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Oculus Rift's Recommended PC Specs, Resolution Announced

Here's the setup you'll need to get the "full Rift experience."

187 Comments

While Oculus VR is still keeping the Oculus Rift's price under wraps, the company on Friday cleared up another major lingering question about the device. In a blog post, Oculus revealed the Rift's recommended PC specifications. To get the "full Rift experience," the following system setup is recommended.

No Caption Provided
  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

"The goal is for all Rift games and applications to deliver a great experience on this configuration," Oculus explained. "Ultimately, we believe this will be fundamental to VR's success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development."

Previously, Oculus vice president Nate Mitchell said about the Rift's system requirements: "You're going to want a nice gaming rig. We're not talking about a high-end, crazy computer, but something that would run modern games well today."

For a much deeper dive into Rift's PC requirements, check out this detailed blog post from Oculus chief architect Atman Binstock. He says the configuration mentioned above "will be held for the lifetime of the Rift," and notes that price should drop over time if you need to upgrade your existing setup.

Binstock also revealed resolution details for the Rift consumer model.

"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second," he explained. "At the default eye-target scale, the Rift's rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

Read Binstock's full blog post here.

The Rift consumer model launches in the first quarter of 2016, meaning it will arrive before April. As mentioned above, pricing has not been announced, but Oculus said today that fans can expect "more news" about the device in the lead-up to E3 next month.

Joining Rift next year will be Sony's PlayStation 4 headset, Project Morpheus. Meanwhile, the ViveVR headset, from Valve and HTC, is due to launch later this year. Pricing for both headsets has not been announced.

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Avatar image for DarkJedi8_basic
DarkJedi8_basic

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$600 for the Rift...So you're looking at almost $2,000 for a quality Gaming Rig w/ VR capabilities. Not a problem for some, but there's a sh*tstorm a'brewing.

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SaurabhAV

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Cool, I have 2 970s in sli with 16 gigs of overclocked ram running on an overclocked i7 4770k processer. Of course got to have the SSD and 4 usb3 ports no problemo. But now I have no money left to spend 400+ on the oculus :(

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BuzzLiteBeer

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Doesn't sound like consoles can keep up with those requirements. They basically just described an $800 gaming PC (320 for GPU, 200 for CPU, 50 for RAM, 200+ for everything else) as a MINIMUM requirement. More than likely, you'll need an SLI setup with 16GB memory and A great CPU. Look to spend closer to 2000 USD for everything (Computer, RIFT and peripherals)

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ApexMjolnir

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These requirements, that the RIFT creates, paves the way for 4K gaming. 90Hz is a HUGE baseline to create, since modern gamin console rarely hit 60Hz consistently. If this catches on well enough, expect it to hit consoles, but expect the games that make it to console, to be along the lines of Soul Calibur, which honestly make no sense to play with a rift, as they stand, but if the games are made into FIRST PERSON view... image how Fighting games would become the most popular Genre...


The other option is to port Counterstrike... since it can run at 900fps on today's consoles... that would be the obvious choice to start... start at 900 frames per second, and then just add detail until it gets down to around 180... then just lock the frame rate.


Oh VR headsets, you have ruined gaming in the best possible way.

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jerses

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@ApexMjolnir: thats why i think. i mean maybe the oculus rift wont run next gen games on high settings but something between low and medium. But i dont think it will be the best idea to port games, the dude from Oculus once said that some games mechanics in videogames will cause nausea or disorientation. Like walking backwards and shooting, getting blasted by a granade, anything that causes sudden movement will melt your brain lol.

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ArchoNils2

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Doesn't sound much better than the dk2. I will replace my dk2 when the first one offers 4k, hopefully in 2 or 3 years :)

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seithan

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lets face it: whatever target you aim playing a game with (low, medium or high quality), the Rift will need either double or triple that power.

I own a 980gtx and can play Witcher3 at 40-60fps on ultra.

If i move to OR, im gonna need to hit a fixed 90fps. That is achievable only with a second SLI. Taking into consideration the double resolution from OR, that takes me to a triple -sli setup.


Yes, definitely VR on its current implementation will stay a ninche product. Who can own such a set. Very few.

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jerses

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@seithan: I guess ports of next gen games will run on low settings . But games of the x360 era will run at full speed with a gtx960-980

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seithan

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VR headsets will only go mainstream when tech in general gets very cheap, like owning a tv or radio. Until that time, its gonna stay a product of the few like the tri-monitors are, special chairs with steering wheel setups, full liquid systems and etc.


Maybe if they added a box to connect to, a box that essentially drive the raw power needed, maybe then.


Cause, making dual or tri-sli computers also takes special mobos, cases and cpus too.

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ApexMjolnir

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@seithan: Windows 10 releases on June 29th. This should improve a lot of things to begin with. I am assuming, yes assuming, that it will run everything a bit smoother. Better 4K support, will likely allow for more monitors to utilize 2 HDMI ports to run 4K at 60hz, meaning more options.


Windows 8 PCs will upgrade to windows 10 for free.


Currently, windows 8 is less expensive than windows 7.


