Pillars Of Eternity 2 Fig Funding Ends With $4.4 Million [UPDATE]

Another huge hit.

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Now Playing: Pillars of Eternity 2 - Deadfire Reveal Trailer

[UPDATE] The Fig crowdfunding campaign for Deadfire has now ended. It made $4,407,598 from 33,614 backers. $2.25 million came from investments and $2.15 million from traditional pledges.

Though Fig funding has ended, you can continue to support the game on Paypal.

In passing $4.25 million, Obsidian will now add a soulbound weapon to Deadfire. The $4.5 million stretch goal is for a ship crew feature, while a $4.75 million will unlock sea monsters and fishing.

Read this blog post to learn more.

The original story is below.

Obsidian Entertainment's upcoming PC RPG Pillars of Eternity II: Deadfire has passed another funding milestone. The game's crowdfunding campaign on Fig now has now cleared $4 million, making it the most successful fan-funded game on any site since 2015, the developer says.

However, Star Citizen received a lot more in ongoing funding since 2015. The campaign crossed $100 million in December 2015 and stands at more than $143 million today.

It's also the most-funded game in Fig's history, though the site only launched in 2015. Unlike Kickstarter and Indiegogo, Fig allows people to acquire equity, allowing them to share in a game's success. At press time, Deadfire has raised $4.15 million from more than 31,600 backers.

It's no surprise that Deadfire is also Fig's most successful game in terms of equity funding; at press time, $2.14 million has come from "Fig Game Shares" and the remaining $2 million from traditional pledges.

Deadfire needed just under 23 hours to raise its $1.1 million goal. It crossed $3 million earlier this week. The campaign ends at 5 PM PT / 8 PM ET today. We'll update this post with the final funding figure at that time.

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If funding hits $4.25 million, Obsidian will add a "soulbound weapon," which is one that is "infused with a personality that can speak to you throughout your adventure."

Obsidian announced this week that Deadfire will have ships that players can use to travel throughout the sea, adding "open-world exploration and discovery" to the game.

"Your ship is a Dyrwoodan sloop called the Defiant, purchased for you by the Steward of Caed Nua, who has made the journey to help you (part of her, anyway) on your quest to hunt down Eothas, and is one of the first allies to join you on your adventure," Obsidian said. "The ship acts as your mobile base of operations, carrying you and your comrades wherever you command. Companions will stay on-board while not in your party, and you can even go below decks to your captain's quarters for rest and relaxation."

"You can customize, upgrade, and add personal touches to the Defiant. This includes changing your sails, painting your hull, and flying flags to show your personal colors/faction allegiance," the developer added. "You can also improve the performance of your cannons, sails, and hull, beyond just their cosmetic appearance."

You can read more about Deadfire's ships here.

Deadfire builds on the mechanics of the previous game and promises to offer "truly living cities [and] more freedom to explore the open world." You can read more about it here. A release is currently slated for the first quarter of 2018.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Avatar image for barbyfn
BarbyFN

In Pillars of Eternity I found myself playing a tale, the character creation, the music, also the immersion with my background changing through my decisions, and the best is to add my own picture and background by easy editions, if PoE2 will have the same modding flexibility will be another unforgettable adventure.

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ello432

Looking forward to this game and Obsidian doing what they do best, sequels.

Avatar image for MihaiHornet
MihaiHornet

$4.4 Million spent for making the game not for some corporate leeches, isn't that great?

Avatar image for solatron
solatron

Great news!

At the same I wished their next crowdfunding game would be another RPG..but this time goes back to D&D rules & lore. Missed the D&D world like they did with Neverwinter Nights.

Avatar image for sladakrobot
sladakrobot

Its a real shame that there was no strech goal for console versions as it sounds great what they are about to make.

Avatar image for Antarte
Antarte

@sladakrobot: in which way a console version could improve an RPG?

Avatar image for sladakrobot
sladakrobot

@Antarte: its more about the fact that more ppl could enjoy the game

Avatar image for Antarte
Antarte

@sladakrobot: all ppl can enjoy this game, in low-settings can run in most low-end PCs.

Avatar image for sladakrobot
sladakrobot

@Antarte: i have an old i3 pc,i doubt it can run it.

Avatar image for Antarte
Antarte

@sladakrobot: ohh please! we are in a forum dedicated to games, people here waste fortunes in useless consoles + games + online + forced change of generations and re-buy remasters for next generations, etc, and they don't invest in the best gaming platform? really? why are we taking this conversation so often? is for real? when you go to your home you wait endless minutes to start your old, dirty and noisy PC just to check mails? and when you do any homework, presentation, task, photo editing, or whatever, is slow as a turtle, failing and filled of malware pop-ups? that is the way you use your PC? that is what consoles do to console players? having the worst PC experience because they don't care the most important machine in their lives? please! be serious!

