just resolution and framerate that make up a games visuals. The animation and attention to detail in that game is above and beyond the vast majority of what any PC game can offer, regardless of what resolution or framerate you play them at. It might not be as crisp as 4K Witcher 3 or something, but it still looks damn good, and I feel like your standards are just plain unrealistic (if not outright damaging to the industry) if you disagree.

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bdiddytampa

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@nl_skipper: Most PC gamers expectations are too high, games are as fun at 4K as they are at 1080p, no matter what they're rendered in. Pull out a 360 and stick in Red Dead Redemption, tell me it's not beautiful. That's one the PC guys missed... one of the greatest games ever made. The AA is the only thing that bothers me about that generation, after so much PC 980Ti SLI playing, going back to 360 takes an adjustment, but that game transcends any graphical issues you may have... it's just that good, and the Zombie addition was priceless.

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DEVILTAZ35

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Edited By DEVILTAZ35

@bdiddytampa: I didn't think much of Red Dead much preferred San Andreas personally. I think just the fact you can drive the train made that my favourite.

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NL_Skipper

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Edited By NL_Skipper

@bdiddytampa: Yea I agree with you about Anti-Aliasing being the most noticeable area many last gen games are lacking, especially after gaming on PC for a while like you said, but the actual detail in those games is still pretty solid.

AAA Games these days are pretty much all jaw-dropping imo, as someone who grew up with the SNES and then the N64, it's incredible how far things have come! However we still have people talking about imperfect visuals as though they're ruining immersion or the gameplay itself. I don't know when the industry and so many gamers became obsessed with photo-realistic visuals, and it seems like a growing trend for people to complain about them... even as games truly do approach photo-realism... I'm just not sure what these kind of people expect from developers and hardware manufacturers, nothing is ever enough!

Games have always been about pushing tech, and I realize visuals are a big part of that, but I really feel like we've crossed as near to realism as we need to as far as actual aesthetic goes, and other areas of gaming could really benefit from that same focus that graphics have had for years now.

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bdiddytampa

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@nl_skipper: It's the generation that has had nothing but HD consoles that are the majority I think. My first console was an Atari 2600, so I've grown up through the evolution as well. I've played games with 8 bit graphics that are more immersive than some games with big budget visuals. We've had more duds since the push for higher res textures than we ever had before as far as game breaking bugs on release.

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J2fold

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I am not sure how well this PS4 will do, but I can tell you the only thing that justified buying a PS4 when they came out was the blu ray. One system did it all. If xbox offers 4K blu ray I will be getting that. No I am not a hardcore gamer, but People like me represent a good percentage of the market. how do I tell my wife I need a new game console now? It would of been easier if I could make the argument that we can watch better looking movies on it. Even if I wanted this thing more than anything, it's not going to happen. Bad move on sony's part.

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SKOT_FREE

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@J2fold: The reason Sony didn't include a 4K blu ray was because Physical media is Dead and you just don't know it yet. I'm certain next gen will see the rise of consoles that rely solely on Download only gaming so no more need for backward compatible consoles or disk drives then you are going to be real pissed at Sony and MS. I personally have stopped buying physical movies and most games because I have 3 ps4's and we share games across all 3, otherwise I'd have to buy 2 or 3 copies of games.

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DEVILTAZ35

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Edited By DEVILTAZ35

@skot_free: Tell that to stores that are selling out of 4k bluray faster than they can stock it lol . I buy about 5-10 4k movies a month on average lately.

Streaming doesn't give you as good a picture and nowhere near the high quality sound options that the disc does.

If you have a decent amplifier and 9 or more speakers you will appreciate the disc over streaming.

I use a Yamaha Amp and Dali Home Theatre system mixed with some english made Wharfedale speakers back when they were good.

I haven't bought the speakers for Dolby Atmos as yet though. The Xbox One S can't decode it anyway so i'll wait until i buy the Oppo standalone 4k player than comes out in january or so.

Probably will be about 1 grand but will be worth it for it's quality.

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bdiddytampa

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@skot_free: Stream or Die

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NL_Skipper

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Sounds about what I expected from a review, the system isn't bad, it's a decent value, and it's worthwhile if you don't have a console and do have a 4K TV. However if you already own a PS4 or don't have a 4K TV there's no good reason to upgrade from what I can tell.

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DEVILTAZ35

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@nl_skipper: All depends, some games now offer 60 fps or close to that were previously 30 fps . That could be a big deal also supersampling and running at 1080p looks much better than displaying at 1080p directly.

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mlauber

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Man that slim is ugly.

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DEVILTAZ35

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@mlauber: My Darth Vader slim looks great :)

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NL_Skipper

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Edited By NL_Skipper

@mlauber: I think both the Pro and the Slim are lacking in the aesthetic department... pretty fugly pieces of hardware, but to be fair the actual look of a system carries very little weight to most consumers I'd imagine. I mean it pretty much goes un-noticed on a TV stand or in a cabinet or something.

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mlauber

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@nl_skipper: I agree to a certain extent. Mine is out in the open for me to see. So it would be nice if it isn't an eyesore. But yeah, it should only matter what is on the inside.

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NL_Skipper

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Edited By NL_Skipper

@sellingthings: As a fan of bright colours I have no problem with that! All the systems have been pretty bland lately in terms of colour, either going all white or all black... that's why I keep my eyes open for decent collectors editions... but I usually just buy whatever is available when I'm ready to make the purchase.

This has caused me to end up with the Uncharted 4 PS4 system and the Halo 5 Xbox One system... both of which are pretty lackluster (in terms of appearance) imo... and the sound the Xbox makes when I turn it on is just ridiculous, supposed to sound like a futuristic star trek door opening up or something...? It freaks the shit out of me when I (or my cat) accidentally turn it on lol.

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