Windows 10 will eventually have DX12, which is going to open up the used or at that point OLDER graphics cards market. Being able to have mismatched Graphics cards, synced, means that we will be able to simply boost the current setup with an additional card.


If you can run something at 60hz now, and you need to get to 90, an additional card that natively runs the same thing at 30Hz, should do the trick... and you can probably grab one of them for nickels.

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XNEXUS666X

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pfft, childs play specs.

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neog777

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I'm developing Vomit Simulator 2016 for the CV1 launch.

The twist is the vomit is not simulated

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merrickx

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@neog777: Lucky me, I'm not afflicted with an infantile stomach.

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PcGamingRig

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have all of them. :)

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West123

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@PcGamingRig: obviously with a name like that


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rarerichz

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i have a gtx 960 im hoping i can use this. if minimum isnt too high.

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merrickx

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@rarerichz: The recommended GPU is a 970, but that isn't a "minimum". It's an open platform, so there's not going to be a hard minimum like you would see for an individual game. Chances are that your 960 will work for most VR applications, and many VR games.

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SaturatedButter

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The "1 billion users" goal is not going to happen if the customers need at least a 970 and i5-4590. That is really expensive hardware and keep in mind even a large segment of gamers already find PC gaming too expensive and just stick with consoles instead. If gamers are split on this and find this hardware too expensive, what will the average consumer think? Sure, the Rift itself could be ~$300, and it's wonderful that they're trying to sell them at the cost of production, but that's not going to be good enough if average consumers need a $1000-$2000 PC to use the VR headset.

This has a wide margin for error. If they try to push this out to regular everyday consumers to reach that 1 billion users goal, there's a good chance a lot of those people will hook a Rift into a PC that isn't good enough. You know what happens then? Mass consumer backlash as youtube videos go viral of people vomiting when using this thing. It won't matter that they were using it on an under-spec PC.

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merrickx

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@saturatedbutter: That's 1 billion total, and that has a good chance to happen over time when you consider that the VR market, before even consumer-oriented products are out, are already branching into not just core gaming, but mobile, film, and television sectors, as well as cheap novelty stuff like Cardboard.


Samsung and HTC are now relatively big players in the VR market, and Steam surveys from 2013, with a bit of conservative extrapolation, suggest that there are somewhere between 13 and 15 million Steam users, alone, that could utilize VR HMDs on their current hardware. Of course, that will expand by quite a lot in the next few years, and maybe even by an unprecedented degree if VR in 2016 incentivizes more spending.

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SaturatedButter

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@merrickx@saturatedbutter:

"before even consumer-oriented products are out, are already branching into not just core gaming, but mobile, film, and television sectors, as well as cheap novelty stuff like Cardboard."

Does any of that matter though? Oculus said they want to bring 1 billion people into a VR MMO. Which is gaming. Sure, you can get some bleed-in from demographics that don't usually play video games, but can that really be expected to reach a billion? The mobile phone market took until 2013 to globally sell 1 billion smartphones. And that's due in huge part to the mobile phone industry being a massive life-changing revolution on a global scale. VR is never going to be that kind of revolution. Especially not at these prices. And if you think these current specs currently are and will always be the recommended specs for VR gaming for decades to come, you are nutty. Look at current AAA titles running on PC at full graphical settings. Running those at 2160x1200/90 FPS on dual screens? That's not going to be cheap, and I bet even games like Witcher 3 or GTA 5 already needs higher specs than these recommendations to run at 1200p/90FPS/Dual screens.

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paulunga

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@saturatedbutter: You're overestimating how much this kind of PC costs. You could build this for under $1000. With a SSD/HDD setup, even.


Not that I necessarily disagree with you overall point.

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SaturatedButter

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@paulunga@saturatedbutter: With taxes and shipping costs? From what? used parts? Where I'm from the CPU, GFX card, RAM, and motherboard would cost over $1000 alone, and that would be with free shipping on everything.

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mortalwhombat

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@saturatedbutter@paulunga: What's your source exactly? Can you please give a source before throwing around exaggerations?


Here's my evidence:

<< LINK REMOVED >>

$1001.54 with operating system included.

Add $50-$150 depending on what type of storage you want.

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SaturatedButter

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@mortalwhombat@saturatedbutter@paulunga:

Do you not have to pay any taxes or shipping costs where you live?

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mortalwhombat

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@saturatedbutter@mortalwhombat@saturatedbutter: ? Most places give free shipping over $100 and if you looked at the vendors there is $100+ from each of the vendors.


Tack on another $80 for taxes.


The point is, it doesn't cost over $1000 for the CPU, GFX, RAM, and MOBO alone.

Perhaps you should modify your comment to say, build a whole machine with those specifications.

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SaturatedButter

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@mortalwhombat@saturatedbutter@mortalwhombat:

<< LINK REMOVED >>

Here's what just the first 5 parts from your build will cost in Canada

And here in BC we pay 12% tax. That brings the price up by $123.

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paulunga

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@saturatedbutter@mortalwhombat@saturatedbutter: I live in Germany. I don't get that tax thing, is your tax not included straight away? Because taxes are always included and I still pay about 900€ (which is equivalent to 1000 USD) for the whole thing, including case, storage, power supply etc.


