GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Overwatch's Dorado Map Was Accidentally Based On The Wrong Country

A future Italy map may end up having a distinctly Mexican vibe to it.

10 Comments

The games industry's annual DICE Summit is now underway, and today's event started off with a half-hour talk by Overwatch director Jeff Kaplan. He shared some interesting anecdotes, including one about the origins of the Dorado map.

As Kaplan explained, Blizzard knew it wanted to build a map based on a city from Mexico. The Mexican cities it was most familiar with--like Mexico City and Tijuana--didn't quite fit what it was looking for, which was an open, coastal city with hills and a lot of color.

Overwatch's Dorado map
Overwatch's Dorado map

"Being the utmost, top researchers in the industry, we went to Google Images and typed in--this is literally like, you can type this in right now on your phone if you want--'colorful Mexican town' is what we typed in," Kaplan recalled. "And we weren't even looking at the pictures; we were just looking at the thumbnails pictures. And we were like, 'This is it; this is perfect. It's so awesome. This is exactly the version of Mexico that we want to build.'"

"We hadn't even blown up the picture, but the one we talked about the most that really fit the greybox blockout of the map that we had, was this one right here [below], which was just gorgeous, this coastal, seaside town.

The image in question. Credit: Flickr user fihliwe
The image in question. Credit: Flickr user fihliwe

"After we completed the map--I think it was about two months after--someone came up to us and said, 'Why did you use Manarola, Italy as your reference for your Mexico map?'"

He cited this as a prime example of a point he made throughout the talk, which is that Overwatch "is not about the reality of what the planet is. Overwatch is much more about what we hope the world would sort of be."

He then followed this up by--perhaps jokingly--promising to do the same thing when it comes time to build an Italy map.

"I promise the citizens of Mexico, when we make the Italy map, we will only use reference of Mexico for that," he said.

Also during the chat, Kaplan provided some insight into the inception of Overwatch. Following the cancellation of Titan, the team had a six-week window that it used as an "ideation process." This was split up into two-week chunks, during which it briefly worked on two MMO concepts.

"We spent two weeks on an MMO that was in another Blizzard universe that we haven't made an MMO in--lot of choices for you to figure out which it was," he quipped. "Then we spent another two weeks on a brand-new MMO set in another, completely new intellectual property."

While this was happening, Blizzard was also working on the idea that would eventually turn into Overwatch. You can find out more about the creation of the game in our feature from last year.

Development on Overwatch continues, and it looks like a new character may soon be revealed. A blog post teased who it might be this week, although a formal announcement has not yet been made.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 10 comments about this story
10 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Dawg9000
Dawg9000

3198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Well, that's not ignorant lol

Upvote • 
Avatar image for Seymour47
Seymour47

1675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@Dawg9000: I would say it was more lazy than ignorant. Still ignorant. But more lazy.

Upvote • 
Avatar image for Dawg9000
Dawg9000

3198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Seymour47: How is typing in "colorful Mexican town" and picking a city in Italy, less ignorant than lazy? lol

Upvote • 
Avatar image for Seymour47
Seymour47

1675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seymour47

@Dawg9000: Because they were too lazy to actually check that they were looking at a Mexican town. It would have been much more ignorant if they knew it wasn't a Mexican town and still went with it.

Upvote • 
Avatar image for biggamerdude
BigGamerDude

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

dev stories

2 • 
Avatar image for sol_invictus3
Sol_Invictus3

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Tijuana--didn't quite fit what it was looking for, which was an open, coastal city with hills and a lot of color.

So basically they wanted a city that did not look like a trash heap so Mexico did not work....

2 • 
Avatar image for CyberEarth
CyberEarth

1531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Fictional game... it's a fictional city. 'nuff said.

Upvote • 
Avatar image for DAOWAce
DAOWAce

800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Jeff Kaplan in a nutshell.

4 • 
Avatar image for ali93
Ali93

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ali93

Could also be San Miguel de Allende, Guanajuato.. No beach but the architecture looks similar.

Upvote • 
Avatar image for adsparky
adsparky

2561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 40

User Lists: 0

Edited By adsparky  Online

Well, at least the flags have the same colors.

3 •