Peter Molyneux's Godus Out Today on iOS, Is The "Hardest, Most Amazing" Game He's Ever Made
Free-to-play spiritual successor to Populous released today on the App Store for iPhone, iPad, and iPod Touch.
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Fable creator and industry veteran Peter Molyneux has a new game out today and it's the "hardest, most amazing" project he has ever worked on. Available now in the App Store for iPhone, iPad, and iPod Touch is Godus, a free-to-play simulation game built by Molyneux and his independent studio 22cans. The game, a spiritual successor to Molyneux's Populous, was originally funded through Kickstarter in 2012.
In Godus, you play as a god who is in complete command of the fate of the world and its inhabitants. Using your device's touch screen, you can sculpt mountains and carve rivers for the people of your world to enjoy or cower in fear of. You will amass power throughout the game, and you get to decide if you want to use this force for good or ill.
"I'm fascinated to see how players wield such powers on mobile," Molyneux said in a statement. Godus' release today is only the beginning for game, as 22cans plans to release future updates that will "put more powers in the hands of its players where the outcomes will be as unpredictable as they are thrilling."
It was also teased that further in the future, the game will introduce some form of competitive multiplayer. "Moving forward, Godus will connect gamers to a seemingly endless world where they will clash with rival gods, compete in live challenges, and unlock surprising new abilities to advance their primitive population to modernity," reads a line from the game's official description.
Godus is available now on the App Store through a partnership with mobile game publisher DeNA.
Writing on Twitter, Molyneux--in his well-known emotional form--said, "I am shaking with excitement, emotional to the point of tears, and thankful." In a subsequent tweet, Molyneux said Godus is "easily the hardest, most amazing thing I have ever worked on."
Molyneux has worked on a great number of games throughout his career, including various entries in the Fable, Populous, Dungeon Keeper, and Black & White franchises. He quit Microsoft his position at March 2012 to open 22cans. He doesn't plan to ever retire; instead, "I'm just gonna die," he said in an interview earlier this year.
Of course, Molyneux is known for his hyperbolic statements. Still, Molyneux's passion for gaming and the projects he's involved with is well-documented and it wouldn't be surprising if he worked well into old age.