Sorry but I'm sick of these useless debates about what should be obvious. If you go to a weaponry forum, or cars, or whatever hobby, you will NEVER read stupid conversations about "hey, my car is so lame that I need a special car for special people like me that knows anything about the hobby I love". Can console people talk seriously for once? Please?

Avatar image for sladakrobot
sladakrobot

@Antarte: Are you mad or something? Seriously...let your frustration out on someone else.

Read what i wrote above and come back to explain me where i was joking or whatever you complained (you asked console people to be serious).

And if i was you,i would be seriously worried to speak about the most important machine in my life...raise your head and look around you...get a life

Avatar image for Antarte
Antarte

@sladakrobot: sorry, is just that videogames seem the only hobby in which people prefer the worst, but as long as still profitable, it will take many years more to reach a day without dedicated devices.

For your question, I don't remember a crowdfunded stretch goal for other platform, it's logic, people just want each dollar to make a better game. Also from other platforms wont invest for a stretch goal because if is not reached, they have invested in a game for other audience.

That is the problem of have different platforms that no other media has: literature, music, movies, here we have an artificial division in games, thank you.

Avatar image for sladakrobot
sladakrobot

@Antarte: Why do you think so bad about consoles? They are popular since the Atari VCS,there are many ppl out there who prefer the simplicity and the comfort...its about having fun and imo fun is not defined by technical stats.

I didnt wanted to take away anything from you or pc gamers,all i said is that it would have been nice if console gamers could also play that game too...maybe someday.

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Antarte

@sladakrobot: In RPG is even worse because is useful to design with the limitations of the worst platform from scratch (as Dragon Age 2), different is when after release they found a port (as Divinity Original Sin), enjoy then a flawless RPG in consoles if you want to bother trough unlimited pad-menus.

If you ask me, and I feel that I can talk by most whom you call "PC elitists" (an inaccurate name, because PC is everywhere and cheaper while consoles would be the real elitism (of the bad)). I've been playing since 2000s and never cared about consoles, enjoying my deep games: Diablo 2, Starcraft, Age of Empires, Baldur's Gate, CS... For example, today, I don't care about Nintendo, they are happy, good for them! while they don't mess with my games, but Xbox and PS had stopped to make games for consoles, making mini-PCs to run PC games, and that is the beginning of the mediochrization in PC games. There were entire genres that almost disappear because is more profitable to sell in 3 platforms than in just PC. So we had Dragon Age 2 destroyed to make it console-friendly, alongside lots of iconic games as Divinity 2, Crysis 2, Diablo 3, Sacred 3... You can't deny the downgrade needed to design a game for consoles, not only in graphics (which is the less thing I care), is in playability, turning RPGs to ARPGs, shooters to linear corridors, keyboard limitations, even dialogues are less complex and inventory as simple as possible. This only will end with the end of dedicated devices, today everyone has PC and Phones, and still buying dedicated devices? really?

Avatar image for sladakrobot
sladakrobot

@Antarte: i can follow your logic but at the end imo,consoles are not to blame...its devs or publishers who thought its a good idea to downgrade or water down franchises who are to blame.

I liked Diablo 3 untill...well untill i unlocked all the buffs and skills. The skilltree is simple,too simple and i wished it was anywhere like the previous Diablos was...and i am not alone who thinks like that.

I liked pretty much Sacred 2 and k am looking forward to Path of Exile.

Like i said,i want a similar experience you have,i dont want "light" versions of popular pc games and i dont want you guys to get betrayed by devs.

Also,i think that simplicity in micro managment,inventory managment,in menue access and the Ui is always a good thing. I think you will welcome intuitive controls be at with a mk or gamepad too

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Tangsta03

I keep putting off playing POE for some reason. Perhaps it may be the release of the sequel that I finally get to play the darn thing, haha!

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BabeNewelll

@Tangsta03: hehe yeah i do that a lot , sequel gets on the horzion and i fire up the game before it , finish it , and never play the sequel xD

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SingletreeAve

Where is the kickstarter for Alpha Protocol 2? My wallet is open.

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sladakrobot

@SingletreeAve: Glad to hear someone liked it too,i had really fun with the game.

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Gladestone1

Gratz Obsidian my fav devs, love ya guys work...

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Zerohournow

Thanks for funding what may be a great game you rubes. Ill just sit back and buy it when it comes out in 9 years like a normal person.

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Antarte

@zerohournow:probably you are just trolling but I will use this space to bring some culture to ppl like you.

If not crowdfunding a game need a publisher, the publisher don't play the game, just get money for selling it, that is his main goal: sell, so the game get as casual as possible to sell a big portion of the market.

And that is worse in the multiplatform era, in which publishers want their games in as many plataforms as possible, so PC version seems a real casual pad crap.