Anyway, mortalwhombat even went out of his way to get a pretty high-end mainboard and power supply. You could cut those prices in half while still getting quality products from reputable vendors (nothing worse than a shitty no-name PSU).


I picked out a PC, though that site actually has some TERRIBLE prices for some components. For example I could get the CPU and RAM both about 20-30 € cheaper, from sites with a good reputation I ordered from before. With free shipping. They should seriously add mindfactory and redcoon.


<< LINK REMOVED >>

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SaturatedButter

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@mortalwhombat@saturatedbutter@mortalwhombat:

$80 for taxes!? You only pay 8% taxes?


also, must be nice not needing any storage, seeing as your PC build there has no HDD or SSD.

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mortalwhombat

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@saturatedbutter@mortalwhombat@saturatedbutter: Did you not read the previous comment? It said add $50-$150 depending on your storage preferences. You can get a 1TB WD Blue for $50 at BestBuy on sale.


Well that explains why your costs are so high. It's 8.25% in NY, or was...in FL it's 6% so even less.


Either way, for those living in the US. A $1.2k recommended build is possible depending on storage needs/desires, though obviously doesn't include peripherals.

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SaturatedButter

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@mortalwhombat@saturatedbutter@mortalwhombat:

A 1.2k build is not going to be seen as affordable for most consumers. The Rift is a rich kid toy, so I stand by my insertion that it won't get out to a billion people. It won't appeal to average electronics consumers because all the stuff you need to use the Rift effectively is too expensive.

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RCT4ShouldExist

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@saturatedbutter@mortalwhombat@saturatedbutter: lol stand by your insertion. Enough said. Another random attempting to validate console use.

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hystavito

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@saturatedbutter: The 1 billion was never for gamers, at least not "serious" games. I don't actually believe they'll reach a billion but I'm just saying as everyone already has said, Facebook's overall long term goal for VR is not the Oculus stuff that's coming soon. The eventual VR for "everyone" (assuming it happens) probably won't even have any Oculus branding associated with it.

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Frozzik

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Those specs are the recommended for the life of OR. In 2 -3 years those specs will be much cheaper to achieve.

They already said lower specs are fine but depending on just how much lower they won't last the life of the OR.

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Ravenlore_basic

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I will get a Gaming Rig when I can get a comparable AMD FX 9590 with Radeon R9 280X... with RAM.... that will run Next Gen Oculus Rift setup... costing around $1500.00 dollars. So a several years from now say... 2020, so for now maybe Morphious if that works okay I really do not care about graphics. SO it the games look like a Xbox 360/PS3 game running at 60fps or what ever does not get me sick then that is most important, along with interaction and fun. (Interaction/fun > Graphics/resolution)

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DanielL5583

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Meanwhile, waiting for the 980 Ti to rear its head...

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merrickx

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@DanielL5583: Soon.

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Brockelley

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I really hope my GTX 780 finds a way to handle this stuff.

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merrickx

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@brockelley: The 970 is the Oculus recommended GPU to utilize their consumer HMD.

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Omartian

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@brockelley: dont worry, a 780 is better than a 970 :D

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neog777

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@omartian@brockelley:


Is it? It's got 512MB less VRAM and consistently scores lower on benches. Not sure how that counts as "better".


That being said, it's only very short distance behind. What it really lacks at the moment is VR Direct. It may be backported at some point in the future. Late-pipeline async warp will be very useful for latency reduction.

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Brockelley

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@omartian@brockelley: At stock yeah, but these non-reference 970s are beating out a couple 780Ti's, and that's just at their stock overclocks.


No worries though, the 980 will be $350 by the time this releases.

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Loki-1976

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This makes no sense. So no game on VR will ever require more than a 970. This is just plain dumb.

You can't set out a PC requirement for this. That is like giving a requirement for a monitor.


So games on Oculus in 4 years are the same as today and 10 years from now.



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merrickx

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@Loki-1976: That's why the "requirements" are labeled as a "recommendation," by Oculus. You're right, it's not like a single game, where the development studio has complete control over how the game scales and runs, and can set hard lower limits to run the game- it's an open platform that will run many different games, and different types of games, and many applications in general. They can't really set any hard minimum, and that is why the recommended specs are just that- recommendations.

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GraveUypo

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@Loki-1976: meh, that's just to run games at 90fps at 1440p maximum settings. you can always lower all that stuff to run on lower end software.

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SsjChrisKo

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@Loki-1976: Calm your childlike mind and think rationally. This is a still in design newly created piece of hardware, and it has specific requirements to allow it to work properly. While these requirements may be relaxed or increased in the future this is what they are currently.

No amount of complaining from people who are obviously offended that they cannot play with cutting edge technology on low end PCs is going to change things.

Afford it or dont, bitching at a gamespot article is going to change nothing.

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deactivated-58a78a043e9d4

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@Loki-1976: It's a minimum requirement or, more likely, recommended requirement. You need a setup equivalent to this to play games at the full resolution at 90 fps.

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