Pillars Of Eternity 2 Fig Funding Ends With $4.4 Million [UPDATE]

Another huge hit.

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[UPDATE] The Fig crowdfunding campaign for Deadfire has now ended. It made $4,407,598 from 33,614 backers. $2.25 million came from investments and $2.15 million from traditional pledges.

Though Fig funding has ended, you can continue to support the game on Paypal.

In passing $4.25 million, Obsidian will now add a soulbound weapon to Deadfire. The $4.5 million stretch goal is for a ship crew feature, while a $4.75 million will unlock sea monsters and fishing.

Read this blog post to learn more.

The original story is below.

Obsidian Entertainment's upcoming PC RPG Pillars of Eternity II: Deadfire has passed another funding milestone. The game's crowdfunding campaign on Fig now has now cleared $4 million, making it the most successful fan-funded game on any site since 2015, the developer says.

However, Star Citizen received a lot more in ongoing funding since 2015. The campaign crossed $100 million in December 2015 and stands at more than $143 million today.

It's also the most-funded game in Fig's history, though the site only launched in 2015. Unlike Kickstarter and Indiegogo, Fig allows people to acquire equity, allowing them to share in a game's success. At press time, Deadfire has raised $4.15 million from more than 31,600 backers.

It's no surprise that Deadfire is also Fig's most successful game in terms of equity funding; at press time, $2.14 million has come from "Fig Game Shares" and the remaining $2 million from traditional pledges.

Deadfire needed just under 23 hours to raise its $1.1 million goal. It crossed $3 million earlier this week. The campaign ends at 5 PM PT / 8 PM ET today. We'll update this post with the final funding figure at that time.

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If funding hits $4.25 million, Obsidian will add a "soulbound weapon," which is one that is "infused with a personality that can speak to you throughout your adventure."

Obsidian announced this week that Deadfire will have ships that players can use to travel throughout the sea, adding "open-world exploration and discovery" to the game.

"Your ship is a Dyrwoodan sloop called the Defiant, purchased for you by the Steward of Caed Nua, who has made the journey to help you (part of her, anyway) on your quest to hunt down Eothas, and is one of the first allies to join you on your adventure," Obsidian said. "The ship acts as your mobile base of operations, carrying you and your comrades wherever you command. Companions will stay on-board while not in your party, and you can even go below decks to your captain's quarters for rest and relaxation."

"You can customize, upgrade, and add personal touches to the Defiant. This includes changing your sails, painting your hull, and flying flags to show your personal colors/faction allegiance," the developer added. "You can also improve the performance of your cannons, sails, and hull, beyond just their cosmetic appearance."

You can read more about Deadfire's ships here.

Deadfire builds on the mechanics of the previous game and promises to offer "truly living cities [and] more freedom to explore the open world." You can read more about it here. A release is currently slated for the first quarter of 2018.

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Avatar image for archav3n

It kind of baffles me not many devs in the industry taking a look at this.

Avatar image for ass_effect2


$4.5 million compared to the hundreds of millions other games are making is not really something worth looking at to most of the major publishers.

Avatar image for catsimboy

@archav3n: For every big success there's dozens, if not hundreds, of failures. You need a special kind of charisma to sell your pitch and you usually need to have an established name like Brian Fargo to rake in the money that's necessary to match your vision. And from then on you're not answering to publishers, you're answering to thousands of fans. As scummy as publishers are they're at least professional, the same can't be said of the fans who will bombard you on twitter if you aren't making the game exactly the way they want it.

Avatar image for uncle5555

@catsimboy: When they paid for it, they are the target audience. In essence, aren't you making the game for them? Or did I miss something important?

Avatar image for catsimboy

@uncle5555: You're missing the point. Everyone can have wildly different opinions on how they want the game to end up. Suppose it's a RPG kickstarter. Some people may want it to be hyper focused on the story, others may want it to have tons of optional side-content.

Avatar image for Antarte

@catsimboy: I have been in many successful crowdfunding RPGs like Grim Dawn, Wasteland 2, Divinity OS, Pillars of Eternity, and never developers compromises their vision for fans, in fact, fans enhance them many times in many surveys and forums threads starting for the devs for simple questions as if the money would have weight to complex as the type of resistances.

Those are the kind of questions devs usually ask to publishers, those you call "professionals", but are professionals of money, and their responses were oriented to casualization, because that means more market to sell, see?

The result: games founded by "professionals", are for those professionals, so you have 1 FIFA and CoD per year with taste of nothing, while games founded by players, are for us, the players.

Avatar image for Berserk8989

Couldn't get into the first one, will probably skip the second too... It was just SOOO boring. Boring, crap combat system with boring lore and setting and not enough memorable characters.

Divinity Original Sin was a much better CRPG in my opinion, mostly because of the much better combat system. It also played very well with a controller, which is a big plus for me personally.

Avatar image for bfeinberg

@Berserk8989: Well, both were good games, but I do agree Divinity OS was better if you could get over the first 5 hours or so of gameplay which had a steep learning curve and was rather slow going. That said, Divinity OS also brought back my damn RSI even using a controller. There was so much controller movement required managing inventory items it killed my left hand. I have crowdfunded both POE 2, and DOS 2 though so damn my health.

Avatar image for drprophecy

Loved the first, no surprise I can't wait for this.

Avatar image for Prats1993

Real RPG's are back baby.

Avatar image for mogan


Avatar image for the_master_race

POE was an amazing game , can't w8 for the sequel

Avatar image for wexorian

@the_master_race: Yeah Both Poe games are amazing crowdfund games ;) "path of exile,Pillars of eternity"

Avatar image for bfeinberg

@the_master_race: Make sure to try Divinity Original Sin as well if you haven't. You will enjoy it. Just make sure to give it a chance (you really need to get out of the first large city before you get fully sucked in). Both are great games.

Avatar image for the_master_race

@bfeinberg: I played both the original and enhanced edition ;) , now waiting for DOS2 to come out of EA

Avatar image for Antarte

If this game is just as good as the previous, worth each dollar, but now with 4M, more experience and templates from previous game, should be even better. Probably will be the same advance as Baldur's Gate 2 had from the first one. Proud to be part of this.

Avatar image for PCsama

Hope the companions' AI works fine, because it was a huge pain in the first game settlement

Avatar image for longestsprout

@PCsama: Are you talking before or after they actually added it in the patches? I've had no real complaints with it personally, though I prefer to micromanage most of the time.

Avatar image for bfeinberg

@longestsprout: Yeah, games like these are made for micromanagement. I like to give commands to every character throughout the battle at all times.

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