One Nintendo Switch Game Card Could Apparently Hold Every N64 Game Ever Made

The comparison puts into perspective how much game sizes have grown.

30 Comments

When a new console generation is released, usually the changes are incremental--enough to be impressive, but never truly mind-blowing. That's why sometimes you have to compare a modern console to its retro counterpart to understand how much games have really grown--sometimes literally. The N64 used large game cartridges, but their data could all fit onto only one Nintendo Switch game card, according to a new report.

Redditor CorsairVI decided to run the math on this experiment, as picked up by Go Nintendo.

With the Nintendo 64's signature rounded cartridges holding a maximum of 64MB each, CorsairVI worked out absolute maximum size of the Nintendo 64's international library of 388 titles to be 24.83GB. However many games were much smaller than the cartridge's max limit, meaning the full library would have been even smaller.

With the largest Nintendo Switch game card coming in at 32GB, the entire N64 library could easily fit on one card.

Three singular Switch games are larger than the theoretical maximum size of every N64 game combined-- NBA 2K20, NBA 2K19, and L.A. Noire, though with a more accurate figure there would likely be a lot more games on that list.

Notably, the Switch has the smallest game sizes of the current generation of consoles. On the Xbox One, Gears Of War 4 ended up larger than 120GB after post-game updates, while Modern Warfare currently demands an eye-watering 185GB on PS4 and Xbox One.

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Deltath

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Here's Gamespot again with the breaking news. A two week old reposted story from another site (one that's run by a lone individual, no less) that wasn't news to begin with. Anyone who has literally ever downloaded a ROM or has ever had any idea the storage space of older game cartridges could have told you this years ago.

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Tiller720

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The jump from PS2 to PS3 blew me away

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Heidern98

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With the amount of space left, you could probably put all Snes, Nes, GB, Sega, and Genisis games on their too.

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

the sad thing is that i would pick that card with all n64 games over that one switch game.

now that all games require downloading my hds full ive really started to think about. even stuff like how mk11 takes closer to 100 gigs, which equals to about 50 ps2 games. again a comparison where i think i rather just take/keep the ps2 games no matter if its gta v vs the crappiest 50 ps2 games you can find

ofc in 30 years we will probably have 500 terabyte drives so then ppl can download 100 ps4 games like its peanuts but still i cant reason the jump between game quality and game size. its an issue for modern games where 1 thing that affects my game purchases is the game size. a game that i have lukewarm feelings toward is on sale, i see that its insanely big compared to the room im willing to give it (most recently me andromeda), i skip buying the game. prices can go down but the size only balloons with updates and dlcs. after i update hd 5-10 years later then maybe i might look at the game again unless ive completely forgotten it

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Deltath

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@PrpleTrtleBuBum: How is that "the sad thing"? Do you think it's somehow shocking that someone might pick a cartridge with HUNDREDS of games over one single other game? Seems like an obvious choice to me.

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hinzkunz

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Yeah ... big news. Of course this stuff increases exponentially every few years and if enough years pass the amount of increase in data volume, processor speed, graphics power or whatever is truly staggering.

For example my first homecomputer the C64 had roughly 38 KB of free RAM. With a datasette you sometimes waited about 20 - 30 minutes for a huge game to load. With my current internet connection of 250 Mbit which equals roughly 31 Mbyte per second you could fill the entire memory of 1.000 Commodore C64s in roughly 1,2 seconds. Talk about mindblowing ...

Of course it is not technically possible but the same is true for the above example.

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elviejomanti

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i'd buy that in an instant

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nintendians

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you could fit them in but they probably needed rework for the "switch" joy-cons and pro controller.

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Sahugani

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Only 3 games (Resident Evil 2, Animal Forest, and Pokemon Stadium 2) used a 64MB cartridge. Most games were 8 or 16MB

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LVT_PTA_PB

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@sahugani: What? I don't believe you.

How could a game like, say Goldeneye 64 or 1080 snowboarding, were 16 mb in weight? I don't believe it. I can't make up my mind to believe that.

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dragonsama

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Edited By dragonsama

Now Nintendo needs to put out "The N64 collection" with every N64 game they can pack in there. Not 10 or 30 but 100+

Same for the NES, SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, and heck even the Virtual boy!

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LVT_PTA_PB

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@dragonsama: that would be awesome and I would gladly get a Switch Lite for this collection

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asnakeneverdies

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@dragonsama: Redeemable games don't grow on trees, DragonSama. You would be hard pressed to find ten worthwhile additions, let alone one hundred. Quality over quantity, my friend. At least, whilst the copyright lasts. M'kay? 👌🐍

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nintendians

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Edited By nintendians

@dragonsama: they can't, if current 3rd parties doesn't let them put it in or company that used to be with nintendo.

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asnakeneverdies

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@nintendians: Let me handle the third parties, Nintendians. 💪🐍

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nintendians

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@asnakeneverdies: sure if you work with nintendo and have a great relationship with 3rd parties.

