Originally Expected in 2015, New Torment Now Delayed to 2017
"We know it's frustrating to wait a little longer."
In a Kickstarter update today, developer inXile said the game has reached content-complete status, meaning it is playable from start to end. However, there is still "plenty of work ahead," including implementing more polish, additional artwork and quests, and continued quality assurance efforts.
As such, Tides of Numenara is being pushed to 2017. "In the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017," inXile explained.
Also in the blog post, the developer revealed Tides of Numenara now contains around 1 million words, which is more than are in the Bible. Another reason for the delay is to give a "professional localization" team the time to complete the localization process.
"This localization is no small feat (not to mention costly!), but we have a secret weapon… we're partnering with a certain publisher to help out on this front. But who is this partner? We can't comment on that just yet… but you will learn more very soon," inXile said.
The developer went on to say it could work very hard and "crunch" to get the game out the door this November, "but doing so would mean both sacrificing the quality of our localization and would lead to a less polished game."
"We know it's frustrating to wait a little longer, but we've come this far," inXile's Brian Fargo explained. "These types of trade-offs are never easy, but from day one it's been our goal to make Torment the masterpiece you deserve."
In an effort to thank fans for their patience, inXile will make the Tides of Numenera beta available to everyone who backed the game's Kickstarter. Previously, beta access was limited to people who contributed to the campaign at higher levels.
Redemption instructions can be found here.
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