Outlast 2: Listen To Sample From The Horror Game's Eerie Soundtrack

Scary good.


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The first-person horror series Outlast returns this year with a sequel, Outlast II, on the way for PlayStation 4, Xbox One, and PC. GameSpot's review of the original praised its sound design, and it seems like the sequel is shaping up to deliver in that department as well. Today, GameSpot can reveal two tracks from the game's soundtrack, which was composed by Samuel Laflamme, who returns from the 2013 original.

The tracks below, including the Main Menu theme and "Corn Field Chase," have an eerie, tense, and ominous sound to them, certainly fitting given the subject matter. Listen for yourself through the Soundcloud embeds:

You play as Blake Langermann in Outlast 2. You and your wife, Lynn, are investigative journalists who are looking into the "impossible murder" of a pregnant woman. The game is set in the Arizona, where you will uncover some horrible things and a "corruption so profound that going mad may be the only sane thing to do."

Outlast 2 is developed by independent studio Red Barrels, which also made the first game. The studio was founded by developers who worked on the Prince of Persia, Uncharted, and Assassin's Creed franchises.

Originally planned to launch at the end of 2016, Outlast 2 was delayed to early 2017. A new release date has not been announced yet.

This story has been updated and corrected.

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Avatar image for moonco

Love to have the OST on vinyl pumping through my 100w amp. I would be so scared my hair is turning platinum white just thinking about it lol

Avatar image for videogameninja

I initially liked the first hour of my time with Outlast but I found that after that it didn’t offer anything new or exciting.

The concept of just running away from your enemies (other games have done this too.) is an interesting and tense premise but unfortunately after the 5th or 8th time it kind of “bogs down” the flow of the game and becomes more of a chore (like reading your comments, Ninja?), at least from my perspective.

After a few of the initial encounters I suddenly wasn’t scared or surprised by whatever eerie noises seeped into my ears or what foreboding enemy decided it was in their best interest to chase me down whatever random hallway.

The reliance on similar puzzles (go here, pull this lever, turn this crank.) also left a lot to be desired as they seemed to just be a means of prolonging the game.

Perhaps adding in more of a survival horror “edge” like RE7 (having limited ammo or perhaps some way to fight back/defend yourself.) may be in their best interest but then again I understand their reluctance to do so as this may take away from what they are trying to achieve with their own franchise.

Regardless, kudos to Red Barrels for delivering what they did as I think it was an indie game/studio/developer effort (I’m not sure on this at all but…) and their efforts should still be commended.

Hopefully they expand on the concepts they explored in Outlast for the sequel and make it even better.


Avatar image for chiefwiggum16

I hope this game has more interaction with the environment and enemies, maybe a few more mechanics. I loved the first one and the expansion but it was very obvious a budget indie game. Especially after playing RE7, even the demo had more to do than outlast.

Avatar image for videogameninja

@chiefwiggum16: Spot on!


Avatar image for chiefwiggum16

@videogameninja: lol, love that episode. Quiet Lou or I'll bust you down to sergeant so fast it'll make your head spin.

Avatar image for youre_a_sheep

@chiefwiggum16: It would be great if interactions involved luring certain enemies into traps, being able to block a door and keep them stuck in a room, etc. rather than constantly looking for fuses and throwing switches.

Avatar image for chiefwiggum16

@youre_a_sheep: And maybe not seeing the same npc's used 255 times in a row with no interaction