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asnakeneverdies

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@nintendians: I was thinking more in terms of piercing, muzzle first, into their chests and devouring their hearts, but I'll humor you, Nintendians. [Issues Job Application] 📮🐍

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jenovaschilld

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I am kinda stunned. I actually thought the cartridge held 180mbs of data, not 64mb. Was the system named 64 after the size of cartridge and not it being a 64 bit system?.

I was also a heavy psone gamer loving the CD-rom 700mb of data per disc, and it was the only place to play huge games like final fantasys, and legend of dragoon, fear effect, and such.

I am stunned that Nin could fit some of the N64 games on just 64mb.

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Rekonym

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Edited By Rekonym

@jenovaschilld: It was named after the fact that it was a 64-bit system, it may have also contributed to the name that the maximum size of the N64 carts could be up to 64MB but back then most kids wouldn't have been that aware of it unless specifically mentioned in a magazine or on the game's retail box itself on the front or the back.

Overall it was definitely because the N64 was a 64-bit system. At the time it was a big deal enough to jump to a new 'era' of bits (generation) to either have it in the name somewhere or advertise it clearly somewhere on the console itself.

The ironic part is that during the 16-bit years SEGA was the one to advertise that it was 16-bit on the console itself; on the Genesis model 1. However, starting already with the Genesis model 2 the "16-bit" logo that was present onto the model 1 shell itself was gone (so it was as well on the third model).

While Nintendo didn't do it at all for the SNES outside of TV ads and magazines (but the fact that it was their first 16-bit console wasn't carved or stamped anywhere on the console nor was in the console's name).

On a side note, NEC did it as well for their TurboGrafx-16. However, in the case of the TGrfx-16 it was a misnomer and mostly for advertising since the CPU was in fact 8-bit. Additionally, Sega did do it a second time with their 32X addon for the Genesis (which did have a 32-bit CPU). And perhaps lesser known but Commodore International did it for the Amiga CD32 (but that one barely anyone remembers).

It wasn't done often in the industry, however (to have the 'bits number' actually part of the console's name or plain and simple added somewhere onto the console unit). But it was common in magazine articles and overall advertisement. For example, the Sega Dreamcast at the time was often and clearly advertised as a 128-bit system, but the whole concept of adding numbers in the names that would correspond to that was already a thing of the past at that point.

It didn't last that long, but the Nintendo 64 was one of the very few consoles to which that concept was applied. Well, more of a 'trend' than a concept, it was mostly done to the console that happened to be the first, or 'one of' the first one on the market to be part of a new generation of hardware, such as was the case with the Sega Genesis model 1 and the TurboGrafx-16.

Technically the Grafx-16 was the first, followed by the Sega Genesis model 1, but at least in North America back in 1989 the TurboGrafx-16 was so obscure of a console that the majority of kids back then would have sworn that the Sega Genesis model 1 was in fact the first 16-bit system ever made; and I wouldn't blame them for thinking that at the time).

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jenovaschilld

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@rekonym: Mind blown again!!! .. The TurboGrafix -16 was NOT a 16-bit system after all??? OMG, I gotta find Chuck and apologize for calling him a pus$y for bringing over a weak ass 8bit console during summer break. Oh no Bonk, and Ninja spirit - all that color and flash, was just 8 -bit .. impossible, (sobbing).

You know a couple of years later Chuck got a Sega CD-rom and Lunar Silver Star, and Popful Mail adventure with all the money he ever had saved. He was a legend ! But this also caused him to never get a girlfriend, or go to college, and work at a Duncan Donuts, and get a man bun at 40yrs of age....... the horror.

Maybe if we would not have ridiculed him so much (mostly me), his life would have turned out better. Damn you TurboGrafx-16 !!! I mean TurboGrafx-8.

....ah man the Dreamcast was such an awesome console.

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SystemOverload

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PC Engine came out at the end of the 8 Bit generation it has a 8 bit CPU and a 16 bit graphics processor so at the time of it’s release in Japan it is was an advanced video game console even outselling the Famicom in 1987.

The Turbografx-16 the American PC Engine was delayed and came out at the beginning of the 16 bit generation and did not do so well.

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ender003

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To me the more surprising thing is that there were only 388 games for the N64.

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JusstaDrop

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It’s a slow news day when you basically post a story about addition

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Mattock1987

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If it can be done, then it should be!

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TheBigBadGRIM

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...or about 4.5Gb including Nintendo 64DD games. Don't ask me how I know. :)

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Sahugani

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@TheBigBadGRIM

What if you include the ALECK64 games? :P

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cashx002

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1st COMMENT, I WIN THE INTERNET MOM!! Thanks for dinner.

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hordicus

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@cashx002: your mom must be so proud ;)

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cashx002

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@hordicus said:

@cashx002: your mom must be so proud ;)

She loves me bro. I'm the one.

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