There are few exceptions but all of them are Action-RPG (Dark Souls, Witcher, Skyrim, etc), in which your character fights with your "human reflexes" making the stats in the character sheet just for flavor.

Maybe in shooters and platforms this would be a good think, but in genres as RPG this is terrible, converging them from RPG to ARPG.

In pure RPGs the fights are based on character sheet, that is very, very, clumsy on consoles (look at Dragon Age Origins, Wasteland 2 or Divinity Original Sin, in consoles are a pain), are not attractive to publishers.

This genre almost die in the multiplatform era, Dragon Age Origins was the last, and that because it was made for PC, in the middle EA happened and was ported to consoles, the rest of the saga was Action-pad, destroyed.

Then a big period in which there were no more pure RPGs, and then the miracle, the next pure RPG was Wasteland 2, crowdfunded, and most of new (big) RPGs are crowdfunded.

So bitching the crowdfund for RPGs is just ignorance, because is the only way to have real RPGs in the multiplatform era. At least till consoles finally die, which fortunately could be soon.

Avatar image for bfeinberg
bfeinberg

@zerohournow: Damn son, you just got burned pretty bad for your ignorance. That is okay, you deserved it.

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SingletreeAve

@zerohournow: And Obsidian has failed to deliver when?

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bfeinberg

@zerohournow: Ok, that was actually your comment, you win.

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BigGamerDude

@zerohournow: That was absolutely terrible.

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uncle5555

@zerohournow: Next time we won't fund it at all, so you won't be able to play it at all. Your Welcome.... O_o;

Avatar image for zerohournow
Zerohournow

@uncle5555: I said thanks, dont cry.

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Gladestone1

@zerohournow: Um its do out end of year, and the first game was great,

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Zerohournow

@Gladestone1: Im sure it was, like I said, thanks for funding it rube.

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darkelf83

Do you really have to mention Star Citizen in about every thing that relates to crowd funding???

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Mogan

@darkelf83: Well, it gets you to comment ...

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Gladestone1

@darkelf83: Why yes they do there the champs at crowd funding,dont be jelly

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IanNottinghamX

@Gladestone1: These guys are right about that.

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uncle5555

@Gladestone1: It has nothing to do with being jealous. I'm sick of hearing Eddie squawk on about SC over and over. If most games had an open ended funding cycle they'd pull in $10's of millions of dollars too.

In the end SC made $2.14 million on KS, impressive, but not the greatest. It's only because of the continual ability to back it, buy ships, etc. That the funding continues. I haven't put more than the $15 I put in originally and I won't. I still don't know how I even plan on playing it at the moment.

Avatar image for mdinger
mdinger

@uncle5555: You couldn't get the game for $15, so why did you even bother at all? The lowest tier to get the game was $30.

https://www.kickstarter.com/projects/cig/star-citizen

Avatar image for bfeinberg
bfeinberg

@darkelf83: Unfortunately, it is in their contracts that they do this. I have funded SC, POE, and DOS though, so don't really care. People that argue against crowdfunding don't seem to realize you can pay half the price for a game if you pay in advance i.e. my pledge for POE 2 was $29. That is going to be an amazing game for $29. Oh, and I also get a 33% off coupon for Tyranny which I was just about to pick up anyway. SCHWING!

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luzarius

With 4.4 million I expect every single word to have voice acting.

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jessie82

@luzarius: opposite of fable 3 then.. lots of big names for voices but terrible everything else

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BigGamerDude

@luzarius: stop acting so entitled

Avatar image for mdinger
mdinger

@luzarius: These old skool cRPGs have a ridiculous amount of dialogue choices and branching story threads (not the simplistic options of Bethesda or Bioware games) and voicing them all is simply unrealistic. e.g. Torment: Tides of Numenera has 1.2 million words of dialogue which makes it 50% longer than the bible(!). Imagine voice acting the entirety of the bible +50%, and you get an idea of how impossible a goal this is on a $4M budget.

For the record Dragon Age: Inquisition has 740,000 words of dialogue and Skyrim had 60,000 lines of dialogue (both of which had around $100M budgets).

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bfeinberg

@mdinger: Well, in all fairness, Divinity Original Sin pulled it off.

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Mogan

@luzarius: That's real unlikely. I don't imagine 4.4 million will go all that terribly far if they have to voice every line in a game like Pillars. There's a whooole lot of dialog in these games. 4.4 isn't some crazy huge development budget, it's just good for a crowd funded CRPG.

Also, PoE and Tyranny both have pretty weak voice acting. I think I'd rather just read the lines.

Avatar image for DLuf
DLuf

The first game did a lot of things right, but at the same time the combat had so many issues. The Attack-of-Opportunity mechanics alone kind of killed the game for me. Got decently far into the game back then, and was enjoying it too, but once I took a break, I never really wanted to go back. The second game seriously needs a new and better-executed combat system.

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