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Overwatch Patch Adjusts Sudden Death, Competitive Play Punishments

The issue that would wrongly punish players for disconnecting from Competitive Play has been fixed.


Overwatch's Competitive Play mode was released last week, and now the PC version has received a patch that makes adjustments to that mode. It fixes the issue that wrongly punished players for disconnecting from a Competitive match, as well as alters Sudden Death across the board.

Every map except for Hollywood has seen a change to how long Sudden Death lasts in Competitive Play. The original times were all one minute and 45 seconds, but now each map features a duration that's balanced specifically for it. You can see each map's duration in the patch notes at the bottom of the article.

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Heroes that have seen changes include Winston, whose Ultimate melee attack should now hit targets more consistently, and Zarya, whose alternate fire should now scale correctly with her damage boost modifier. Other changes have been made to Reaper's Shadow Step and Mercy's Caduceus Staff.

Additional fixes include those for bugs that would incorrectly display certain information in Competitive Play, prevent Overtime music from playing, and block of line of sight in certain areas on Nepal.

You can see the full list of patch notes below, courtesy of Reddit user Naomi-Nyx.


Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1 minute 45 seconds to the following values:


  • Hanamura - 1 minute 35 seconds
  • Temple of Anubis - 1 minute 30 seconds
  • Volskaya Industries - 1 minute 35 seconds


  • Dorado - 1 minute 30 seconds
  • Route 66 - 1 minute 35 seconds
  • Watchpoint: Gibraltar - 1 minute 35 seconds


  • King's Row - 1 minute 30 seconds
  • Numbani - 1 minute 50 seconds

Note: Sudden Death duration is unchanged for Hollywood, which remains at 1 minute 45 seconds



  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
  • Fixed a bug where display settings weren't always saved after restarting the client
  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4K resolutions
  • Fixed a bug where sometimes the wrong player level would appear in the Social menu


  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal


  • Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player quickly switched between healing and damage beams by holding down both mouse buttons and/or was facing away from the target at the time of the switch
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
  • Fixed a bug that sometimes cause Zarya's alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that caused the Top 500 icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed a bug that sometimes caused players' Skill Rating to display as 64 during placement matches
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
    • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment
    Fixed an issue where you would still receive a Competitive Play leave penalty even if you rejoined a match and completed it
    • Note: If you leave a single Competitive Play match more than three times, you will receive a Competitive Play leave penalty even if you complete the match

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